GREAT JUSTICE sir! Thank you for updating this texture pack. I love everything you've done, but one thing remains unedited:
The Wolves.
Why not turn them into Jenka's dogs? Should be simple, right?
And in case you're still at odds with the sheep and its green conflicting with green dye, have you thought about a Mimiga-sheep instead? At least then they'd be white... I dunno. Definitely update the wolves though, that would be awesome!
Well the textures have been released ahead of time. This means I can get working on them at once. However, to be sure that all the textures do what they are supposed to do and look good ingame, I will release the updated pack after release, as usual. Just keeping you guys updated on progress.
UPDATE: The support image broke. I have corrected the issue but to have it in your sig again you must re-copy the code from the first post.
I had that idea long ago... but I abandoned it in the end because I was trying to make it legit and I would've needed a ton of Glowstone for the Sacred Grounds.
Are you working on any 1.8 textures right now? 1.8 is cool, but a little bland without this texture pack. Also what has happened to the forums while I was gone? I have a "You can make 10 more posts today. This restriction is in place until you have 3 more approved posts" thing over my post box. And something about converting my minecraft forum account to a curse.net account.
Update Due approx. tomorrow. I have no idea what to do for Watermelon so, we'll see how that goes. Everything else should be no problem, except Silverfish.
Update Due approx. tomorrow. I have no idea what to do for Watermelon so, we'll see how that goes. Everything else should be no problem, except Silverfish.
Glad to hear. Also might I suggest that you could change the watermelon texture up a little and give it a blueish hue to make it fit with the texture pack?
Glad to hear. Also might I suggest that you could change the watermelon texture up a little and give it a blueish hue to make it fit with the texture pack?
Blue Watermelons sound great! Late night update (3:33! Holy...need to go to bed) I've been working on updating this nonstop for quite a while now, I didn't realize everything that need to be changed. This is my biggest set of changes since release. It might even be bigger than release! Anyway I need some sleep, when I get up tomorrow I'll finish it up and release it to you guys! I can't seem to find an Enderman to test my skin...I'm sure it looks fine...
Update time! Let me know if there are any problems.
Changelog:
v1.8
-Updated terrain.png
[] -Added Iron Bars (Nothing to see here)
[] -Added Watermelons! (BLUE!!! Looks meh...)
[] -Added the three new Stronghold Tiles (Smooth Stone Bricks, Cobblestone Bricks, Mossy Cobble Bricks)
[] -Added Giant Mushrooms (They are just large versions of the small versions. I quite like them, but I hate the shape of the white ones. Oh well!)
[] -Added Pumpkin/Melon Stem/Vine (Again, nothing here)
[] -Added Misc. Unused terrain items (Such as the town borders and whatever the others are supposed to be.)
[] -Added Vines (The old sugar cane always looked like vines to me, so now they are. These are quite nice. Might be a bit too repetitive, will look into it. Which means...)
[] -Modified Sugar Cane (This is just the Original colored golden as I have always loved the original, but wanted them gold.)
[] -Modified Glass (The new panes brought to light that the old glass is awful. This new version is easier to see out of. Might add a border around the edge.)
[] -Modified Redstone (I've always hated it and now with the item change I finally have. I'm still on the fence about this change, but at the moment I like it.)
[] -Modified Pistons (Silly Pistons, why were you cobble? Be stone like everyone else!)
[] -Modified Stone Slabs (Again something I've always hated. Changed to be more visually appealing.)
[] -Added an obvious easter egg (Like really obvious.)
-Updated items.png
[] -Added Charged Bow (Artistic freedom here. There is no difference between the levels of power in CS so I needed something obvious visually while staying within the limitations of the mechanics behind thee charging. I hope this works. Also the Bow is still the Polar Star. I know the Spur is white, but also bland. If there is a large outcry, then I'll change it to the boring, white Spur.)
[] -Added Beef, Chicken and redid all versions (The half hearts are uncooked, gaining the full heart upon cooking. Chicken has an arrow through it.)
[] -Added the Seeds (Not much I could have done here. How do I make Press seeds?)
[] -Added Rotten Flesh (Zombified Heart. IT'S ALIVE!!!!)
