I too believe that asking for Aether and Yogbox support is asking too much. If Dr. K should decide to do these, so be it, but thats not a "quick favor". Especially not Aether, which makes massive changes, including changes to the GUI. She may need to have an aether and non-aether version of the pack, which is even moreso doubling the amount of work she has to do.
Same with 16x. This texture pack will just not be possible in 16x.
Keep up the good work Dr. K, and just do what you feel driven to.
this is an amazing texture pack, considering i just rebought borderlands AGAIN. its probly one of my favorite games evar. in fact, i found this texture pack from yogscast :biggrin.gif: a few things though: yeah, the animals are kinda... really..sorta.. very creepy right now, i really hope you follow other ppls suggestions about making chickens claptraps and pigs skags and so on. or maybe make the wolves skags, so we can tame skags :3
oh yeah and the not-animated water sucks :sad.gif:
this is an amazing texture pack, considering i just rebought borderlands AGAIN. its probly one of my favorite games evar. in fact, i found this texture pack from yogscast :biggrin.gif: a few things though: yeah, the animals are kinda... really..sorta.. very creepy right now, i really hope you follow other ppls suggestions about making chickens claptraps and pigs skags and so on. or maybe make the wolves skags, so we can tame skags :3
oh yeah and the not-animated water sucks :sad.gif:
The animals for this version will stay animals. I made them look like creepy old men on purpose. XD
The Borderlands version of the pack will have the Borderlands enemies. The animated water will be in the next version of this pack. I forgot to include it in the emergency update. :3
I was doing some thinking while waiting for some sugar cane to grow . . . and if everyone had their way about special versions and requests, there would be at least 16 versions of this pack!
Standard Bordercraft, no Aether
16x, 32x, 64x, 128x
Standard Bordercraft, Aether version (due to the new GUI, I think it needs its own)
16x, 32x, 64x, 128x
Authentic Bordercraft, no Aether
16x, 32x, 64x, 128x
Authentic Bordercraft, Aether version
16x, 32x, 64x, 128x
Thats not really fair to ask so much! I think 3, or 6, as it may well be in a few months, is more than enough!
I, myself, am still having issues with the mobs being all white, along with all entities. (Ex boats, signs, arrows, armor, etc.)
Is this just me or the pack? (I use the 64x version...)
And I think the health/armor bars should be redone :tongue.gif:
I haven't had any problems on the 128x pack, but it sounds like most of the people with this problem are on the 64x version.
Also, I disagree! I love the health/armor bars, they are perfect! I just hope that when the experience bar is in the game, Dr. K will use the Borderlands experience bar, just like the health/shields bars! I wonder what the food bar will be?
Um, since you released a new Version with a couple of bug fixes, and I've seen that you have indeed fixed the Achievement GUI, but is it me, or does it look a bit wierd?
I haven't had any problems on the 128x pack, but it sounds like most of the people with this problem are on the 64x version.
Also, I disagree! I love the health/armor bars, they are perfect! I just hope that when the experience bar is in the game, Dr. K will use the Borderlands experience bar, just like the health/shields bars! I wonder what the food bar will be?
Well, I just think it's a tad confusing because when I get hurt I have no idea how many "hearts" I have left. The 64x version's bar seems a bit weird, as there are still visible lines inbetween them. I honestly still have no idea why all of my mobs and entities are all blank, because there are images in there and this seems to be the only pack that does that. Even my 128 version has all entities blank. Well, that's probably because my computer can't handle it. Overall, I really like this pack but with all of the bugs I'm getting it's hard to use! I have to replace 1/2 of the stuff, and that's just too much work to do every MC update.
Well, I just think it's a tad confusing because when I get hurt I have no idea how many "hearts" I have left. The 64x version's bar seems a bit weird, as there are still visible lines inbetween them. I honestly still have no idea why all of my mobs and entities are all blank, because there are images in there and this seems to be the only pack that does that. Even my 128 version has all entities blank. Well, that's probably because my computer can't handle it. Overall, I really like this pack but with all of the bugs I'm getting it's hard to use! I have to replace 1/2 of the stuff, and that's just too much work to do every MC update.
I suppose you have already heard this before, but make sure you have the latest MCpatcher. If that still doesn't work you could try installing optimine/optifog.
