It really doesn't make sense that it would just be a size issue. My pack has two different resolutions and it works fine. In fact most packs that are a work in progress have more than one resolution. I am using the default as "placeholders" and they don't turn out white.
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"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
Possibly, it might have something to do with video drivers. If I new more about coding and such I could probibly figure it out.
I just ran into another pack that has white signs and stuff. I simply brang the images into GIMP, and resized them that way. I like how clean the images still stay when you resize them using GIMP. :smile.gif: Now they work.
I am a massive fan of borederlands as well as minecraft, and I think it would go very nicely to completing the effect if you could do skins for Mordecai, Roland, Lilith, Brick to go with your awesome texture pack!...please?
I just ran into another pack that has white signs and stuff. I simply brang the images into GIMP, and resized them that way. I like how clean the images still stay when you resize them using GIMP. :smile.gif: Now they work.
If they work after a resize that proves the source of the issue I guess.. Doesn't explain why it still works for some of us even thought technically it shouldn't haha. Gimp is very good :smile.gif: I still prefer Photoshop :wink.gif:
Nearest Neighbor resizing is the best way to resize pixel art usually. Minimal fuzz
Doesn't explain why it still works for some of us even thought technically it shouldn't haha.
That is still undetermined but whatever, the issue has been found and I guess it depends from computer to computer. I'm not sure if this is related, but I have Java 7. What version of Java do you guys have?
That is still undetermined but whatever, the issue has been found and I guess it depends from computer to computer. I'm not sure if this is related, but I have Java 7. What version of Java do you guys have?
6.26 I'm pretty sure, but I did experience the bug once myself on my current java, (not 7) but I think one of my mods hadn't installed correctly so broke other things. So who knows!
Hopefully once the textures are the correct resolution the problem will go away :smile.gif:
It really doesn't make sense that it would just be a size issue. My pack has two different resolutions and it works fine. In fact most packs that are a work in progress have more than one resolution. I am using the default as "placeholders" and they don't turn out white.
It's because the mix of resolutions are still using allowed sizes, eg x16, x32, x64, x128.
As I calculated earlier, the mobs in the 128x bordercraft are technically 160x resolution :tongue.gif: or 80x for the 64x pack which is why they break
That must be the same way with Kaynecraft as well then, because my signs, boats, minecarts, etc are white as well. I had to resize them. I think I should notify the creator of the pack...?
ah, that makes a sort of sense. All the standard sizes are...exponents of each other. So when they are resized by the code they don't take on weird shapes.
Kayne probably used bordercraft as a template XD. I started that way with the terrain.png on Impressions
That must be the same way with Kaynecraft as well then, because my signs, boats, minecarts, etc are white as well. I had to resize them. I think I should notify the creator of the pack...?
Dr. K, you may want to fix Clay being red and Clay balls being gray. I suggest changing clay balls to red. Also, redstone wire has purple particles in one of the corners. Can you fix it?
this is a really good texture pack, the fact its hd it doesnt run well on my computer so i resized it to 16x16. Heres the download link if anyone wants it or if Dr wishes to put it up on her website or page.
Hey guys! I resized everything that needed to be resized in the 64x64 version of Bordercraft. However, I did not do the 128x128 version because I don't use it.
I have also made some minor changes.
I didn't like how sand/gravel looked together since you could see lines inbetween them.
• Switched out sand
• Switched out gravel
• Added sponge
• Added web
• Fixed all bugged sizes
• Replaced health bar and armor bar
• Tweaked the health/armor bar (from Kaynecraft) to still show the outline of the + sign when you have a half-heart.
I do not take credit for any of the images or textures, however I do take credit for resizing them. :tongue.gif:
The sand/gravel/sponge/health & armor bars are from Kaynecraft. The web might be...but I think I added that one in there too. :tongue.gif:
Anyways, the download is below and if Dr. K doesn't want me posting this I'll be glad to take it down. (Or Kayne for his four textures XD)
Download: <What Download?>
Edit: Dr. K, you may want to fix Clay being red and Clay balls being gray. I suggest changing clay balls to red :tongue.gif:
Also, redstone wire has purple particles in one of the corners.
Hmm... Releasing a bug fixed pack is one thing, but changing the content, and adding that of another pack which the author states NOT to use ANY of his art without permission which he will generally refuse anyway...
I'd be careful mate, probably should seek permission before posting, rather than posting then asking if its ok.
Possibly, it might have something to do with video drivers. If I new more about coding and such I could probibly figure it out.
What?
I just ran into another pack that has white signs and stuff. I simply brang the images into GIMP, and resized them that way. I like how clean the images still stay when you resize them using GIMP. :smile.gif: Now they work.
There are some Borderlands skins here: http://www.minecraftskins.com/
See my Avatar for Mordecai :biggrin.gif: just search for their names
If they work after a resize that proves the source of the issue I guess.. Doesn't explain why it still works for some of us even thought technically it shouldn't haha. Gimp is very good :smile.gif: I still prefer Photoshop :wink.gif:
Nearest Neighbor resizing is the best way to resize pixel art usually. Minimal fuzz
That is still undetermined but whatever, the issue has been found and I guess it depends from computer to computer. I'm not sure if this is related, but I have Java 7. What version of Java do you guys have?
6.26 I'm pretty sure, but I did experience the bug once myself on my current java, (not 7) but I think one of my mods hadn't installed correctly so broke other things. So who knows!
Hopefully once the textures are the correct resolution the problem will go away :smile.gif:
It's because the mix of resolutions are still using allowed sizes, eg x16, x32, x64, x128.
As I calculated earlier, the mobs in the 128x bordercraft are technically 160x resolution :tongue.gif: or 80x for the 64x pack which is why they break
Kayne probably used bordercraft as a template XD. I started that way with the terrain.png on Impressions
Already let him know :smile.gif: thanks mate
Updated today. Not going to say more because I don't want to advertise.
...
hmm...
I'll keep this to myself :smile.gif:
Dr. K, you may want to fix Clay being red and Clay balls being gray. I suggest changing clay balls to red. Also, redstone wire has purple particles in one of the corners. Can you fix it?
Need I say more?
16x still looks like barf.. sorry.. it's 128x for a very good reason
Hmm... Releasing a bug fixed pack is one thing, but changing the content, and adding that of another pack which the author states NOT to use ANY of his art without permission which he will generally refuse anyway...
I'd be careful mate, probably should seek permission before posting, rather than posting then asking if its ok.