Oh snap, it's here. Too bad my texture pack isn't that hyped up, even though it's views are ridiculously high - doesn't mean I can't get a +1 in presentation.
The moon phases look really great, and so do the new mobs! I'm not too sure about the new cobble, I think it cvould use some more depth, right now it looks flat.
Thanks, the 'Twin Moon Galaxy' texture is probably one of my most favourite textures that I've made. Yeah, the thing that probably makes the cobble look flat is that I created the cracks over the original stone texture, I just preferred it to make it look more uniform with surrounding stone (if any). I did a lot of work on the cracks tessellation so it tiles well. Thanks for the feedback.
For the next update expect a redone lava animation - it was kinda rushed when I did it and as of now it doesn't tile well and that always bugged me.
The topic of mods to make compatible is also up for discussion, I have some alts and some unused textures and I was wondering if people out there would have any interesting mods for me to create some stuff. Obviously I'm thinking Aether since it's so famous but any others?
I'll take that as a compliment but don't you dare call it 'simple' I just hate to see my pack grouped together with those paint bucket box texture packs. However I would not know what to call it, it's not RPG'ish or cartoonish, it's just glossy :tongue.gif:.
Very nice, goes along nicely with many of the maps I'm playing. My only complaint, which isn't really one, is that the tools are a bit hard to see which is which. But other than that, good job!
Thanks for your comment, I appreciate it a lot. I'm glad to hear that my texture pack works across many diverse maps - I've only played a few adventure maps by Vechs. Which tool textures are hard to distinguish? This is probably because I opted for more diverse tools, a wooden spear, iron fire axe, diamond chainsaw axe, hoes are tridents and pitchforks. You'll eventually get used to what tool is which.
Thanks for your comment, I appreciate it a lot. I'm glad to hear that my texture pack works across many diverse maps - I've only played a few adventure maps by Vechs. Which tool textures are hard to distinguish? This is probably because I opted for more diverse tools, a wooden spear, iron fire axe, diamond chainsaw axe, hoes are tridents and pitchforks. You'll eventually get used to what tool is which.
Loving the pack so far, just tried it out and it is one of my favorite 16x packs! Good job <3
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Wind Waker Texture Pack and for Pocket Edition! ~ Texture Pack Central - Large directory of Texture Packs!
A quick update. Two varient packs will be coming very soon, they'll be called Glossy Cells. They were the very old version 1 textures which were more 'grid like' and now colour adjusted.
Oh, well it's nice that I'm still getting downloads and someone is kind enough to tell me.
The ad.Fly thing was a phase anyway, not that beneficial anyway. I'll work on updating links and the texture pack in the upcoming days. Study is currently happening and I've not even gotten a chance to play around with 1.2 yet. However this pack is really fading my interest mainly because of limited appeal to it - wasn't expecting a Jolicraft-sized traffic to this thread but I expected more from the amount of work I've put in.
I'll update when I can, perhaps. I've just lost my passion for texturing.
Oh snap, it's here. Too bad my texture pack isn't that hyped up, even though it's views are ridiculously high - doesn't mean I can't get a +1 in presentation.
For the next update expect a redone lava animation - it was kinda rushed when I did it and as of now it doesn't tile well and that always bugged me.
-snip-
Loving the pack so far, just tried it out and it is one of my favorite 16x packs! Good job <3
"For the more grid-like flavour"
The ad.Fly thing was a phase anyway, not that beneficial anyway. I'll work on updating links and the texture pack in the upcoming days. Study is currently happening and I've not even gotten a chance to play around with 1.2 yet. However this pack is really fading my interest mainly because of limited appeal to it - wasn't expecting a Jolicraft-sized traffic to this thread but I expected more from the amount of work I've put in.
I'll update when I can, perhaps. I've just lost my passion for texturing.