[] -Added Ender Pearl (If you get this reference then Kudos to you! This was almost going to be the Alien Token. Might be in an alternate tileset.)
[] -Added Melon Slices (BLUE!!!!)
[] -Modified Redstone/Glowstone Dust (These are actual powders now. The change stemmed from the glowstone, but more on that later. Due to the lack of triangular Redstone, I changed the way redstone was placed.)
[] -Modified Sugar Cane (Golden)
-Updated Mobs.
[] -Added Enderman (Don't get me started on this guy...Who's brilliant idea was it to make a normally black creature glow?!?! This is based on an enemy, I swear, but due to all the problems it is hard to tell.)
[] -Added Cave Spiders (BLUE!!!!)
[] -Added Silverfish (Original all the way. It is almost impossible for me to test this one so until I find a way I don't even have ideas for this one.
[] -Modified Sheep (They are now white. I was tired of seeing all my grass move.)
-Updated Misc.
[] -Added Creative Mode allitems.png Menu (I like this. Consistency!)
[] -Added New Chests (Chests are now completely separate items, like boats. This frees up seven slots from terrain.png!)
[] -Added Hunger Bar (Consistency!)
[] -Added EXP Bar (And here is the root of the multi-texture change this update. In CS the EXP bar is the Yellow one, which means I needed the EXP triangles to be the Orbs, which means Glowstone had to be changed, which means redstone needed to be changed for consistency, which means redstone placement needed to be changed. Easy Peasy.)
[] -Added xporb.png (EXP Triangles! Unfortunately I could not locate the file for the color, so for now it will flash yellow to green. I'm trying to find it.)
[] -Added poisoned HP Bar (I couldn't test this, because I couldn't ever get poisoned, so I hope it works.)
[] -Modified Armor Bar (Armor Bar used to be the Yellow one. But now that's EXP, so the Armor bar is now silver.)
[] -Fixed a graphical bug on the chest menus
[] -Modified Title a tad.
Thanks for the update! Everything works well as far as I can see. I will tell you if there's any problem.
EDIT: It looks like the underwater particles use smoke particles so they look like smoke rings underwater. Though it seems to be unavoidable. That's all I could find. Also love the new bedsheets.
Thanks for the update! Everything works well as far as I can see. I will tell you if there's any problem.
EDIT: It looks like the underwater particles use smoke particles so they look like smoke rings underwater. Though it seems to be unavoidable. That's all I could find. Also love the new bedsheets.
Yeah, the new particles in water use the same smoke system as everything else. So it's either re-do the system or have redish bubbles underwater. If you guys hate it, I can change it.
That's what we call implication, but yeah. Basically I was meaning that he should change the bow's sprite again.
Hmmmm...I had forgotten about the bow charging. If it is implemented I will change the sprite. Thanks for the help!
I believe you may be forgetting one.
This makes Kazuma and his Sky Dragon sad.
The Wolves.
Why not turn them into Jenka's dogs? Should be simple, right?
And in case you're still at odds with the sheep and its green conflicting with green dye, have you thought about a Mimiga-sheep instead? At least then they'd be white... I dunno. Definitely update the wolves though, that would be awesome!
Thank you and ForOhFor Error for this pack!
.
...why did this not occur to me?
UPDATE: The support image broke. I have corrected the issue but to have it in your sig again you must re-copy the code from the first post.
Glad to hear. Also might I suggest that you could change the watermelon texture up a little and give it a blueish hue to make it fit with the texture pack?
Blue Watermelons sound great! Late night update (3:33! Holy...need to go to bed) I've been working on updating this nonstop for quite a while now, I didn't realize everything that need to be changed. This is my biggest set of changes since release. It might even be bigger than release! Anyway I need some sleep, when I get up tomorrow I'll finish it up and release it to you guys! I can't seem to find an Enderman to test my skin...I'm sure it looks fine...
Changelog:
v1.8
-Updated terrain.png
[] -Added Iron Bars (Nothing to see here)
[] -Added Watermelons! (BLUE!!! Looks meh...)
