can you plz tell me why there isn't a bed in my inventory but when i put it down it's visible?
i mean, i can see the tag in the inventory.oops didnt look at the post above stupid me ;D
i don't get how both versions are different (256 and 128)
And that my friend is why you should continue schooling :smile.gif:
I mean... Damn haha xD
-wipes tear from eye- You're a really funny person :smile.gif:
is it possible you could make the custom lava animated (separate)? i want to put your lava texture (its the best lava) into another texpack that works with GLSL shader for me (bumpmapping etc)... thanx
is it possible you could make the custom lava animated (separate)? i want to put your lava texture (its the best lava) into another texpack that works with GLSL shader for me (bumpmapping etc)... thanx
Why not just copy and paste it to the terrain.png you're using?
Mcpatcher does everything I need it to do :tongue.gif:
is it possible you could make the custom lava animated (separate)? i want to put your lava texture (its the best lava) into another texpack that works with GLSL shader for me (bumpmapping etc)... thanx
Why not just copy and paste it to the terrain.png you're using?
Mcpatcher does everything I need it to do :tongue.gif:
ok thanks...but will it be animated?? still kinda learning how to make texure packs, ive made a really good one (imo)(made up from 3-4 different tex packs) it look different enough to be uploaded here but im still testing and learning. thanx
is it possible you could make the custom lava animated (separate)? i want to put your lava texture (its the best lava) into another texpack that works with GLSL shader for me (bumpmapping etc)... thanx
Why not just copy and paste it to the terrain.png you're using?
Mcpatcher does everything I need it to do :tongue.gif:
ok thanks...but will it be animated?? still kinda learning how to make texure packs, ive made a really good one (imo)(made up from 3-4 different tex packs) it look different enough to be uploaded here but im still testing and learning. thanx
Yeah it will be animated so long as you select animated water with Mcpatcher by xau :smile.gif:
and you have permission to use anything from my pack :smile.gif:
All I ask is for a link to this pack :smile.gif:
have no idea whats going on but i'm a total scrubb i'm getting an error. i've input the texture pack into the minecraft.jar file but when i do that my minecraft crashes when i try to load it. Here is the coding,
Starting MCPatcher v1.1.12_02
found C:\Users\Greg\AppData\Roaming\.minecraft\bin\minecraft.jar
Found AnimTexture: ah.class
Found Compass: ai.class
Found StillLava: bk.class
Found Portal: fy.class
Found FlowLava: gi.class
Found AnimManager: hf.class
Found Watch: if.class
Found Tessellator: kv.class
Found FlowWater: lc.class
Found Tool3D: nd.class
Found Fire: oc.class
Found FontRenderer: oi.class
Found Block: qk.class
Found StillWater: rb.class
Found Minecraft: net/minecraft/client/Minecraft.class
[java, -cp, C:\Users\Greg\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Greg\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
[java, -cp, C:\Users\Greg\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Greg\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
[java, -cp, C:\Users\Greg\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Greg\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at hf.a(SourceFile:148)
at hf.a(SourceFile:62)
at net.minecraft.client.Minecraft.j(SourceFile:1110)
at net.minecraft.client.Minecraft.run(SourceFile:668)
at java.lang.Thread.run(Unknown Source)
Stopping!
This is the error i got.... this should be the coding of a run before i input the texturepack and after i put the texture pack in. ANy help would be very appreciated because this texture pack looks EPIC.
hey kd hows it going? you ever venture back to fallout forums?
Going ace thanks, yourself?
And yeah sometimes depends on my mood. The fallout well has run dry. Nothing decent and creative being made anymore.
Quote from zomb69 »
Quote from KDStudios »
Yeah it will be animated so long as you select animated water with Mcpatcher by xau :smile.gif:
and you have permission to use anything from my pack :smile.gif:
All I ask is for a link to this pack :smile.gif:
cool thanks
:biggrin.gif:
Quote from Jacosmoot »
When I install your 128x128 pack, when I run the .Jar that the Mcpatcher made, it says that it's corrupted.
Keep trying otherwise ask xau, problems with mcpatcher are not my concern in all honesty...
There's NOTHING I can do with other peoples problems with it. It's not mine.
I've never run into the issue and I haven't seen that issue before on here, perhaps try redownloading it?
Quote from HHEHNamron »
have no idea whats going on but i'm a total scrubb i'm getting an error. i've input the texture pack into the minecraft.jar file but when i do that my minecraft crashes when i try to load it. Here is the coding,
/MEGASNIP!
This is the error i got.... this should be the coding of a run before i input the texturepack and after i put the texture pack in. ANy help would be very appreciated because this texture pack looks EPIC.
Read the OP.
