So I have a Mac, and i'm just wondering what all i need to download to be able to use this AWESOME pack?
I will use the link in the first post to figure out how to use it, but i am wondering what files i need.
The bare minimum you need for this pack would be the HD patcher and this pack. I'm not sure how things on a Mac work, but it should be compatible with the other mods such as wild grass. (Better grass is no longer compatible and I'm going to remove it.)
I'm going to do some drastic changes to my main post. I feel that it's time for a change. ^^
Edit:
I love your avatar. XD
Great game. Grunt owns.
So I have a Mac, and i'm just wondering what all i need to download to be able to use this AWESOME pack?
I will use the link in the first post to figure out how to use it, but i am wondering what files i need.
The bare minimum you need for this pack would be the HD patcher and this pack. I'm not sure how things on a Mac work, but it should be compatible with the other mods such as wild grass. (Better grass is no longer compatible and I'm going to remove it.)
I'm going to do some drastic changes to my main post. I feel that it's time for a change. ^^
Edit:
I love your avatar. XD
Great game. Grunt owns.
So I have a Mac, and i'm just wondering what all i need to download to be able to use this AWESOME pack?
I will use the link in the first post to figure out how to use it, but i am wondering what files i need.
The bare minimum you need for this pack would be the HD patcher and this pack. I'm not sure how things on a Mac work, but it should be compatible with the other mods such as wild grass. (Better grass is no longer compatible and I'm going to remove it.)
I'm going to do some drastic changes to my main post. I feel that it's time for a change. ^^
Edit:
I love your avatar. XD
Great game. Grunt owns.
+ + + + + + + + =
Perfect combo.
Okay, thanks that helps a lot! I appreciate it!
and update would be nice :smile.gif:
and yes, it's my favorite game of all time (ME:2), so excited for 3!
Oh, and Grugsy... the torches & lava mess up for me even with the "Working" version... :S
-snip-
are you using the 128x or 256x? because the GLSL shaders only support up to 128x. I'm looking for some that work properly with 256 but haven't found any yet
EDIT: and Scuttles... your terrain has a lot of overlaid noise and fractals on it somehow how, making it a dirty ***** to try to make a height map for. even doing the tedious process of making them one square at a time there are some you just cant do.
are you using the 128x or 256x? because the GLSL shaders only support up to 128x. I'm looking for some that work properly with 256 but haven't found any yet
I'm using the x256 pack and I'm experiencing a crash. When installing the pack I'm using the most up-to-date HD patcher, and the current release of photo realism. I have all options selected when patching. I've also deleted my meta-inf folder. Besides this, I've also changed the parameters for java as listed in the OP. I'm not using any other mods.
Everything loads fine, and looks amazing! Sadly, I can only play about 5 minutes before the screen goes black.
My computer is more than capable of running this pack. When checking system resources I'm only using around 800MB of my available 12GB. Any idea what may be amiss?
If you have a 64bit system, I'd try to install 64bit Java. I had that exact same problem for a while until I installed the 64bit Java. Also try updating your Java version because it sounds like an issue with that instead of being the pack/patcher.
Worked great! Thanks for the help. :smile.gif:
I now come to you with a different question. Once this project is finished, would you be willing to take request for mod addons? It'd be a lot of work so I'd completely understand if you wouldn't want to, but this leads to a different question. What would it take to create addon files for a mod such as IndustrialCraft? I can't play Vanilla texture meaning I need this texture pack, but in doing so I get low res textures from IndustrialCraft. If I were permitted to use your files as a template, what steps would I need to go through?
Worked great! Thanks for the help. :smile.gif:
I now come to you with a different question. Once this project is finished, would you be willing to take request for mod addons? It'd be a lot of work so I'd completely understand if you wouldn't want to, but this leads to a different question. What would it take to create addon files for a mod such as IndustrialCraft? I can't play Vanilla texture meaning I need this texture pack, but in doing so I get low res textures from IndustrialCraft. If I were permitted to use your files as a template, what steps would I need to go through?
I'm glad you got it to work. If this pack ever becomes "finished", which I'm hoping for in about a month or two (key words hoping), I will most certainly start doing some modding textures or maybe another texture pack in general.
I don't mind you using my files as templates, but I'm not sure what steps are necessary to make the textures for IndustrialCraft, specifically.
Quote from Grugsy »
EDIT: and Scuttles... your terrain has a lot of overlaid noise and fractals on it somehow how, making it a dirty ***** to try to make a height map for. even doing the tedious process of making them one square at a time there are some you just cant do.
Edit: used a dudv filter just to make it clear
-pic-
What in the world is that. XD
I've used the Nvidia bumpmapping tool for Photoshop and it's worked wonders.
Better Grass works quite fine with me, the only strange thing is the green tint of the dirt sometimes, but it's not that much odd.
Or maybe I'm not aware of a new release or something?
Ever since BL was implemented with the new version of MC, BG hasn't been updated since. It does have that strange sidegrass green tint issue which causes the incompatibility. It may work, but it's just displeasing to the eye (to me)
Quote from Grugsy »
I tried it with gimp and shader map pro and still get all the weird fractals when trying to make the height and specular maps
edit: and thanks to playing with your terrain file I figured out I could just add the bumpmap to the original w/o a height map to get the effect...lol
Lol, yea just a simple bumpmap would suffice because the heightmaps get really messy.
ok...Misa just put out the best shader set so far.. so I redid all the normals/speculars for my pack...and your water.. your water now...omg... I even got the reflections on moving water to work with the bloom from her shaders...
still can't get mine to work :sad.gif:
and i posted this on misas thread,,but you and Pazaz don't go there(at least don't comment...lol)
Well, I just Patch It it normally. I select the texture pack. i check all boxes possible, I press patch. YES THE TEXTURE SETTING IS ON DEFAULT! When I Try To Login, It say Bad Login. I used a new build. I even deleted the .minecrft folder. But Still No Go.