[] -Added the three new Stronghold Tiles (Smooth Stone Bricks, Cobblestone Bricks, Mossy Cobble Bricks)
[] -Added Giant Mushrooms (They are just large versions of the small versions. I quite like them, but I hate the shape of the white ones. Oh well!)
[] -Added Pumpkin/Melon Stem/Vine (Again, nothing here)
[] -Added Misc. Unused terrain items (Such as the town borders and whatever the others are supposed to be.)
[] -Added Vines (The old sugar cane always looked like vines to me, so now they are. These are quite nice. Might be a bit too repetitive, will look into it. Which means...)
[] -Modified Sugar Cane (This is just the Original colored golden as I have always loved the original, but wanted them gold.)
[] -Modified Glass (The new panes brought to light that the old glass is awful. This new version is easier to see out of. Might add a border around the edge.)
[] -Modified Redstone (I've always hated it and now with the item change I finally have. I'm still on the fence about this change, but at the moment I like it.)
[] -Modified Pistons (Silly Pistons, why were you cobble? Be stone like everyone else!)
[] -Modified Stone Slabs (Again something I've always hated. Changed to be more visually appealing.)
[] -Added an obvious easter egg (Like really obvious.)
-Updated items.png
[] -Added Charged Bow (Artistic freedom here. There is no difference between the levels of power in CS so I needed something obvious visually while staying within the limitations of the mechanics behind thee charging. I hope this works. Also the Bow is still the Polar Star. I know the Spur is white, but also bland. If there is a large outcry, then I'll change it to the boring, white Spur.)
[] -Added Beef, Chicken and redid all versions (The half hearts are uncooked, gaining the full heart upon cooking. Chicken has an arrow through it.)
[] -Added the Seeds (Not much I could have done here. How do I make Press seeds?)
[] -Added Rotten Flesh (Zombified Heart. IT'S ALIVE!!!!)
[] -Added Ender Pearl (If you get this reference then Kudos to you! This was almost going to be the Alien Token. Might be in an alternate tileset.)
[] -Added Melon Slices (BLUE!!!!)
[] -Modified Redstone/Glowstone Dust (These are actual powders now. The change stemmed from the glowstone, but more on that later. Due to the lack of triangular Redstone, I changed the way redstone was placed.)
[] -Modified Sugar Cane (Golden)
-Updated Mobs.
[] -Added Enderman (Don't get me started on this guy...Who's brilliant idea was it to make a normally black creature glow?!?! This is based on an enemy, I swear, but due to all the problems it is hard to tell.)
[] -Added Cave Spiders (BLUE!!!!)
[] -Added Silverfish (Original all the way. It is almost impossible for me to test this one so until I find a way I don't even have ideas for this one.
[] -Modified Sheep (They are now white. I was tired of seeing all my grass move.)
-Updated Misc.
[] -Added Creative Mode allitems.png Menu (I like this. Consistency!)
[] -Added New Chests (Chests are now completely separate items, like boats. This frees up seven slots from terrain.png!)
[] -Added Hunger Bar (Consistency!)
[] -Added EXP Bar (And here is the root of the multi-texture change this update. In CS the EXP bar is the Yellow one, which means I needed the EXP triangles to be the Orbs, which means Glowstone had to be changed, which means redstone needed to be changed for consistency, which means redstone placement needed to be changed. Easy Peasy.)
[] -Added xporb.png (EXP Triangles! Unfortunately I could not locate the file for the color, so for now it will flash yellow to green. I'm trying to find it.)
[] -Added poisoned HP Bar (I couldn't test this, because I couldn't ever get poisoned, so I hope it works.)
[] -Modified Armor Bar (Armor Bar used to be the Yellow one. But now that's EXP, so the Armor bar is now silver.)
[] -Fixed a graphical bug on the chest menus
[] -Modified Title a tad.
Wow! That's a lot of stuff.
EDIT: It looks like the underwater particles use smoke particles so they look like smoke rings underwater. Though it seems to be unavoidable. That's all I could find. Also love the new bedsheets.
Yeah, the new particles in water use the same smoke system as everything else. So it's either re-do the system or have redish bubbles underwater. If you guys hate it, I can change it.