Would you be able to bring back the RPG Realism packs? Those were so awesome! Good to have you back!
It's possible. The new layout for creating texture packs is an absolutely nightmare compared to what it used to be. I'm struggling just to get my x256 back to working order with the new textures haha.
Very glad to have you back, I still use this pack even if there's a lot of untextured things. It's just so nice to look at, it really feels very immersive.
Will you be doing 256x? 1Lots did a good job, but unfortunately only did up to 128, which in my opinion is still too pixelly.
Very glad to have you back, I still use this pack even if there's a lot of untextured things. It's just so nice to look at, it really feels very immersive.
Will you be doing 256x? 1Lots did a good job, but unfortunately only did up to 128, which in my opinion is still too pixelly.
Absolutely. I'm currently converting everything over to x256 with many new textures added already. Most of them were already completed a while ago before I had went under the radar.
Not sure if it's relavent anymore, but I'm currently creating all the textures in x1024 natively. Not sure if it'll come to be, but it's always nice to have some work started.
Will post some screenshots of things to come soon.
Absolutely. I'm currently converting everything over to x256 with many new textures added already. Most of them were already completed a while ago before I had went under the radar.
Not sure if it's relavent anymore, but I'm currently creating all the textures in x1024 natively. Not sure if it'll come to be, but it's always nice to have some work started.
Will post some screenshots of things to come soon.
Yay Screenshots, one of the things 1LotS never posted enough of. Oh and it good to see your back Scuttles. One more thing will the packed ice texture you showed before you left be used?
Yay Screenshots, one of the things 1LotS never posted enough of. Oh and it good to see your back Scuttles. One more thing will the packed ice texture you showed before you left be used?
Probably. I totally forgot I had done one before. xD
It's possible. The new layout for creating texture packs is an absolutely nightmare compared to what it used to be. I'm struggling just to get my x256 back to working order with the new textures haha.
We'll see.
I agree with you on that, after they came out with this new system I looked everywhere for a way to re-stitch all those textures somehow as to be able to easily gauge the look of a texture pack without running it in the game or more easily customize it myself.
By the way, with the way the program works with restitching, it needs a placeholder image for unused spaces in the texture sheet called "unused.png" otherwise it'll generate a never-ending dialogue forcing you to restart the program. This might not be such a big deal but could be annoying when forgetting to put one in the folder when stitching files.
Also, the text file content under the newest texture sheets on the first page has <br> tags in place of each line break, which creates problems in restitch mode, while it's correct in page 14 of the thread.
Problem is, the texture sheets are current for the last minecraft version though, they'll need updating for 1.8.x which I'm attempting to do so.
Oh wow, it looks wonderful! Mind you... Everyone's complaining that the 1.7/8 resource packs are harder to work with... I'm finding them easier. xD Especially the items... Lining up items on the items sheet was the most annoying thing ever. X.x (Not that it means I'm getting any more work done on my own texturepacks, none of which even have enough done to release a preview yet, but ah well. xD)
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I'm sure it was mentioned elsewhere,
but in 1.6.4 and 1.7.10 the Compass, and Clock items were entirely borked.
I forgot how i fixed them by altering your packs,***takes a moment to try to recall***
Ok I think i renamed your meta-data-file or whatever it was. (i did it nearly a ago).
you might have had it as clock.mcmeta
when it needed to be clock.png.mcmeta
same with compass.mcmeta
needing change to compass.png.mcmeta
both of mine presently only have the data:
{
"animation": {}
}
internally.
Then minecraft displayed-&-animated them properly instead of the generic borked transparent tile thing, which looks like this:
█▓
â–“â–ˆ
I also brightened the "Active redstone Lamp" image. hiking it's curve so the redish orange, became more Yellow, as they give off yellow-white light. And because they were hard to recognize in the "ON" state, due to how little they change from off. Though i only edited the 64 bit texture.
LBPR x64: kinda muddy dark for an On-lamp.
LBPR x64 edited by TBE: fiery brighter, looks appropriate at night. (just a Curves tweak, of the color saturated areas only.)
