updated to v.1: Mobs and armor removed from pack. Minor error in icons.png fixed. Hoes finally added. Texpack development temporarily halted.
Cryptic, aka Why Your Head Hurts
Instead of using a bunch of pretty pictures, this texpack uses special symbols for almost every block. If you know how to read them, they can tell you. . .
. . . if the block is found naturally, made by rendering down another block, made by baking another block or made by squishing together a bunch of blocks or blobs for storage . .
. . . if, when harvested, it drops itself, a variant, a blob of some sort, or nothing at all . .
. . . what you can do with the drop - render it down, bake it, combine it for storage or only place it on the ground.
Plants and other items are redrawn to be very abstract.
This pack is now considered COMPLETE. Default mobs and armor are used, but the terrain is all new (except for the spiderweb. What's up with that thing?) as are the basic tools and most of the item drops.
HOWEVER, I'm not entirely satisfied with v1 and I plan to eventually release a v2 with reskinned mobs and armor, a revamp of ALL the item drops, and probably optimized text coloring. I'll also make a few tweaks to improve the overall consistency, I'm sure. Right now I'm taking a break to work on some other texpack ideas (and just plain minecrafting <3)
Sunset.
Moonrise.
My bed - two wool and a half-block, tucked into a little nook carved out of dirt and stone.
A crafting area - two forges, with chests on either side . . .
. . and a workbench with some more chests.
Here's some growing wheat. Notice the all-brown wheat right of center, which is ready to harvest.
It's an interesting concept, distilling Minecraft down to the data of exactly what each block does, regardless of what it looks like. You can clearly illustrate how a Minecraft creation is always some hybrid of building and coding.
This may be the most original texture pack I've seen.
lol this is awesome xD
i think its the first of its kind so good job =)
diamonds for ur idea =D
will bookmark =)
EDIT:
It's an interesting concept, distilling Minecraft down to the data of exactly what each block does, regardless of what it looks like. You can clearly illustrate how a Minecraft creation is always some hybrid of building and coding.
This may be the most original texture pack I've seen.
Bumped for update to .067; man, I really need to decide what I'm doing with the armor.
Thanks for the interest in Cryptic! It's nice to hear it called original and interesting :smile.gif: There don't seem to be many downloads, but I guess being original and interesting DOESN'T make it any less likely to cause headaches from trying to guess what you're looking at XD
I'd like to see more of these packs out there, more alchemical/coding/symbolic than realistic. I've seen an ASCII pack out there, which helped inspire this, but there's potential for even more. Come on guys, show how much better you can do than Cryptic with your own packs! :biggrin.gif:
Thanks to viewtopic.php?f=1021&t=102024 for the test track!
Download: http://www.mediafire.com/file/aa3d53cexdxgldj/Cryptic_v1.zip
Images at the bottom of the post.
updated to v.1: Mobs and armor removed from pack. Minor error in icons.png fixed. Hoes finally added. Texpack development temporarily halted.
Cryptic, aka Why Your Head Hurts
Instead of using a bunch of pretty pictures, this texpack uses special symbols for almost every block. If you know how to read them, they can tell you. . .
. . . if the block is found naturally, made by rendering down another block, made by baking another block or made by squishing together a bunch of blocks or blobs for storage . .
. . . if, when harvested, it drops itself, a variant, a blob of some sort, or nothing at all . .
. . . what you can do with the drop - render it down, bake it, combine it for storage or only place it on the ground.
Plants and other items are redrawn to be very abstract.
This pack is now considered COMPLETE. Default mobs and armor are used, but the terrain is all new (except for the spiderweb. What's up with that thing?) as are the basic tools and most of the item drops.
HOWEVER, I'm not entirely satisfied with v1 and I plan to eventually release a v2 with reskinned mobs and armor, a revamp of ALL the item drops, and probably optimized text coloring. I'll also make a few tweaks to improve the overall consistency, I'm sure. Right now I'm taking a break to work on some other texpack ideas (and just plain minecrafting <3)
Sunset.
Moonrise.
My bed - two wool and a half-block, tucked into a little nook carved out of dirt and stone.
A crafting area - two forges, with chests on either side . . .
. . and a workbench with some more chests.
Here's some growing wheat. Notice the all-brown wheat right of center, which is ready to harvest.
And here's some sugarcane!
An example of the GUI.
The moon through glass.
Terrain image:
Let me know if the icons don't line up properly on the inventory panels, especially for the dispenser . . :smile.gif:
Next update will most likely be polishing of the hostile mobs and/or more work on the icons in the inventory.png
This may be the most original texture pack I've seen.
i think its the first of its kind so good job =)
diamonds for ur idea =D
will bookmark =)
EDIT:
i agree ^^
Thanks for the interest in Cryptic! It's nice to hear it called original and interesting :smile.gif: There don't seem to be many downloads, but I guess being original and interesting DOESN'T make it any less likely to cause headaches from trying to guess what you're looking at XD
I'd like to see more of these packs out there, more alchemical/coding/symbolic than realistic. I've seen an ASCII pack out there, which helped inspire this, but there's potential for even more. Come on guys, show how much better you can do than Cryptic with your own packs! :biggrin.gif:
I'll post here again when it eventually hits v2, or if another Minecraft update requires a fix to texpacks :smile.gif:
anyways, ill be waiting to see what tools will look like >=D
good job