Bitcraft [1.3_01]
(Updated for 1.3_01 as of 2011/2/23)
UFE version:
Purpose:
To improve performance when playing remotely through VNC. The less screen complexity = less network throughput = greater VNC performance. This pack works exceptionally well through VNC.
Required if you want water and lava to be updated:
* MCPatcher
I suppose this does what it's supposed to do. You should make glass transparent, though. I'd make torches, sugar cane and such more slim, too. That would make it much more playable, and I don't think it would increase file size that much.
But you have to understand this is Bitcraft. A single bit is mandatory!
Wow someone actually topped my 4x4 pack...
Not sure if I'd call this one really that playable though.
I suggest you compromise a bit and put in some bare details on things like forges and workbenches. They don't show up so often on the screen that it would cause that much of a slow down through the VNC.
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
A 16x16 pack, no matter the color choices, will not improve performance in any way. A 1x1 pack will not work with minecraft I'm afraid. I think the lowest resolution that works is 4x4.
A 16x16 pack, no matter the color choices, will not improve performance in any way. A 1x1 pack will not work with minecraft I'm afraid. I think the lowest resolution that works is 4x4.
I don't think Minecraft supports ANY resolutions under default. I could be wrong, but I'm sure if you want smaller resolutions you have to just resize it up to default size.
A 16x16 pack, no matter the color choices, will not improve performance in any way. A 1x1 pack will not work with minecraft I'm afraid. I think the lowest resolution that works is 4x4.
Are you positive about that? It seems like a smaller texture size should help performance. Granted, I am not sure how significant the increase would be from the 7 KB this pack has, as opposed to the standard 35 KB or however much it is (probably not very), but in theory it should speed things up.
It won't. The game still has to render the same amount of pixels. Doesn't matter if the colors are all the same.
A 16x16 pack, no matter the color choices, will not improve performance in any way. A 1x1 pack will not work with minecraft I'm afraid. I think the lowest resolution that works is 4x4.
The difference it should make in theory to the GPU goes only as far as memory; the more complicated the texture, the greater the filesize of that texture, the more memory. All the textures in this scenario and combined into one image, where the image is divided up into 16 blocks across and 16 blocks down, and must constrain to base-2 dimensions per block.
Yes, you are right, this pack will not improve performance for the host machine. However, it will improve performance for VNC users.
A 1x1 pack should improve performance, but I wouldn't expect a dramatic or significant improvement. A more efficient way to do this would be to scrap the terrain.png (or disable it) entirely, and hardcode HEX colors for each block type.
The workstation is still rendering the game, but since you aren't playing Minecraft personally at that workstation but rather through VNC (whether it be through the internet or LAN), the network throughput will make the difference as far as playability (assuming the workstation is more than equipped to handle the game at decent framerates). To optimize image-over-network performance, the higher the quality and complexity of the image = greater throughput = less performance for the VNC user.
Lesser image quality and complexitiy = less throughput on the network because less pixels are being updated = greater performance for the VNC user.
Using this pack over 100mbit (both sides) on RealVNC offers a performance that feels like a 45-60 framerate.
And for those of you who suggested that perhaps I should make the pack a little more "user-friendly" as far as certain objects (ie. torch, uncommon blocks, items), I agree. I will give it a shot this weekend and release a "Bitcraft UF Edition." Ultimately, for all nostalgic purposes, I think Bitcraft accomplishes its purpose.
EDIT: User-Friendly Edition released. I crunched it as much as possible.
I think it is safe to say that this pack will give a minor FPS boost. It isn't extremely noticeable, but you can notice the difference if every frame counts on your system (like my poor lappy). I was playing with defaults today, when I decided to switch to Bitcraft UFE to see if it made a difference, and yes, it did help some.
Seems like I'm the only one who got a major FPS boost with this texture pack.
I used to get around 30-40 FPS, and this pack has boosted it to an average of well over 60. And the bare-essentials style of the pack doesn't bother me, I usually simplistic textures anyway.
(Updated for 1.3_01 as of 2011/2/23)
UFE version:
Purpose:
To improve performance when playing remotely through VNC. The less screen complexity = less network throughput = greater VNC performance. This pack works exceptionally well through VNC.
Required if you want water and lava to be updated:
* MCPatcher
Downloads (User-Friendly Edition):
* 16x16 version
OR THE BEST THING EVER!!!!!
the detail is just amazing.....
i going to try it just for fun!!!
/like/
"My Life" -> "Pointless"
But you have to understand this is Bitcraft. A single bit is mandatory!
Not sure if I'd call this one really that playable though.
I suggest you compromise a bit and put in some bare details on things like forges and workbenches. They don't show up so often on the screen that it would cause that much of a slow down through the VNC.
I don't think Minecraft supports ANY resolutions under default. I could be wrong, but I'm sure if you want smaller resolutions you have to just resize it up to default size.
It won't. The game still has to render the same amount of pixels. Doesn't matter if the colors are all the same.
Yes, you are right, this pack will not improve performance for the host machine. However, it will improve performance for VNC users.
A 1x1 pack should improve performance, but I wouldn't expect a dramatic or significant improvement. A more efficient way to do this would be to scrap the terrain.png (or disable it) entirely, and hardcode HEX colors for each block type.
The workstation is still rendering the game, but since you aren't playing Minecraft personally at that workstation but rather through VNC (whether it be through the internet or LAN), the network throughput will make the difference as far as playability (assuming the workstation is more than equipped to handle the game at decent framerates). To optimize image-over-network performance, the higher the quality and complexity of the image = greater throughput = less performance for the VNC user.
Lesser image quality and complexitiy = less throughput on the network because less pixels are being updated = greater performance for the VNC user.
Using this pack over 100mbit (both sides) on RealVNC offers a performance that feels like a 45-60 framerate.
And for those of you who suggested that perhaps I should make the pack a little more "user-friendly" as far as certain objects (ie. torch, uncommon blocks, items), I agree. I will give it a shot this weekend and release a "Bitcraft UF Edition." Ultimately, for all nostalgic purposes, I think Bitcraft accomplishes its purpose.
EDIT: User-Friendly Edition released. I crunched it as much as possible.
I used to get around 30-40 FPS, and this pack has boosted it to an average of well over 60. And the bare-essentials style of the pack doesn't bother me, I usually simplistic textures anyway.
So good job, have a diamond on me.
Why do you want it updated? Why don't you update it yourself? It is super easy and doesn't require talent.