I fixed it for you (I am Super Moderator on PMC).
I'd recommend that you contact me so we can help you get that name reserved over to its rightful owner.
Thx to HanFox for calling me up. Thumbs up for MCF and PMC working together!
Hello Id like to say That this texture pack is awesome ive been using it nonstop for the last month or so but my only request is (and i know its not easy i personally cant texture anything to save my life :C) but if you have the time im sure alot of us would like to see you change a few things for instance make all the weapons from wood to diamond the melee weapons from borderlands (aka zero has the katana, the soldier has his hatchet , and im not sure of the others but yeah and also if you could make the bow into a gun from the game probably a slow gun like the single fire assault rifles from borderlands 2 (it would look stupid with a bow textured as a smg firing so slowly Lol ) anyways i know this is a big ask but im sure plenty of people would like to see this happen..
.. anyway i thank you for your time and consideration of my message and i cant respect you enough regardless of whether you decide to implement my suggestions or not.
Thanks For the texture - Steve
Yeah that's a pretty fun idea. I did the weapons back before BL2 came out of course. If I have time to change up the weapons for my next update, I'll give it a shot. I probably won't change the bow to a gun, but Axton's axe would be pretty simple. The bow is made out of string and sticks so it would be kind of odd to have a gun appear instead of a bow. XD
And yes, you read it right. I'm currently updating the pack to the most recent version. After finding out about the imposter, it ed me off so much that I wanted to get this pack up to speed.
Heh... Yeah, someone ripping off your work and posing as you tends to do that! I'm personally really glad to see that you're active. I love Borderlands and Borderlands 2, and I used this texture pack almost exclusively a couple years back. Can't wait to see what you've got in store.
That's not me. If I were to update it, I would post it here. If you guys are interested, I've been talking with a few people about having a community effort to keep this pack up to date.
If you're interested in contributing to the pack, please comment! You could make 1 texture or a quadrillion! Every little bit would help.
If enough people are interested, I'll release my source files to make it easier to make new textures. I also have a few new textures that haven't been released.
Thanks for the clarification, I'm glad that the imposter was removed. I did think it was odd that the post was on PMC, but I know things have been crazy for you recently, so I figured you had reasons for posting it there instead.
On the bright side, I'm glad my mistake has inspired you to kickstart development, and I'm sure everyone will be very excited about it's return ^-^. Good luck with everything!
Thanks for the clarification, I'm glad that the imposter was removed. I did think it was odd that the post was on PMC, but I know things have been crazy for you recently, so I figured you had reasons for posting it there instead.
On the bright side, I'm glad my mistake has inspired you to kickstart development, and I'm sure everyone will be very excited about it's return ^-^. Good luck with everything!
I would never have known if you hadn't posted! That name on PMC has been assigned over to me so I'll post the update there too. I'll have to explain things in a post over there. It'll be interesting to say the least. Thank you!
I would never have known if you hadn't posted! That name on PMC has been assigned over to me so I'll post the update there too. I'll have to explain things in a post over there. It'll be interesting to say the least. Thank you!
Some screens with this nice texturepack and Naelego's Cel Shaders.
Looks cool! Although, Borderlands isn't actually cel-shaded. It uses realistic lighting with the black outline. The painterly effect comes from the hand-painted textures.
Thanks! It's getting there. I've finished the terrain, items, and gui. The big thing I have left is mobs....oh the mobs. @_@ The last time I updated this pack, I think the latest mob was the wolf.
My God, that's terrifying. I fixed the resolution for the mobs. Not sure why 1.5 decided my old resolution was too big. :/
Should be good to go now though. http://www.mediafire.com/?584hvhy1jv3kbci
Edit: There are a few issues with netherrack (hellrock.png) and nether quartz textures, though. For instance, nether quartz ore doesn't tesselate, an it doesn't match netherrack.
Just got it from your site, its awesome so far, been looking forward to the pack for a long time, glad to finally see it released. Thank you for the hard work Dr., I really appretiate it.
Hey, here's a working zombie texture. The one in your most recent download is half the height it should be. (Because of some changes to the way the zombie texture loads.) Also, here is a working pig zombie texture, because why not. (I also cleaned up a few issues with the texture, like most of the lines of grey floating by the zombie heads, and such.) And while I'm at it, fixed spider textures and enderman textures. (And it seems water and lava aren't updated for the new format, fyi. Same for the Nether portal.)
The black parts are because Minecraft will load white onto the main texture of those mobs if there is total transparency.
Hey, here's a working zombie texture. The one in your most recent download is half the height it should be. (Because of some changes to the way the zombie texture loads.) Also, here is a working pig zombie texture, because why not. (I also cleaned up a few issues with the texture, like most of the lines of grey floating by the zombie heads, and such.) And while I'm at it, fixed spider textures and enderman textures. (And it seems water and lava aren't updated for the new format, fyi. Same for the Nether portal.)
The black parts are because Minecraft will load white onto the main texture of those mobs if there is total transparency.
Wow. Thanks! It's what I get for being behind the times. XD I noticed that the zombie is now 512x512. Is that what it needs to be now for 128? I used to have all of my mobs at 512 but I noticed that the other 128 packs were set to 256.
I'd recommend that you contact me so we can help you get that name reserved over to its rightful owner.
Thx to HanFox for calling me up. Thumbs up for MCF and PMC working together!
Thanks,
-P
Yeah that's a pretty fun idea. I did the weapons back before BL2 came out of course. If I have time to change up the weapons for my next update, I'll give it a shot. I probably won't change the bow to a gun, but Axton's axe would be pretty simple. The bow is made out of string and sticks so it would be kind of odd to have a gun appear instead of a bow. XD
And yes, you read it right. I'm currently updating the pack to the most recent version. After finding out about the imposter, it ed me off so much that I wanted to get this pack up to speed.
Thanks for the clarification, I'm glad that the imposter was removed. I did think it was odd that the post was on PMC, but I know things have been crazy for you recently, so I figured you had reasons for posting it there instead.
On the bright side, I'm glad my mistake has inspired you to kickstart development, and I'm sure everyone will be very excited about it's return ^-^. Good luck with everything!
I would never have known if you hadn't posted! That name on PMC has been assigned over to me so I'll post the update there too. I'll have to explain things in a post over there. It'll be interesting to say the least. Thank you!
Just doing my Civil Duty
...but that's just like, my opinion, man.
download last 1.4
Looks cool! Although, Borderlands isn't actually cel-shaded. It uses realistic lighting with the black outline. The painterly effect comes from the hand-painted textures.
Thanks! It's getting there. I've finished the terrain, items, and gui. The big thing I have left is mobs....oh the mobs. @_@ The last time I updated this pack, I think the latest mob was the wolf.
[128x128] 1.5: http://www.mediafire.com/?v35pj3qjw17xatn
Should be good to go now though.
http://www.mediafire.com/?584hvhy1jv3kbci
Edit: There are a few issues with netherrack (hellrock.png) and nether quartz textures, though. For instance, nether quartz ore doesn't tesselate, an it doesn't match netherrack.
...but that's just like, my opinion, man.
Latest Link: http://www.mediafire.com/?m535p0zv3xusdzw
The black parts are because Minecraft will load white onto the main texture of those mobs if there is total transparency.
...but that's just like, my opinion, man.
Wow. Thanks! It's what I get for being behind the times. XD I noticed that the zombie is now 512x512. Is that what it needs to be now for 128? I used to have all of my mobs at 512 but I noticed that the other 128 packs were set to 256.