I will look into fixing those. I seem to remember the clock and compass issues. Going to be something I'll fix this weekend along with some missing textures.
Good input, though. I like the direction you're taking those textures. I'll have to see what I can do.
Scuttles, should I interpret this to mean that you're going to release a proper 1.7.10 update, or going straight to 1.8?
I would be very glad to be able to switch to a properly updated 1.7.10 LBPR pack. I've put a lot of my own work into making my own custom textures to integrate things like ores from other mods and make them blend smoothly into LBPR, but the 1.7 LBPR I'm using is, I think, someone else's direct conversion of 1.6 that is missing several 1.7 textures. Like other posters here, I discovered 1LotS' LBPR reload, and I love what he did with torches, but his stone/dirt/ore textures — including on the furnaces themselves — seem somehow over-sharp and pixelated. (Though it works well on the cobblestone.) I'm also using Les' Misa patch pack to fill in some missing textures and provide a better set of default paintings.
I always try to have my Minecraft worlds look as realistic and rich as possible, which includes using mods like ExtraBiomesXL to add new biomes and trees, Railcraft mainly for its stone types, Mega Plant Pack to create a much greater variety of plant life and undergrowth, Mo'Creatures to add more animal life, Bibliocraft to have real furniture, etc. I've come to see all-vanilla Minecraft worlds as dreadfully impoverished, and LBPR has been a key part of fixing that.
I like ThumpieBunnyEve's rework of the redstone lamp up above. That alternate glowstone looks interesting too.If you would consider creating a Patreon account, I'd be honored to sponsor you.
I made my own 64x textures for several of the Railcraft stone types that I use. I'm also a big fan of Deltacraft mod texture packs, which tend to be more LBPR-compatible than anything else I've encountered. About the one major exception to that is Nether Ores, because Deltacraft netherrack is very different from LBPR netherrack; but my own resource pack "shim" that sits on top of everything else replaces LBPR's netherrack with Deltacraft's, so that the Deltacraft nether ores fit in. Then again, it also forces LBPR's nether brick over Deltacraft nether brick because I think LBPR's looks better. And I have a lot of handmade shim textures for ores and ingots for every mod I use, to blend the ores into LBPR stone and have all the different ingots and nuggets look consistent.
Until Deltacraft came along I was using a lot of Soartex 64x textures for mod items, but I've been eliminating those and moving over to Deltacraft as they become available. Being able to load multiple resource packs in 1.7 has been a huge help here. I've been gradually stripping out duplicate textures mod by mod, and hope to eventually have my own pack down to nothing but "glue textures" and my own original textures for certain items, and be able to actually release and distribute it as a bridge pack between Deltacraft and LBPR.
The Meaning of Life, the Universe, and Everything.
Hello! just wanted to say thanks for the great pack. I have been using your pack since 1.5, but, recently I wanted to update to 1.8 and was saddened to see that this pack wasn't quite ready yet. so, I am just throwing my 2 cents in the ring and hoping you can get a 1.8 version ready.
Where can I download the latest version of this texture pack? The first post in this thread is a complete mess, I just want a download link to the texture pack, can someone please provide this? I prefer 128x128 resolution.
Honestly I can't believe OP put all this effort into the texture pack but then no effort whatsoever for releasing it properly. If I google the texture pack I get a dozen links. But most of the links are outdated versions of the texture pack labeled as "For Minecraft 1.8", its kinda pissing me off :((
OP get a website ffs, or at least clean up the original post
I use the direct-conversion-to-1.7 LB Photorealism 10.0 that is floating around out there. (In addition to a number of other mod-specific 64x packs and a bunch of my own integration textures to make the other mods I use fit as smoothly as possible with LB Photorealism.) I'm not sure who actually did the conversion, and I plan to switch to "official" LB Photorealism 1.7 pretty much the moment it appears, assuming you do release an official 1.7 pack.
Anyway, there is an odd conflict between the converted-for-1.7 pack and Better Foliage 1.0.12 which causes 'extra grass' extensions to be incorrectly colored if LB Photorealism is in use. (I'm using the 64x version.) Just wondered whether you might have any insights into the problem. See the github issue ticket for details and screenshots.
It may have been a transient failure at Mediafire. I was just stuck in an endless "authorize download" loop, but a couple of days later it worked fine.
Unfortunately I'm having performance issues with Minecraft 1.10.2 on Windows 10 at the moment, despite a by no means modest machine (six 3.2GHz cores, 16GB of RAM, GTX980Ti), and despite my love of LB Photorealism I can't use it because I'm getting single-digit FPS with any x256 pack installed.
I'm already using 64-bit Java, latest release (all-64-bit system), and I have 8GB RAM allocated already (out of 16GB installed). Release 1.10.2-forge-1.10.2-126.96.36.1996, Java options -Xmx8G -Xms1G -XX:+UseConcMarkSweepGC -XX:UseAdaptiveSizePolicy -Xmn128M. I had great performance on Win7 Pro. Upgraded to Win10 Pro and Minecraft performance went straight to hell, and has been intermittently OK and terrible ever since. And I'm running on SSD, too...