I also changed the glowstone texture to feel a bit more like natural stone,
gold block to have more of a goldleaf & chrome effect,
and Iron block to look a bit more interesting in a structure:
Honestly i got these 3 images off a google search, though i cant recall the parameters of said searches.
The images were not square, but they were >512² so i sliced them where applicable. And tint-shifted or colorized where needed.
So just some ideas for strengthening your pack.
If i can find on my Dead-HD, any of the /larger/ images i used to make these I'll offer them up.
But i need to transplant the HD controller board first. X_X;
but in 1.6.4 and 1.7.10 the Compass, and Clock items were entirely borked.
I forgot how i fixed them by altering your packs,***takes a moment to try to recall***
Ok I think i renamed your meta-data-file or whatever it was. (i did it nearly a ago).
-snip for space-
So just some ideas for strengthening your pack.
If i can find on my Dead-HD, any of the /larger/ images i used to make these I'll offer them up.
But i need to transplant the HD controller board first. X_X;
I will look into fixing those. I seem to remember the clock and compass issues. Going to be something I'll fix this weekend along with some missing textures.
Good input, though. I like the direction you're taking those textures. I'll have to see what I can do.
It would be awesome when you retain your old texture style. What I mean is, that your textures where so much more detailed than the original ones, BUT you could also look at your buildings without your texture pack (e. g. when someone joins the server with no texturepack) and you don't see a different building style. It is hard to describe what I mean... Your textures are so much better and more realistic than the original ones but they keep their colour and your buildings look still to people without this texturepack.
Oh wow, it looks wonderful! Mind you... Everyone's complaining that the 1.7/8 resource packs are harder to work with... I'm finding them easier. xD Especially the items... Lining up items on the items sheet was the most annoying thing ever. X.x (Not that it means I'm getting any more work done on my own texturepacks, none of which even have enough done to release a preview yet, but ah well. xD)
I think it's more of that I've had to convert my texture pack like 4 times through the life of Minecraft that it's becoming difficult to keep track of each of their texture pack layouts, haha.
Sorry for dipping for a few days. Got a real nasty cold and was bed-ridden for a while. Will get some more screenshots of updates hopefully soon.
Welcome back Scuttles I just found out that you started updating LB again and let me tell you it's the best news EVER!! I could hug you right now bro for real welcome back!! :-) I have only used your resource pack since you left! Never ever do I use anything else when I play Minecraft!! Anyways I can't wait to see what you have in store for us! Thank you so much for the best creation EVER on planet earth besides Minecraft itself! lol :-)
P.S. I will donate to the cause for sure now that I know you're back!!
I'm in tears reading back through this post! So glad this is happening! If only you knew man I don't know nothing about modding until I tried so many nights to update this pack to 1.8 standards! When I saw 1lots 1.8 pre-release 2 my jaw hit the floor but sadly it was super pixelated due to it only being 128 max! His furnace animations are awesome and the torches too! I cannot wait to see what you will give us Scuttles. I feel like a kid in a candy store! lol
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Curse PremiumIt's possible. The new layout for creating texture packs is an absolutely nightmare compared to what it used to be. I'm struggling just to get my x256 back to working order with the new textures haha.
We'll see.
Will you be doing 256x? 1Lots did a good job, but unfortunately only did up to 128, which in my opinion is still too pixelly.
Absolutely. I'm currently converting everything over to x256 with many new textures added already. Most of them were already completed a while ago before I had went under the radar.
Not sure if it's relavent anymore, but I'm currently creating all the textures in x1024 natively. Not sure if it'll come to be, but it's always nice to have some work started.
Will post some screenshots of things to come soon.
Yay Screenshots, one of the things 1LotS never posted enough of. Oh and it good to see your back Scuttles. One more thing will the packed ice texture you showed before you left be used?
Probably. I totally forgot I had done one before. xD
Might tweak it a touch.
it´s done, when it´s done... but what do you think, when we can have a version for 1.8 ? Can i use a version for 1.8.x to use with mc 1.8?
I agree with you on that, after they came out with this new system I looked everywhere for a way to re-stitch all those textures somehow as to be able to easily gauge the look of a texture pack without running it in the game or more easily customize it myself.
