Seems I've remembered incorrectly. I had forgotten I changed the UI sometime ago and now don't have updated HD ones. My apologies. =/
I'm working on getting it more seamless. That's on my todo list which is nearly done! I'm also going to have an alternative textures download down the road as well.
Is there anyway that i could change the textures of the stone and dirt back to their original textures?
All I have to still do is work on the clock and compass. It's going to be time consuming but not difficult. Then I'm going to work on some smoother metal and mineral blocks (Gold, iron and diamond mostly)
Alright so I may have dramatically overestimated the amount of time needed to tackle these animations... I guess there's 64 frames which I'm thinking is going to consume a huge amount of memory.
Edit:
May have had a lapse in judgement. I haven't even tried to lessen the frames yet. -_-'
Bare with me, haha
Alright so I cut the frames of the clock down to 24. It's a little choppy but I'm not going add another 10mb to the download size and mroe memory usage simply for a smoother clock that will hardly be noticeable.
So compass, iron and diamond blocks to go. Whew. =)
and i heared something about new iron may i suggest to have borderless iron because i think its better for walls/floors or for skycrapers if its borderless but thats my opinion.
Yea, I'm planning on removing the edges of them simply for building purposes. The Compass took AGES, but is finally done. So not much longer. Going to power through and get this baby ready.
Alright so I cut the frames of the clock down to 24. It's a little choppy but I'm not going add another 10mb to the download size and mroe memory usage simply for a smoother clock that will hardly be noticeable.
So compass, iron and diamond blocks to go. Whew. =)
It's still hard to believe that frames off the clock makes a difference of 10mb on its own.
o -o
Although while all this hard work is admirable (and appreciated), apparently the entire texture pack system is going to be scrapped for the "resource pack" system that Dinnerbone was talking about, so I wonder how much of the work will hold up for easy transformation.
It's still hard to believe that frames off the clock makes a difference of 10mb on its own.
o -o
Although while all this hard work is admirable (and appreciated), apparently the entire texture pack system is going to be scrapped for the "resource pack" system that Dinnerbone was talking about, so I wonder how much of the work will hold up for easy transformation.
Haha, don't get me started on that... =(
I'm actually working alongside some awesome people with a new voxel based game. It's kind of like Minecraft in a blocky regard, but the physics and massive world generation set it on a new level. You can check them out here in our latest demo.
thats something i like to hear now there are more decoration possibilities with this pack thanks a lot
and i see the pack is released so its testing time lets see what the new update gives this time
but it wil be good like always.
and i got good news my favorite shooter game wil get a 3th instalment after years
so its a good day for me
greets
seda
edit: sorry to tell but you missed something scuttles the new painting is not textured yet (the one with the wither boss on it in default) and the ctm is not updated too.
found out hopper and comparator + minecart with hopper/tnt item textures are missing too.
the clock edges have a green kind of color bug effect.
that are all the bugs i could find.
just looked for them to help.
Haha, it's been so long I forgot about the ctm textures entirely! I'll look into the clock issue. I'm not sure what would cause green artifacts as you've described.
I'll add those missing items/paintings soon then. Can't believe I missed those as well.
Great texturepack, both of them (RPG and Photo Realism)! The first I downloaded ever for my Minecraft was the Photo Realism and then I saw some images on Google of the RPG Realism, so I downloaded it. I wish to ask permission to use both on a compilation I'm making of HD/Realistic texturepacks, and your's s included!
So, everything has been fixed for 1.5.2? If so, can you repair the textures for 1.4.7 concerning Redstone Blocks being vanilla texture and flower pots not showing in hand nor in NEI, please?
He never said had to, and he even said please. Worst that happens is he gets a polite no, I would hope.
Anyway, what's the damage look like after the 1.6 snap-shot is taken into account?
Playing Feed The Beast Ultimate Pack and it's only 1.4.7. Hasn't been updated to 1.5.X yet as they're waiting for some of their modders to get updated...namely RedPower.
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Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Playing Feed The Beast Ultimate Pack and it's only 1.4.7. Hasn't been updated to 1.5.X yet as they're waiting for some of their modders to get updated...namely RedPower.
That's not all that bad of an idea to get the legacy pack updated since many mods are still of that version. FTB is quite a nice mod too.
I found a bug as well. While I didn't hold the clock in my hand, if the clock's in an item frame, it plainly says "Missing Texture".
Any confirmations for this?
I DLed the current 256x version 10.0.0, deleted the old one, and placed the new one into the .minecraft\textures folder.
All works fine, and looks awesome as always. Just now not only the clock mechanic itself is missing, i.e. being pink, but now the clock incl. item frame shows a "Missing Texture Missing Texture"-texture.
Hope I helped.
PS: If screenshot needed, just say so.
I'd like to see that screenshot. I'm not able to figure out the issue. =/
Am I missing something here? The shaders arent working... I select the shaders from the list of "None, Internal, shaders.zip" the world rerenders, but there are no shadows, no lens flares, nothing...
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Is there anyway that i could change the textures of the stone and dirt back to their original textures?
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
All I have to still do is work on the clock and compass. It's going to be time consuming but not difficult. Then I'm going to work on some smoother metal and mineral blocks (Gold, iron and diamond mostly)
Whats the problem? all you have to do is wait 5 seconds and click "skip ad"
Edit:
May have had a lapse in judgement. I haven't even tried to lessen the frames yet. -_-'
Bare with me, haha
So compass, iron and diamond blocks to go. Whew. =)
Yea, I'm planning on removing the edges of them simply for building purposes. The Compass took AGES, but is finally done. So not much longer. Going to power through and get this baby ready.
It's still hard to believe that frames off the clock makes a difference of 10mb on its own.
o -o
Although while all this hard work is admirable (and appreciated), apparently the entire texture pack system is going to be scrapped for the "resource pack" system that Dinnerbone was talking about, so I wonder how much of the work will hold up for easy transformation.
Haha, don't get me started on that... =(
I'm actually working alongside some awesome people with a new voxel based game. It's kind of like Minecraft in a blocky regard, but the physics and massive world generation set it on a new level. You can check them out here in our latest demo.
Haha, it's been so long I forgot about the ctm textures entirely! I'll look into the clock issue. I'm not sure what would cause green artifacts as you've described.
I'll add those missing items/paintings soon then. Can't believe I missed those as well.
Thanks for spotting them out for me.
Definitely!
This texture pack is the best I've seen so far.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
He never said had to, and he even said please. Worst that happens is he gets a polite no, I would hope.
Anyway, what's the damage look like after the 1.6 snap-shot is taken into account?
Playing Feed The Beast Ultimate Pack and it's only 1.4.7. Hasn't been updated to 1.5.X yet as they're waiting for some of their modders to get updated...namely RedPower.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
That's not all that bad of an idea to get the legacy pack updated since many mods are still of that version. FTB is quite a nice mod too.
I'm hesitant to check it out because I must weep, haha. Not excited for this update. =(
I'd like to see that screenshot. I'm not able to figure out the issue. =/