I want to make it explicitly clear that the bugs that keep occurring in the pack are very unlikely due to the pack it self. Otherwise all of us would be encountering the same issue. It is most likely due to something with MCpatcher but it may also be your video card.
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"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
I suppose you have already heard this before, but make sure you have the latest MCpatcher. If that still doesn't work you could try installing optimine/optifog.
I want to make it explicitly clear that the bugs that keep occurring in the pack are very unlikely due to the pack it self. Otherwise all of us would be encountering the same issue. It is most likely due to something with MCpatcher but it may also be your video card.
I'm going to go ahead and say I briefly had issues with the white mob bug, but I was having a few other issues, i think it ended up being the order in which I installed my mods, I have about 6 all together. It's fixed now, so no problems lol
I just installed the newest version of the 128x pack, and I am having absolutely no problems. No white signs, armor, mobs, anything. Everything looks spot on. Even . . .
The ever present wheat pixels are gone! Thank goodness! Great job Dr. K! I don't know what is causing the white mobs, but there is no sign of it here!
Step 1: If you are using any mods that require the mod loader then the mod loader MUST be installed first. This also includes the sound mod. If you don't know how to install the modloader all you have to do is locate the minecraft.jar in the bin folder of the minecraft folder. If you are running windows you can find this folder by clicking the start button and typing run. When the next window pops up type "%appdata%\.minecraft" without quotations and it will open the minecraft folder. Then navigate to the bin folder and open it. Find the minecraft.jar and open it with a decomplier(or unzipper) like winrar or winzip. Do the same with the modloader.zip. Then transfer the files from the modloader to the minecraft.jar and delete the Meta-INF folder.
Step 2: Patch with MCpatcher but DO NOT patch each individual texture pack. The older versions of MCpatcher used to work like that.
Step 3: Drop and and all texture packs that you want to use into the texturepack folder in the minecraft folder
Step 4: Then install any other mods. If you are using a mod like the yogbox that comes with it's own installer Then you must use Optimine/Optifog instead of MCpatcher.
Note: Installing optimine/optifog is just like installing the modloader
Rollback Post to RevisionRollBack
"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
I suppose you have already heard this before, but make sure you have the latest MCpatcher. If that still doesn't work you could try installing optimine/optifog.I want to make it explicitly clear that the bugs that keep occurring in the pack are very unlikely due to the pack it self. Otherwise all of us would be encountering the same issue. It is most likely due to something with MCpatcher but it may also be your video card.
Actually no, because I always have the latest version of MCPatcher. Even with Optifog/Optimine, I still have these issues. Now, I'm not saying I have the best of video cards, but this pack is the only pack that has those errors for me. I even installed a [different] 128x128 pack and everything including the entities was running perfectly normal. Also, I know how to run MCPatcher and install mods...I have been doing that forever. It's just this pack. I don't know why.
Edit: Also...
Quote from 42and19 »
Step 1: If you are using any mods that require the mod loader then the mod loader MUST be installed first. This also includes the sound mod. If you don't know how to install the modloader all you have to do is locate the minecraft.jar in the bin folder of the minecraft folder. If you are running windows you can find this folder by clicking the start button and typing run. When the next window pops up type "%appdata%\.minecraft" without quotations and it will open the minecraft folder. Then navigate to the bin folder and open it. Find the minecraft.jar and open it with a decomplier(or unzipper) like winrar or winzip. Do the same with the modloader.zip. Then transfer the files from the modloader to the minecraft.jar and delete the Meta-INF folder.
Step 2: Patch with MCpatcher but DO NOT patch each individual texture pack. The older versions of MCpatcher used to work like that.
Patching with MCPatcher wipes your current .jar, so therefore you should patch before Modloader.
Patching with MCPatcher wipes your current .jar, so therefore you should patch before Modloader.
Unless it has changed recently, which may be the case as I use Optimine/optifog and wouldn't know anymore, MCPatcher actually creates a new .jar file called, or used to be called Minecraft(version_Number).jar.
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"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
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Weird spikey lines?
Is there a fix for this? I'm using the 128x128 version.
Umm...
I have never seen that before. It almost looks like anti-aliasing going haywire. Are you using optimine/optifog?
Same with 16x. This texture pack will just not be possible in 16x.
Keep up the good work Dr. K, and just do what you feel driven to.