I did happen to come across a tool that does just that, called Texture Unstitcher. Although at some point the code for that program was lost and it won't be getting any updates, it still gets the job done though with the updated texture sheets.
Here it is in case you want to take a look at it: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1264765-2-2-texture-unstitcher-its-just-like-working-on#entry21078536
By the way, with the way the program works with restitching, it needs a placeholder image for unused spaces in the texture sheet called "unused.png" otherwise it'll generate a never-ending dialogue forcing you to restart the program. This might not be such a big deal but could be annoying when forgetting to put one in the folder when stitching files.
Also, the text file content under the newest texture sheets on the first page has <br> tags in place of each line break, which creates problems in restitch mode, while it's correct in page 14 of the thread.
Problem is, the texture sheets are current for the last minecraft version though, they'll need updating for 1.8.x which I'm attempting to do so.
Some old and new pics. Things that never made it to an offical release yet.
Oh wow, it looks wonderful! Mind you... Everyone's complaining that the 1.7/8 resource packs are harder to work with... I'm finding them easier. xD Especially the items... Lining up items on the items sheet was the most annoying thing ever. X.x (Not that it means I'm getting any more work done on my own texturepacks, none of which even have enough done to release a preview yet, but ah well. xD)
I'm sure it was mentioned elsewhere,
but in 1.6.4 and 1.7.10 the Compass, and Clock items were entirely borked.
I forgot how i fixed them by altering your packs,***takes a moment to try to recall***
Ok I think i renamed your meta-data-file or whatever it was. (i did it nearly a ago).
you might have had it as
clock.mcmetawhen it needed to be clock.png.mcmeta
same with
compass.mcmetaneeding change to compass.png.mcmeta
both of mine presently only have the data:
internally.
Then minecraft displayed-&-animated them properly instead of the generic borked transparent tile thing, which looks like this:
█▓
â–“â–ˆ
I also brightened the "Active redstone Lamp" image. hiking it's curve so the redish orange, became more Yellow, as they give off yellow-white light. And because they were hard to recognize in the "ON" state, due to how little they change from off. Though i only edited the 64 bit texture.
I also changed the glowstone texture to feel a bit more like natural stone,
gold block to have more of a goldleaf & chrome effect,
and Iron block to look a bit more interesting in a structure:
Honestly i got these 3 images off a google search, though i cant recall the parameters of said searches.
The images were not square, but they were >512² so i sliced them where applicable. And tint-shifted or colorized where needed.
So just some ideas for strengthening your pack.
If i can find on my Dead-HD, any of the /larger/ images i used to make these I'll offer them up.
But i need to transplant the HD controller board first. X_X;
I will look into fixing those. I seem to remember the clock and compass issues. Going to be something I'll fix this weekend along with some missing textures.
Good input, though. I like the direction you're taking those textures. I'll have to see what I can do.
I'm not sure it's compatible with any shaders anymore. It's been so long I'm sure they're outdated.
That's my plan. =)
It's good to be back.
I think it's more of that I've had to convert my texture pack like 4 times through the life of Minecraft that it's becoming difficult to keep track of each of their texture pack layouts, haha.
Sorry for dipping for a few days. Got a real nasty cold and was bed-ridden for a while. Will get some more screenshots of updates hopefully soon.
Welcome back Scuttles I just found out that you started updating LB again and let me tell you it's the best news EVER!! I could hug you right now bro for real welcome back!! :-) I have only used your resource pack since you left! Never ever do I use anything else when I play Minecraft!! Anyways I can't wait to see what you have in store for us! Thank you so much for the best creation EVER on planet earth besides Minecraft itself! lol :-)
P.S. I will donate to the cause for sure now that I know you're back!!
I'm in tears reading back through this post! So glad this is happening! If only you knew man I don't know nothing about modding until I tried so many nights to update this pack to 1.8 standards! When I saw 1lots 1.8 pre-release 2 my jaw hit the floor but sadly it was super pixelated due to it only being 128 max! His furnace animations are awesome and the torches too! I cannot wait to see what you will give us Scuttles. I feel like a kid in a candy store! lol