ok..so I take back the previous statement about glass... people are making it reflective...must.find.out.how.
Misa has some very sexy reflective glass. Might want to start there.
Quote from iNeedSpoon »
10 Notches for you
That's alot of Notches. =)
Edit:
Here's the progress. I'm not doing the entire items.png for the next update. I figure I'll get most of it polished and perfect and slowly work on the rest for a later update.
Sorry to everyone for the long wait. Many changes.
awww you guyss =D And you subscribed haha. That video isn't even public yet.
Ok so what did you mean by a solid normal/spectral? Like a solid color? cuz all of the textures that weren't done are completely blacked out in my spectral map. I'm gonna guess it has to do with the normal map then.
I need to get this done before decides to stop being lazy again!
EDIT!! --- Another weird glitch which I failed to document, is that holding grass blocks, while not used for the most part just looks weird as hell. It uses the side grass texture for all sides of the block O.o
awww you guyss =D And you subscribed haha. That video isn't even public yet.
Ok so what did you mean by a solid normal/spectral? Like a solid color? cuz all of the textures that weren't done are completely blacked out in my spectral map. I'm gonna guess it has to do with the normal map then.
I need to get this done before decides to stop being lazy again!
EDIT!! --- Another weird glitch which I failed to document, is that holding grass blocks, while not used for the most part just looks weird as hell. It uses the side grass texture for all sides of the block O.o
the normal map needs to fill in the rest of the square around the torches etc.. but the spec/ambient maps need to be transparent with the exception of the torch/lever/window frame etc.. in other words trim it out around the objects and it wont glitch out.
like this..the pink is where it needs to be completely transparent
didnt do the whole thing..but you get the gist..lol
edit: the squares you have not done on the normal map dont really matter... I personally cut them out completely.. blacking them out isn't the best idea...lol
edit edit: and Scuttles...you see all the extra pixels around the palm tree? lol
im trying to run 256x256 and MC load fine but freezes and a black screen when i try to go to multiplayer
Try using the video on the main page it allows additional memory allocations for Java. Multiplayer has a huge memory consumption because this game was poorly programmed.
Also, updating your java and/or installing 64bit Java will resolve all black screens.[/quote]
i did what he said in the video same problem and how would java 64bit work on a 32 bit computer?
i did what he said in the video same problem and how would java 64bit work on a 32 bit computer?
I don't think it would, to be honest. If that didn't work, I'd try something of a smaller resolution such as the 128x128 or 64x64 to reduce memory consumption.
idk Scuttles...I think the issue is something else...I have a beastly system and 2 gigs of memory dedicated to 64 bit java and your 256x does that to me too. it will work..I just have to try a few times to get it to load. (works fine with no mods loaded on a clean install)
edit: I'm running Dragon Age 2 with all the settings cranked to ultra with the HD texture upgrade getting 150 fps minimum. when your pack doe's work...I'm lucky to get 20 fps.. but oddly that is on any sized pack... badly coded game fail >.>
idk if it helps at all, but I'm NOT getting any problems with the pack alone. I can load it and get 100+ frames. I have a gtx470, 8gigs of undedicated ram, 3.9 core i7, 64bit java, win7 (I think that's all that should matter). Now the Shader mod...well you saw how laggy that video was.
idk Scuttles...I think the issue is something else...I have a beastly system and 2 gigs of memory dedicated to 64 bit java and your 256x does that to me too. it will work..I just have to try a few times to get it to load. (works fine with no mods loaded on a clean install)
edit: I'm running Dragon Age 2 with all the settings cranked to ultra with the HD texture upgrade getting 150 fps minimum. when your pack doe's work...I'm lucky to get 20 fps.. but oddly that is on any sized pack... badly coded game fail >.>
Quote from Oysterbarron »
Grugsy: My friend had that trouble minecrafts frames were being limited. turned out that he was using a quad core AMD changed to a dual core AMD and gets much better frames now!
Exactly. This game is really poorly coded and inefficient. There really isn't much we can do. In Oysterbarron's friends case, he had a quad core, which MC doesn't recognize for the most part. I had the exact same issue with my other computer (Quad core as well) and after updating the drivers (annual maintenance) my FPS went from about 60-70 with the 256x256 pack and wilgrass to about 200-500 FPS depending on the location.
What I'm thinking is happening with many graphics cards, regardless if it supports open GL, the game won't utilize the VRAM available on the card. I may have gotten lucky with my other computer, though, and I really haven't had much time to crack open the code and take a look.