(Speculars came off as pure white regardless of how dark they were)
If I were to turn around the entire game would have been a pure white mess.
I'm not sure if you have sorted this out or whatnot, didn't bother reading through every single post from them till now.
Anyway, how are you making your specular maps? I have been making a few for personal use to use with your 256x textures (F****** great job btw!) and i get a really good effect by...
Open up photoshop (or whatever you use) and copy the normal map of the texture you are making the specular for, copy the red channel and paste it into 2 new images, invert one, then do the same for the green channel. Now make one more new image and fill this one with 128/128/128 grey. Take the 4 images (one normal and one inverted of both the green and red channels) and put them all into the grey image, set each layer to lighten and then flatten it, this will look very bright and is initially set to refract more light the sharper the angle, invert it to refract more light the flatter the angle. Then what i generally do is turn the brightness down anywhere from -100 to -125 depending on what it is.
Again, im sorry if you have already sorted this out and im just posting something you already know.
Also doing it this way will make the bumpy-ness stand out a lot more since it is generated directly from the normal map.
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The bare minimum you need for this pack would be the HD patcher and this pack. I'm not sure how things on a Mac work, but it should be compatible with the other mods such as wild grass. (Better grass is no longer compatible and I'm going to remove it.)
I'm going to do some drastic changes to my main post. I feel that it's time for a change. ^^
Edit:
I love your avatar. XD
Great game. Grunt owns.
Perfect combo.
Okay, thanks that helps a lot! I appreciate it!
and update would be nice :smile.gif:
and yes, it's my favorite game of all time (ME:2), so excited for 3!
Off-topic: I prefer ME1 over ME2, but ME2 is still awesome and I can't wait for ME3 either!
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Curse Premiumare you using the 128x or 256x? because the GLSL shaders only support up to 128x. I'm looking for some that work properly with 256 but haven't found any yet
EDIT: and Scuttles... your terrain has a lot of overlaid noise and fractals on it somehow how, making it a dirty ***** to try to make a height map for. even doing the tedious process of making them one square at a time there are some you just cant do.
Edit: used a dudv filter just to make it clear
Ah okay, that would be why. :Sadface:
256 ftw.
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Worked great! Thanks for the help. :smile.gif:
I now come to you with a different question. Once this project is finished, would you be willing to take request for mod addons? It'd be a lot of work so I'd completely understand if you wouldn't want to, but this leads to a different question. What would it take to create addon files for a mod such as IndustrialCraft? I can't play Vanilla texture meaning I need this texture pack, but in doing so I get low res textures from IndustrialCraft. If I were permitted to use your files as a template, what steps would I need to go through?
I'm glad you got it to work. If this pack ever becomes "finished", which I'm hoping for in about a month or two (key words hoping), I will most certainly start doing some modding textures or maybe another texture pack in general.
I don't mind you using my files as templates, but I'm not sure what steps are necessary to make the textures for IndustrialCraft, specifically.
What in the world is that. XD
I've used the Nvidia bumpmapping tool for Photoshop and it's worked wonders.
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Curse Premiumedit: and thanks to playing with your terrain file I figured out I could just add the bumpmap to the original w/o a height map to get the effect...lol
Ever since BL was implemented with the new version of MC, BG hasn't been updated since. It does have that strange sidegrass green tint issue which causes the incompatibility. It may work, but it's just displeasing to the eye (to me)
Lol, yea just a simple bumpmap would suffice because the heightmaps get really messy.
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Curse Premiumstill can't get mine to work :sad.gif:
and i posted this on misas thread,,but you and Pazaz don't go there(at least don't comment...lol)
gotta watch in hd..hehe
<3
Now if only there were 256 compatible shaders!
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Updated my picture ;P
I HAVE A DREAM[CAST]!
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Curse Premiumedit: and texture setting on default? it needs to be on the proper size
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no torch
redstone torch
and when it doesn't glitch out...ladder...sexy
edit: the problem is I made the height map too subtle..and didn't put any effort into the spec map...lol
He's blind. Oh and BOOM BOOM
I'm not sure if you have sorted this out or whatnot, didn't bother reading through every single post from them till now.
Anyway, how are you making your specular maps? I have been making a few for personal use to use with your 256x textures (F****** great job btw!) and i get a really good effect by...
Open up photoshop (or whatever you use) and copy the normal map of the texture you are making the specular for, copy the red channel and paste it into 2 new images, invert one, then do the same for the green channel. Now make one more new image and fill this one with 128/128/128 grey. Take the 4 images (one normal and one inverted of both the green and red channels) and put them all into the grey image, set each layer to lighten and then flatten it, this will look very bright and is initially set to refract more light the sharper the angle, invert it to refract more light the flatter the angle. Then what i generally do is turn the brightness down anywhere from -100 to -125 depending on what it is.
Again, im sorry if you have already sorted this out and im just posting something you already know.
Also doing it this way will make the bumpy-ness stand out a lot more since it is generated directly from the normal map.