Hello, I seem to be having an issue with only my texture pack, but not other people's. When putting the terrain.png into a .zip file(I am using WinRAR btw.) and placing it into texture pack folder. I have re-zipped it many times to make sure it wasn't an archiving issue, but I select it from the texture pack screen in-game, then load a world, and it has the default textures O.o I can run every other pack I have downloaded but somehow one I create is magically different?
The only way I can see my textures is by overwriting the ones in the .jar file, which is dandy for now, but will cause obvious problems later when it's released. It is a 16x16 pack, the terrain.png image(currently the only image in the pack) itself is at 256x256 and 72dpi, created in Photoshop CS5 Extended.
Sorry for so many details but I honestly have no clue what the hell is so different about my pack... Thanks to anyone who can give me info, it is probably some easy mistake to fix.
Rollback Post to RevisionRollBack
Quote from StickyHand »
Hm... It looks like our chances of finding it... *sunglasses* Just went up a Notch.
Haha, yeah it is named terrain.png, like I said it works fine when I put it directly into the minecraft.jar. And I am not sure I want to show it yet, because I want to wait for it to be completed before releasing anywhere. I will try a few things that came to mind, and if nothing works I guess I can put it up.
EDIT: *facepalm* Right after posting this and reading your post again, I thought to rename it from Terrain.png to terrain.png I wouldn't think it was case sensitive, and Winrar must have inherited the lowercase T when I copied it to the .jar and that's why it worked then. Thanks for putting the idea to my mind haha. I feel like an idiot now.
Rollback Post to RevisionRollBack
Quote from StickyHand »
Hm... It looks like our chances of finding it... *sunglasses* Just went up a Notch.
The only way I can see my textures is by overwriting the ones in the .jar file, which is dandy for now, but will cause obvious problems later when it's released. It is a 16x16 pack, the terrain.png image(currently the only image in the pack) itself is at 256x256 and 72dpi, created in Photoshop CS5 Extended.
Sorry for so many details but I honestly have no clue what the hell is so different about my pack... Thanks to anyone who can give me info, it is probably some easy mistake to fix.
EDIT: *facepalm* Right after posting this and reading your post again, I thought to rename it from Terrain.png to terrain.png I wouldn't think it was case sensitive, and Winrar must have inherited the lowercase T when I copied it to the .jar and that's why it worked then. Thanks for putting the idea to my mind haha. I feel like an idiot now.