Quote from Oysterbarron »
new items look gggggrrrreeeeaaatttttttt omg NEW BED CRISIS IN MY TROWSERS!
Quote from SetecAstronomy »
New stuff is looking great Scuttles! The new update will be well worth the wait.
+1
Lol, thanks. XD
I'm really hoping for a release tomorrow. This should include a ton of stuff.
-Fixed side grass
-Refined tools/weapons
-New items
-Tweaked some existing items
-changed some textures such as glowstone
-Arrows are now mine. ^^
-New biome plant
-New mineral blocks
-New roses
-Lapis Lazuli is a darker blue to reduce confusion
-I'm working on adding some new wildgrass currently
-New more realistic sun texture (Glad I know space art)
-Moon reduced in size to be more realistic
-Slight biome change and enhancement
-Leaves should "pop" more on trees
I think there's more, but I can't remember at this moment.
Quote from dufric88 »
idk if it helps at all, but I'm NOT getting any problems with the pack alone. I can load it and get 100+ frames. I have a gtx470, 8gigs of undedicated ram, 3.9 core i7, 64bit java, win7 (I think that's all that should matter). Now the Shader mod...well you saw how laggy that video was.
I've never fully trusted the shader mod in that aspect. It seems no matter how amazing your computer is, it always will revert to extremely slow FPS with shaders enabled.
I'm going to add your video to the main page so we can put you into the spotlight. Enjoy the pressure. =)
Misa's shaders by themselves with this pack run fine... ~60FPS stable in SP and like 150 stable in MP.
Bump Mapping kills my FPS though... it sticks to the 60FPS in MP. Haven't tried SP.
Which is weird, because I have quite the PC.
CPU - Intel Core i7 950 @ 3.7Ghz
GPU - AMD Radeon HD 6950 2GB Unlocked & Overclocked.
RAM - 9GB DDR3-1033
Well I'm having a sick day today so I guess I might as well work on this since I'm now featured on the main page and my view count has jumped 100% in an hour. Have you actually changed anything in terrain.png since I started working? I haven't noticed any changes.
I would really only do it if you use the side-grass fix available from Risugami. They fix it so color is calculated from a gradient (like normal grass) rather than just taken from the terrain.png.
Although I don't know if it guarentees the color will be the same as the color on the top of the grass-block. I haven't used it yet because mod loader doesn't get along with Dax's shader mod.....actually nothing gets along with Dax's shader mod lol
Well I'm having a sick day today so I guess I might as well work on this since I'm now featured on the main page and my view count has jumped 100% in an hour. Have you actually changed anything in terrain.png since I started working? I haven't noticed any changes.
Haha, that's the spirit. =D
I wouldn't get too attached to the mineral blocks, they are now unique and might be useful in building. I also changed the wildgrass around, but I'm not sure if that's compatible with the shaders anymore.
Other than that, it's mostly refinements that won't affect you or color changes, which you'll have to compensate for after I release it.
Quote from PhantomGamers »
Misa's shaders by themselves with this pack run fine... ~60FPS stable in SP and like 150 stable in MP.
Bump Mapping kills my FPS though... it sticks to the 60FPS in MP. Haven't tried SP.
Which is weird, because I have quite the PC.
CPU - Intel Core i7 950 @ 3.7Ghz
GPU - AMD Radeon HD 6950 2GB Unlocked & Overclocked.
RAM - 9GB DDR3-1033
That is because Misa is legendary. Nuff said. =)
Quote from Oysterbarron »
question. On grass blocks could you make the sides fully grass so you dont need to use the grass mod at all?
Quote from dufric88 »
I would really only do it if you use the side-grass fix available from Risugami. They fix it so color is calculated from a gradient (like normal grass) rather than just taken from the terrain.png.
Although I don't know if it guarentees the color will be the same as the color on the top of the grass-block. I haven't used it yet because mod loader doesn't get along with Dax's shader mod.....actually nothing gets along with Dax's shader mod lol
I've made the side grass a neutral between all shades of the biome, meaning it won't look awkwardly bright anymore. The modloader isn't the direction which I plan to go because my sidegrass has a very smooth transition to dirt, which the modloader can't handle. It requires a hard/semi-hard transition and looks pretty unnatural when it's done.
The sidegrass does use the exact same biome "pixel" to tint both the top and sides, so it will look the same
I'm not saying that the sidegrass mod is a complete failure, it's just not of my taste at the moment. ^^
I will keep trying to make it so it does look natural, though.