That's a bug that was in an old version of the MCPatcher, go here and download the latest version. Should be version 2.1.0_2
oh yeah and the not-animated water sucks :sad.gif:
The animals for this version will stay animals. I made them look like creepy old men on purpose. XD
The Borderlands version of the pack will have the Borderlands enemies. The animated water will be in the next version of this pack. I forgot to include it in the emergency update. :3
Is this just me or the pack? (I use the 64x version...)
And I think the health/armor bars should be redone :tongue.gif:
Standard Bordercraft, no Aether
16x, 32x, 64x, 128x
Standard Bordercraft, Aether version (due to the new GUI, I think it needs its own)
16x, 32x, 64x, 128x
Authentic Bordercraft, no Aether
16x, 32x, 64x, 128x
Authentic Bordercraft, Aether version
16x, 32x, 64x, 128x
Thats not really fair to ask so much! I think 3, or 6, as it may well be in a few months, is more than enough!
I haven't had any problems on the 128x pack, but it sounds like most of the people with this problem are on the 64x version.
Also, I disagree! I love the health/armor bars, they are perfect! I just hope that when the experience bar is in the game, Dr. K will use the Borderlands experience bar, just like the health/shields bars! I wonder what the food bar will be?
Or is it intentionally supposed to be like that?
I also love the realistic touch to it with the items.
Noteblocks.... Gotta love em.
Well, I just think it's a tad confusing because when I get hurt I have no idea how many "hearts" I have left. The 64x version's bar seems a bit weird, as there are still visible lines inbetween them. I honestly still have no idea why all of my mobs and entities are all blank, because there are images in there and this seems to be the only pack that does that. Even my 128 version has all entities blank. Well, that's probably because my computer can't handle it. Overall, I really like this pack but with all of the bugs I'm getting it's hard to use! I have to replace 1/2 of the stuff, and that's just too much work to do every MC update.
I suppose you have already heard this before, but make sure you have the latest MCpatcher. If that still doesn't work you could try installing optimine/optifog.
I want to make it explicitly clear that the bugs that keep occurring in the pack are very unlikely due to the pack it self. Otherwise all of us would be encountering the same issue. It is most likely due to something with MCpatcher but it may also be your video card.
I'm going to go ahead and say I briefly had issues with the white mob bug, but I was having a few other issues, i think it ended up being the order in which I installed my mods, I have about 6 all together. It's fixed now, so no problems lol
The ever present wheat pixels are gone! Thank goodness! Great job Dr. K! I don't know what is causing the white mobs, but there is no sign of it here!
How to install mods and MCpatcher.
Step 1: If you are using any mods that require the mod loader then the mod loader MUST be installed first. This also includes the sound mod. If you don't know how to install the modloader all you have to do is locate the minecraft.jar in the bin folder of the minecraft folder. If you are running windows you can find this folder by clicking the start button and typing run. When the next window pops up type "%appdata%\.minecraft" without quotations and it will open the minecraft folder. Then navigate to the bin folder and open it. Find the minecraft.jar and open it with a decomplier(or unzipper) like winrar or winzip. Do the same with the modloader.zip. Then transfer the files from the modloader to the minecraft.jar and delete the Meta-INF folder.
Step 2: Patch with MCpatcher but DO NOT patch each individual texture pack. The older versions of MCpatcher used to work like that.
Step 3: Drop and and all texture packs that you want to use into the texturepack folder in the minecraft folder
Step 4: Then install any other mods. If you are using a mod like the yogbox that comes with it's own installer Then you must use Optimine/Optifog instead of MCpatcher.
Note: Installing optimine/optifog is just like installing the modloader
It used to have wildgrass support but the changes with 1.7 messed that up and she does plan on doing some aether textures.
Actually no, because I always have the latest version of MCPatcher. Even with Optifog/Optimine, I still have these issues. Now, I'm not saying I have the best of video cards, but this pack is the only pack that has those errors for me. I even installed a [different] 128x128 pack and everything including the entities was running perfectly normal. Also, I know how to run MCPatcher and install mods...I have been doing that forever. It's just this pack. I don't know why.
Edit: Also...
Patching with MCPatcher wipes your current .jar, so therefore you should patch before Modloader.
Unless it has changed recently, which may be the case as I use Optimine/optifog and wouldn't know anymore, MCPatcher actually creates a new .jar file called, or used to be called Minecraft(version_Number).jar.