Instead of upsampling and creating higher definition textures, I opted for a cleaner lower definition image. These images are in the original pixel ratio and do not require a reworking of the .java app although I am confident that would really boost performance. If you are using a Netbook or limited device, using uniform bitmaps can increase performance from java applications. This is because for 3d rendering and shading most systems see a significant improvement when the video feed is simply 'copying' the last pixel used. In addition, compression is sometimes used with video cards (especially onboard chips). It is easier to repeat compression with equal pixels. This also results in faster data movement and smaller packet sizes.
It shows higher speed increases than anticipated on my Netbook.
Examples:
Disclaimer: Please be aware, these are only reworkings of the existing content! I am not the author who spent countless hours creating the original, just someone who worked them down to a more basic uniform colour for the happiness of my Netbook.
Ever wish you could see through the map? What if all you had to do was toggle your texture pack?
To make things easier, I've left Coal, Diamonds, Redstone, Cobble Stone Moss, Fire and other useful textures 'enabled'. This gives you an idea of what you are seeing underground. For example in preview 1 and 2, you can see the monsters hidden in underground caverns. In preview 3 you can see 'large' zones that are unlit. These zones would contain minerals (most likey).
For those who are developing, this also makes it much easier to know what tiles are being rendered.
Examples:
Disclaimer: Please be aware, these are only reworkings of the existing content! I am not the author who spent countless hours creating the original, just someone who worked them down to a more basic uniform colour for the happiness of my Netbook.
I had some spare time and needed to draft up two textures. I figured I'd share them out in case anyone needs them.
Quick Links:
Low Def 1.0 Download
Resource Finder 1.0 Download
First - Low Def 1.0
Purpose:
Instead of upsampling and creating higher definition textures, I opted for a cleaner lower definition image. These images are in the original pixel ratio and do not require a reworking of the .java app although I am confident that would really boost performance. If you are using a Netbook or limited device, using uniform bitmaps can increase performance from java applications. This is because for 3d rendering and shading most systems see a significant improvement when the video feed is simply 'copying' the last pixel used. In addition, compression is sometimes used with video cards (especially onboard chips). It is easier to repeat compression with equal pixels. This also results in faster data movement and smaller packet sizes.
It shows higher speed increases than anticipated on my Netbook.
Examples:
Disclaimer: Please be aware, these are only reworkings of the existing content! I am not the author who spent countless hours creating the original, just someone who worked them down to a more basic uniform colour for the happiness of my Netbook.
Download:
Low Def 1.0 Download
Second - Resource Finder 1.0
Purpose:
Ever wish you could see through the map? What if all you had to do was toggle your texture pack?
To make things easier, I've left Coal, Diamonds, Redstone, Cobble Stone Moss, Fire and other useful textures 'enabled'. This gives you an idea of what you are seeing underground. For example in preview 1 and 2, you can see the monsters hidden in underground caverns. In preview 3 you can see 'large' zones that are unlit. These zones would contain minerals (most likey).
For those who are developing, this also makes it much easier to know what tiles are being rendered.
Examples:
Disclaimer: Please be aware, these are only reworkings of the existing content! I am not the author who spent countless hours creating the original, just someone who worked them down to a more basic uniform colour for the happiness of my Netbook.
Download:
Resource Finder 1.0 Download