I've made the side grass a neutral between all shades of the biome, meaning it won't look awkwardly bright anymore. The modloader isn't the direction which I plan to go because my sidegrass has a very smooth transition to dirt, which the modloader can't handle. It requires a hard/semi-hard transition and looks pretty unnatural when it's done.
The sidegrass does use the exact same biome "pixel" to tint both the top and sides, so it will look the same
I'm not saying that the sidegrass mod is a complete failure, it's just not of my taste at the moment. ^^
I will keep trying to make it so it does look natural, though.
Right that's if you were going to leave the side grass texture as is, but I'm pretty sure he wants to emulate the old BetterGrass mod from MrMessiah, which all you would have to do at that point would be to copy texture #2 (grass) into the sidegrass spot =)
Right that's if you were going to leave the side grass texture as is, but I'm pretty sure he wants to emulate the old BetterGrass mod from MrMessiah, which all you would have to do at that point would be to copy texture #2 (grass) into the sidegrass spot =)
I guess for a alt terrain that might be possible, but without the mod it will look like and ugly gray sidegrass. Also, I wasn't pleased with the steep cliffs being abruptly ended by a solid transition to grass. Personal preference, but again, entirely possible as an alt terrain download. ^^
All in all, I hate that MrMessiah stopped updating that mod. BL was NOT the only thing good about it. -_-'
I guess for a alt terrain that might be possible, but without the mod it will look like and ugly gray sidegrass. Also, I wasn't pleased with the steep cliffs being abruptly ended by a solid transition to grass. Personal preference, but again, entirely possible as an alt terrain download. ^^
All in all, I hate that MrMessiah stopped updating that mod. BL was NOT the only thing good about it. -_-'
Too true!
New snag, however q_q - it looks like torches are distorting no matter how I redo the _nh or _s files. I tried everything from blacking the texture out, to deleting the texture (in both _nh and _s) and I can manage to get rid of the white flanges, but the torch tex still splits into pieces at certain angles . And anybody else who can help with this matter is free to submit aid.
                        ,/.~'/~/
((( ( ( +=>X_X~-/,.~/~'/~
                        ''\,.--\~\~
EDIT- for now I guess I'll study Misa's pack to see if the problem happens with it as well
that's a frustration bullet going into my head and the resulting carnage
Misa has some very sexy reflective glass. Might want to start there.
That's alot of Notches. =)
Edit:
Here's the progress. I'm not doing the entire items.png for the next update. I figure I'll get most of it polished and perfect and slowly work on the rest for a later update.
Sorry to everyone for the long wait. Many changes.
Ok so what did you mean by a solid normal/spectral? Like a solid color? cuz all of the textures that weren't done are completely blacked out in my spectral map. I'm gonna guess it has to do with the normal map then.
I need to get this done before
EDIT!! --- Another weird glitch which I failed to document, is that holding grass blocks, while not used for the most part just looks weird as hell. It uses the side grass texture for all sides of the block O.o
TILEZforums here
Notches aren't a good thing. Always give
TILEZforums here
-
View User Profile
-
View Posts
-
Send Message
Curse Premiumthe normal map needs to fill in the rest of the square around the torches etc.. but the spec/ambient maps need to be transparent with the exception of the torch/lever/window frame etc.. in other words trim it out around the objects and it wont glitch out.
like this..the pink is where it needs to be completely transparent
didnt do the whole thing..but you get the gist..lol
edit: the squares you have not done on the normal map dont really matter... I personally cut them out completely.. blacking them out isn't the best idea...lol
edit edit: and Scuttles...you see all the extra pixels around the palm tree? lol
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThanks and the bumpmapping might come with the update, depending on his progress. =)
Try using the video on the main page it allows additional memory allocations for Java. Multiplayer has a huge memory consumption because this game was poorly programmed.
Also, updating your java and/or installing 64bit Java will resolve all black screens.[/quote]
i did what he said in the video same problem and how would java 64bit work on a 32 bit computer?
I don't think it would, to be honest. If that didn't work, I'd try something of a smaller resolution such as the 128x128 or 64x64 to reduce memory consumption.
-
View User Profile
-
View Posts
-
Send Message
Curse Premiumedit: I'm running Dragon Age 2 with all the settings cranked to ultra with the HD texture upgrade getting 150 fps minimum. when your pack doe's work...I'm lucky to get 20 fps.. but oddly that is on any sized pack... badly coded game fail >.>
TILEZforums here
+1
Exactly. This game is really poorly coded and inefficient. There really isn't much we can do. In Oysterbarron's friends case, he had a quad core, which MC doesn't recognize for the most part. I had the exact same issue with my other computer (Quad core as well) and after updating the drivers (annual maintenance) my FPS went from about 60-70 with the 256x256 pack and wilgrass to about 200-500 FPS depending on the location.
