I've been motivated by the number of texture packs I've downloaded to make one of my own. Currently working on the terrain.png, slowly converting things here and there to what I would want them to be, including the grass tile. The tile is currently a yellowed tile, and from looking at the other texture packs, I've left the grasscolor.png blank, hoping to keep the color of grass yellow. However, when testing this WIP of mine, the grass comes out as green instead, treating the tile as gradient instead of an actual tile itself. Looked around a bit and haven't noticed anything saying this ( though probably too blind to see it at all ), so I thought I throw this here...
Is there a way, w/o modding the core client/game itself, to allow my grass tile be treated as an actual tile, instead of a seasonal gradient?
As far as i know,
You colour the tile in as you would like it,
open the grass biome colours file and make it 100% transparent, then patch your texture pack in (have to patch rather than just use the ingame one as it doesnt recognise this yet)
It will display then as you tiled it with no biome variation
As far as i know,
You colour the tile in as you would like it,
open the grass biome colours file and make it 100% transparent, then patch your texture pack in (have to patch rather than just use the ingame one as it doesnt recognise this yet)
It will display then as you tiled it with no biome variation
This doesn't work since the latest patch.
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As far as i know,
You colour the tile in as you would like it,
open the grass biome colours file and make it 100% transparent, then patch your texture pack in (have to patch rather than just use the ingame one as it doesnt recognise this yet)
It will display then as you tiled it with no biome variation
This doesn't work since the latest patch.
Neogetz, I had figured the 100% transparent .png would work, since other packs had them too... in fact, had copied them from the custom Painterly Pack to mine to get it right. But, like CubicMeter says, I see that the "empty" .pngs don't work anymore, unfortunately. Then my question would be this: if I took the default biome .pngs found in minecraft.jar, fixed the gradients therein to work with the color scheme I'm going for and set them in my WIP pack, would that work, then?
EDIT: got it to work when I changed the color from the yellow to red, as a test, but yellow still comes out green. maybe if the color is close enough, it will turn it green anyways? weird, huh?
EDITx2: changed the gradient in grasscolor.png to a more yellowed gradient, saved & zipped... still the same... unless I'm doing wrong... makes some changes in the pack, well, moot.
Okies, just tested and it works if you open minecraft.jar in winrar, open the grass colour file from there, edit it and save. Click yes when asked if you want to edit the file in the archive. The grass will then have the colours you want.
Just did a quick test and turned the triangle pink, got this:
Thanks to both of you for the help. Yeah, that's what I thought: biomes ignored in texture packs. Is okay though, just keep plodding ahead, working on the textures, at least until the biomes are recognizable in the texture packs. And now looking at the yellow grass... not dead looking enough... :tongue.gif:
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Is there a way, w/o modding the core client/game itself, to allow my grass tile be treated as an actual tile, instead of a seasonal gradient?
Will upload the terrain.png if needs be.
Thanks for any help at all.
You colour the tile in as you would like it,
open the grass biome colours file and make it 100% transparent, then patch your texture pack in (have to patch rather than just use the ingame one as it doesnt recognise this yet)
It will display then as you tiled it with no biome variation
This doesn't work since the latest patch.
Neogetz, I had figured the 100% transparent .png would work, since other packs had them too... in fact, had copied them from the custom Painterly Pack to mine to get it right. But, like CubicMeter says, I see that the "empty" .pngs don't work anymore, unfortunately. Then my question would be this: if I took the default biome .pngs found in minecraft.jar, fixed the gradients therein to work with the color scheme I'm going for and set them in my WIP pack, would that work, then?
EDIT: got it to work when I changed the color from the yellow to red, as a test, but yellow still comes out green. maybe if the color is close enough, it will turn it green anyways? weird, huh?
EDITx2: changed the gradient in grasscolor.png to a more yellowed gradient, saved & zipped... still the same... unless I'm doing wrong... makes some changes in the pack, well, moot.
Just did a quick test and turned the triangle pink, got this: