This pack is more or less a mix of several existing packs (mainly painterly and quandry), except that I've merged the best from each one, plus other sources. In many cases I've modified the texture to be more to my liking, and in a few cases (namely cobble, trees, and chickens) I've made my own more or less from scratch, or at least modified beyond attribution. I've tried to keep most of the textures true to the original, aiming to enhance the existing feel and mix it up a bit. This is pretty much a total conversion, affecting block textures as well as mob skins, armor, interface, and icons. The trees are based on rainbow eucalyptus:
Updated for the 1.2 patch. Includes all relevant textures, many of which (like sandstone and furnace topper) have been edited to match the rest. I lightened up the birch color and made the Lapis Lazuli (blue ore) match the other ores. I also merged in the new item icons plus all the new textures. Made a new 'top of furnace' texture that matches the furnaces style. Pine trees and birch look weird on their tops (matching those of my 'rainbow' trees) but that's minecrafts fault. The effect is barely noticable.
My favorite texture is a chicken repaint I did to look like a duck:
I also did a seamless-tiling cobble that works very well with stone walls and such:
Well I spent a few hours this morning updating it: Changed the chests, furnace, dispensers, yellow flower, tracks, and some of the icons to different painterly variants. I added painterly's wavy-sand and gave it a pinkish hue like quandry. A big highlight of this update is a new chicken.png texture I entirely repainted to look like a mallard duck, and the result is quite striking (see image above). Cheers.
Alright, this is a pretty nice pack-- I'll be testing it out!
But I also wanted to ask you a question:
I'm planning / hoping to cobble together a pack of my own, but a few of the resources I want (torches doors and pumpkins from the Steampunk Pack) are 32*32 whereas the rest is Misa's 64*64.
Is there a tutorial on Pack making / altering out there that you used, and either way, do you know what the best method would be to alter 32*32 textures to fit in a 64*64 pack?
Alright, this is a pretty nice pack-- I'll be testing it out!
But I also wanted to ask you a question:
I'm planning / hoping to cobble together a pack of my own, but a few of the resources I want (torches doors and pumpkins from the Steampunk Pack) are 32*32 whereas the rest is Misa's 64*64.
Is there a tutorial on Pack making / altering out there that you used, and either way, do you know what the best method would be to alter 32*32 textures to fit in a 64*64 pack?
I don't know much about hi-def textures, preferring the standard 16x16 myself, but the way I do it is to take an existing pack like painterly, unzipping it then looking at each texture on a case by case basis. Then repeat with any other packs you like. Single texture files like mobs and armor are easy as swapping them is a simple copy paste. If you preffer the default texture, just delete the modified on. The harder part is the group-style 'textures' terrain.png and 'gui\icons.png'. I imagine that mspaint might work on these, but I use fireworks mx. Similar options are photoshop or gimp. The general procedure is to zoom in on the base texture (the one to be edited), and then copy the alternate textures onto it. Export and use.
As for scaling up/down a different res texture, it depends. If scaling down, the editor will either attempt to interpolate it (causes blurring) or simply drop any pixels in between. Same thing for scaling up. If you want to scale an image up by an integer factor, surprisingly the best app is mspaint because it lacks that blurring effect:
1.Copy your 32x32 image fragment to the clipboard.
2.Start mspaint, click "Image>Attributes..." and set the size to 64x64 and hit ok.
3.Paste your image fragment into paint. It should take up the top left quarter of the grid.
4.Grab the bottom right selection handle, and drag it to the bottom right corner to enlarge it. While dragging you can look at the bottom right corner of the window to see the current size.
5.Press 'esc' to deselect, ctrl+a to select the newly scaled image, then ctrl+c to copy it to clipboard. You can then paste it into your main (proper) image editor like gimp.
Thanks Ghost2-- That was some very solid advice.
But now I just have one small problem... Torch flames.
I -only- want to change the particles for fire, upsizing from 32*32 to 64*64 like the torch, but there is a weird issue...
What all from the Particle page influences that? Just the 2 images of fire on the left-side middle?
Because one of the Packs I am using only has a single image of fire, and then just a reddish ball.
Thanks Ghost2-- That was some very solid advice.
But now I just have one small problem... Torch flames.
I -only- want to change the particles for fire, upsizing from 32*32 to 64*64 like the torch, but there is a weird issue...
What all from the Particle page influences that? Just the 2 images of fire on the left-side middle?
Because one of the Packs I am using only has a single image of fire, and then just a reddish ball.
As far as I can tell, the 'fire' in terrain.png is deprecated/unused. Like water, I believe that the fire animation is internal, and can only be changed by a patcher. As for the little flame particles on torches/furnaces they're found in "particles.png".
I'm not going to use this pack because it's badly plagiaristic. The iron and gold blocks and some other things are copied from Quandary, while the rest are simply the default or from Painterly. Very few are your own work. This wouldn't be so bad, but you then went on to claim it as your own work, specifically the dispensers.
He doesn't claim its 100% his work, specifically dispensers.
Quote from ghost2 »
This pack is more or less a mix of several existing packs (mainly painterly and quandry)
Quote from ghost2 »
Changed the chests, furnace, dispensers, yellow flower, tracks, and some of the icons to different painterly variants.
I'm not going to use this pack because it's badly plagiaristic.
I am not (and have never) pretended that this is anything but an edited compilation. Originally for my own use after finding that most packs aren't to my taste 'as-is', I've spent many hours picking the best parts of each one and blending them together. Sometimes I've made a texture I didn't like better, and in a few cases I've made my own. I thought my results were nice enough to share with the broader community, many of whom lack the tools to do a similar project themselves. For your scrutinization I've provided some 'attribution bingo':
Ancillary textures like mobs, armor etc are generally painterly and some other pack I've long since forgotten (let me know if you find it/them so I can give credit). I did lighten up the squid; and, as shown in the screen shots above, my duck is a total repaint. Sorry if I befuddled your understanding.
P.s Just noticed the dispenser thing. When 1.2 first came out, I did make a dispenser but I've replaced it since. Fixing the top post...
Updated for the 1.2 patch. Includes all relevant textures, many of which (like sandstone and furnace topper) have been edited to match the rest. I lightened up the birch color and made the Lapis Lazuli (blue ore) match the other ores. I also merged in the new item icons plus all the new textures. Made a new 'top of furnace' texture that matches the furnaces style. Pine trees and birch look weird on their tops (matching those of my 'rainbow' trees) but that's minecrafts fault. The effect is barely noticable.
My favorite texture is a chicken repaint I did to look like a duck:
I also did a seamless-tiling cobble that works very well with stone walls and such:
Enjoy!
Download (641Kb):
http://www.mediafire.com/?fa6nhyaafhmgmtn
*Minor update* Added empty vignette.png and water.png to get rid of those stupid screen overlays. Dark/underwater areas look much clearer now.
MCWrapper - Minecraft window manager
HD128 Texture Pack [WIP]- 16x version
HD Art Pack, (Default Paintings Scaled Up)
16x texture pack (out of date)
MCWrapper - Minecraft window manager
HD128 Texture Pack [WIP]- 16x version
HD Art Pack, (Default Paintings Scaled Up)
16x texture pack (out of date)
But I also wanted to ask you a question:
I'm planning / hoping to cobble together a pack of my own, but a few of the resources I want (torches doors and pumpkins from the Steampunk Pack) are 32*32 whereas the rest is Misa's 64*64.
Is there a tutorial on Pack making / altering out there that you used, and either way, do you know what the best method would be to alter 32*32 textures to fit in a 64*64 pack?
I don't know much about hi-def textures, preferring the standard 16x16 myself, but the way I do it is to take an existing pack like painterly, unzipping it then looking at each texture on a case by case basis. Then repeat with any other packs you like. Single texture files like mobs and armor are easy as swapping them is a simple copy paste. If you preffer the default texture, just delete the modified on. The harder part is the group-style 'textures' terrain.png and 'gui\icons.png'. I imagine that mspaint might work on these, but I use fireworks mx. Similar options are photoshop or gimp. The general procedure is to zoom in on the base texture (the one to be edited), and then copy the alternate textures onto it. Export and use.
As for scaling up/down a different res texture, it depends. If scaling down, the editor will either attempt to interpolate it (causes blurring) or simply drop any pixels in between. Same thing for scaling up. If you want to scale an image up by an integer factor, surprisingly the best app is mspaint because it lacks that blurring effect:
1.Copy your 32x32 image fragment to the clipboard.
2.Start mspaint, click "Image>Attributes..." and set the size to 64x64 and hit ok.
3.Paste your image fragment into paint. It should take up the top left quarter of the grid.
4.Grab the bottom right selection handle, and drag it to the bottom right corner to enlarge it. While dragging you can look at the bottom right corner of the window to see the current size.
5.Press 'esc' to deselect, ctrl+a to select the newly scaled image, then ctrl+c to copy it to clipboard. You can then paste it into your main (proper) image editor like gimp.
Hope my rambling helps.
MCWrapper - Minecraft window manager
HD128 Texture Pack [WIP]- 16x version
HD Art Pack, (Default Paintings Scaled Up)
16x texture pack (out of date)
But now I just have one small problem... Torch flames.
I -only- want to change the particles for fire, upsizing from 32*32 to 64*64 like the torch, but there is a weird issue...
What all from the Particle page influences that? Just the 2 images of fire on the left-side middle?
Because one of the Packs I am using only has a single image of fire, and then just a reddish ball.
As far as I can tell, the 'fire' in terrain.png is deprecated/unused. Like water, I believe that the fire animation is internal, and can only be changed by a patcher. As for the little flame particles on torches/furnaces they're found in "particles.png".
MCWrapper - Minecraft window manager
HD128 Texture Pack [WIP]- 16x version
HD Art Pack, (Default Paintings Scaled Up)
16x texture pack (out of date)
That's not a duck that's a mallard.
He doesn't claim its 100% his work, specifically dispensers.
I am not (and have never) pretended that this is anything but an edited compilation. Originally for my own use after finding that most packs aren't to my taste 'as-is', I've spent many hours picking the best parts of each one and blending them together. Sometimes I've made a texture I didn't like better, and in a few cases I've made my own. I thought my results were nice enough to share with the broader community, many of whom lack the tools to do a similar project themselves. For your scrutinization I've provided some 'attribution bingo':
Ancillary textures like mobs, armor etc are generally painterly and some other pack I've long since forgotten (let me know if you find it/them so I can give credit). I did lighten up the squid; and, as shown in the screen shots above, my duck is a total repaint. Sorry if I befuddled your understanding.
P.s Just noticed the dispenser thing. When 1.2 first came out, I did make a dispenser but I've replaced it since. Fixing the top post...
MCWrapper - Minecraft window manager
HD128 Texture Pack [WIP]- 16x version
HD Art Pack, (Default Paintings Scaled Up)
16x texture pack (out of date)