What I'm thinking is happening with many graphics cards, regardless if it supports open GL, the game won't utilize the VRAM available on the card. I may have gotten lucky with my other computer, though, and I really haven't had much time to crack open the code and take a look.
Lol, thanks. XD
I'm really hoping for a release tomorrow. This should include a ton of stuff.
-Fixed side grass
-Refined tools/weapons
-New items
-Tweaked some existing items
-changed some textures such as glowstone
-Arrows are now mine. ^^
-New biome plant
-New mineral blocks
-New roses
-Lapis Lazuli is a darker blue to reduce confusion
-I'm working on adding some new wildgrass currently
-New more realistic sun texture (Glad I know space art)
-Moon reduced in size to be more realistic
-Slight biome change and enhancement
-Leaves should "pop" more on trees
I think there's more, but I can't remember at this moment.
I've never fully trusted the shader mod in that aspect. It seems no matter how amazing your computer is, it always will revert to extremely slow FPS with shaders enabled.
I'm going to add your video to the main page so we can put you into the spotlight. Enjoy the pressure. =)
Bump Mapping kills my FPS though... it sticks to the 60FPS in MP. Haven't tried SP.
Which is weird, because I have quite the PC.
CPU - Intel Core i7 950 @ 3.7Ghz
GPU - AMD Radeon HD 6950 2GB Unlocked & Overclocked.
RAM - 9GB DDR3-1033
Random Minecraft Seed Generator
http://sundergaming.com/3kbcraft/map/map.html
3KillaBytes Minecraft Server Map (Tectonicus)
IP: minecraft.sundergaming.com:25565
Phantom's Survival Server [3KBCraft]
TILEZforums here
Although I don't know if it guarentees the
TILEZforums here
I haven't had any issues with ModLoader + Dax's Shader Mod... :S
Works fine for me.
Random Minecraft Seed Generator
http://sundergaming.com/3kbcraft/map/map.html
3KillaBytes Minecraft Server Map (Tectonicus)
IP: minecraft.sundergaming.com:25565
Phantom's Survival Server [3KBCraft]
Haha, that's the spirit. =D
I wouldn't get too attached to the mineral blocks, they are now unique and might be useful in building. I also changed the wildgrass around, but I'm not sure if that's compatible with the shaders anymore.
Other than that, it's mostly refinements that won't affect you or color changes, which you'll have to compensate for after I release it.
That is because Misa is legendary. Nuff said. =)
I've made the side grass a neutral between all shades of the biome, meaning it won't look awkwardly bright anymore. The modloader isn't the direction which I plan to go because my sidegrass has a very smooth transition to dirt, which the modloader can't handle. It requires a hard/semi-hard transition and looks pretty unnatural when it's done.
The sidegrass does use the exact same biome "pixel" to tint both the top and sides, so it will look the same
I'm not saying that the sidegrass mod is a complete failure, it's just not of my taste at the moment. ^^
I will keep trying to make it so it does look natural, though.
Right that's if you were going to leave the side grass texture as is, but I'm pretty sure he wants to emulate the old BetterGrass mod from MrMessiah, which all you would have to do at that point would be to copy texture #2 (grass) into the sidegrass spot =)
TILEZforums here
I guess for a alt terrain that might be possible, but without the mod it will look like and ugly gray sidegrass. Also, I wasn't pleased with the steep cliffs being abruptly ended by a solid transition to grass. Personal preference, but again, entirely possible as an alt terrain download. ^^
All in all, I hate that MrMessiah stopped updating that mod. BL was NOT the only thing good about it. -_-'
Too true!
New snag, however q_q - it looks like torches are distorting no matter how I redo the _nh or _s files. I tried everything from blacking the texture out, to deleting the texture (in both _nh and _s) and I can manage to get rid of the white flanges, but the torch tex still splits into pieces at certain angles . And anybody else who can help with this matter is free to submit aid.
                        ,/.~'/~/
((( ( ( +=>X_X~-/,.~/~'/~
                        ''\,.--\~\~
EDIT- for now I guess I'll study Misa's pack to see if the problem happens with it as well
that's a frustration bullet going into my head and the resulting carnage
TILEZforums here