That's all I need to say, because you didn't read it.
Never put texture packs in the jar. EVER.
Can you take a screenshot or whatever you want of it. I'm not downloading a 549MB file.
And even so, what is the license of the image? I'm not adding copyrighted material to my pack.
Can you take a screenshot or whatever you want of it. I'm not downloading a 549MB file.
And even so, what is the license of the image? I'm not adding copyrighted material to my pack.
lol. It's the half-gigabyte picture of the moon that NASA made. X-D It's public domain.
Can you take a screenshot or whatever you want of it. I'm not downloading a 549MB file.
And even so, what is the license of the image? I'm not adding copyrighted material to my pack.
lol. It's the half-gigabyte picture of the moon that NASA made. X-D It's public domain.
I've never been on that website so I'd never have known. Considering I'm not familar with .tif file format
Either way... I think I'll pass for now.
Well considering you may already have it, perhaps you could resize it to about 2048x2048 and in png format for me? :wink.gif: haha :biggrin.gif:
Quote from FrigginSandvich »
It tiles too much for me :< still looks good though :biggrin.gif:
...Tiles... TOO much?
Okay so people complain it doesn't tile... then people complain it does?
Find some common ground ¬_¬
hey bro, i rly want to use the 256 version im doing everything right, but it just hangs right after the logo screen. p.s. i tried deleting the options file but when i run minecraft it just makes a new one
i mean, i can see the tag in the inventory.oops didnt look at the post above stupid me ;D
Lol, that was explained literally the post above yours. =\
He didn't put it in because he wasn't sure what the final bed product would be.
And that my friend is why you should continue schooling :smile.gif:
I mean... Damn haha xD
-wipes tear from eye- You're a really funny person :smile.gif:
Why not just copy and paste it to the terrain.png you're using?
Mcpatcher does everything I need it to do :tongue.gif:
ok thanks...but will it be animated?? still kinda learning how to make texure packs, ive made a really good one (imo)(made up from 3-4 different tex packs) it look different enough to be uploaded here but im still testing and learning. thanx
Yeah it will be animated so long as you select animated water with Mcpatcher by xau :smile.gif:
and you have permission to use anything from my pack :smile.gif:
All I ask is for a link to this pack :smile.gif:
cool thanks
Starting MCPatcher v1.1.12_02
found C:\Users\Greg\AppData\Roaming\.minecraft\bin\minecraft.jar
Found AnimTexture: ah.class
Found Compass: ai.class
Found StillLava: bk.class
Found Portal: fy.class
Found FlowLava: gi.class
Found AnimManager: hf.class
Found Watch: if.class
Found Tessellator: kv.class
Found FlowWater: lc.class
Found Tool3D: nd.class
Found Fire: oc.class
Found FontRenderer: oi.class
Found Block: qk.class
Found StillWater: rb.class
Found Minecraft: net/minecraft/client/Minecraft.class
[java, -cp, C:\Users\Greg\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Greg\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, http://www.paulscode.com
[java, -cp, C:\Users\Greg\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Greg\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, http://www.paulscode.com
[java, -cp, C:\Users\Greg\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Greg\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Greg\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at hf.a(SourceFile:148)
at hf.a(SourceFile:62)
at net.minecraft.client.Minecraft.j(SourceFile:1110)
at net.minecraft.client.Minecraft.run(SourceFile:668)
at java.lang.Thread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, http://www.paulscode.com
This is the error i got.... this should be the coding of a run before i input the texturepack and after i put the texture pack in. ANy help would be very appreciated because this texture pack looks EPIC.
Going ace thanks, yourself?
And yeah sometimes depends on my mood. The fallout well has run dry. Nothing decent and creative being made anymore.
:biggrin.gif:
Keep trying otherwise ask xau, problems with mcpatcher are not my concern in all honesty...
There's NOTHING I can do with other peoples problems with it. It's not mine.
I've never run into the issue and I haven't seen that issue before on here, perhaps try redownloading it?
Read the OP.
That's all I need to say, because you didn't read it.
Never put texture packs in the jar. EVER.
its next to iron door
...
Can you take a screenshot or whatever you want of it. I'm not downloading a 549MB file.
And even so, what is the license of the image? I'm not adding copyrighted material to my pack.
I've never been on that website so I'd never have known. Considering I'm not familar with .tif file format
Either way... I think I'll pass for now.
Well considering you may already have it, perhaps you could resize it to about 2048x2048 and in png format for me? :wink.gif: haha :biggrin.gif:
...Tiles... TOO much?
Okay so people complain it doesn't tile... then people complain it does?
Find some common ground ¬_¬
http://www.hlrse.net/Qwerty/wac_nearside_2048.png