Oh, in my opinion, that sounds so much better. We can place the textures in each png's without having to worry about the missplacing of it, in another block of the sides.
Could you tell me if the items.png is also like that?
Yes, inside the "textures" folder, there are two folders. One is "blocks" and another is "items". Items have their own pngs such as beefRaw.png, beefCooked.png, blazeRod.png, etc. There's no terrain.png and items.png. I wonder this will effect how fast the textures will load. 256x takes a while to load and 512x is even longer.
Yes, inside the "textures" folder, there are two folders. One is "blocks" and another is "items". Items have their own pngs such as beefRaw.png, beefCooked.png, blazeRod.png, etc. There's no terrain.png and items.png. I wonder this will effect how fast the textures will load. 256x takes a while to load and 512x is even longer.
It shouldn't take that long. As the textures are now indvidual, the size of the .PNG's will be smaller, so they should load better. terrain.png and items.png has so many textures, so the size it's bigger and harder to load. Of course if you count up the terrain.png and the number of the textures inside that 'textures' folder, the same size will show up, however as they are now individual, the loading should sound so much better.
It's broken because 1.5 uses different texture format. They no longer use terrain.png. Now they use separate pngs for each block.
Do you see that, Scuttles? Download pre-1.5 jar and look at new "textures" folder for an example.
About the new Quartz block. I heard they are very similar to marble. I hope that helps you finding the texture for it.
Yes, inside the "textures" folder, there are two folders. One is "blocks" and another is "items". Items have their own pngs such as beefRaw.png, beefCooked.png, blazeRod.png, etc. There's no terrain.png and items.png. I wonder this will effect how fast the textures will load. 256x takes a while to load and 512x is even longer.
This should lighten the GPU load quite extensively if utilized properly. This also will allow diverse resolutions amongst the textures within the pack, so everything won't have to be x256 or x512.
Additionally, this will allow quicker updating and less of a hassle on the back-end with me having to access this MASSIVE .psd file which is almost 500mb and takes up nearly 4gb of RAM to run. XD
I used the texture pack converter thing. Vanilla pre-1.5 does support HD textures up to 256x. I tried 512x and it doesn't work. However 256x runs terrible on vanilla. I get like 15 fps. So I used MCpatcher to patch the jar and now 256x runs normally. But, MCpatcher still doesn't make 512x work, so I'll wait for optifine. About the loading time on 256x, it still loads the same even with MCpatcher. Disappointing.
For me, 15 FPS is very playable... The worst thing to happen is to get a 9-10 FPS.
(I have an ATI 5450 HD 1GB videocard, so, for me, it is very playable really.)
Yeah, if you like torturous gameplay. Do you ever play a game at 30fps or higher? You'll never want to play at 15 fps if you do. 15 fps is like playing rapid laggy slideshow.
Yeah, if you like torturous gameplay. Do you ever play a game at 30fps or higher? You'll never want to play at 15 fps if you do. 15 fps is like playing rapid laggy slideshow.
Yes, i've had played in 30FPS and higher. My videocard runs games from 15FPS (Minecraft - only with Texture Pack -, 007 Quantum Of Solace, 007 Blood Stone, F12012) to 120FPS (NASCAR 2003).
Yes, i've had played in 30FPS and higher. My videocard runs games from 15FPS (Minecraft - only with Texture Pack -, 007 Quantum Of Solace, 007 Blood Stone, F12012) to 120FPS (NASCAR 2003).
I don't know how can you stand playing at 15 fps. I would quit at first few minutes. It is like a torture.
Hey Scuttle, the Spider head in the game isn't loading properly... The sprite is a human head, while the block is the default MC spider texture... The actual spider is fine, it's just the head... And also, the splash potions have a small piece of something in the top left corner that is almost invisible (not connected to the actual potion) but when I played in fullscreen I noticed it. And one more thing, the emerald has some extra pixels coming off of the top left corner of the sprite.
Oh, and then the clock has little pink pixels around it, and the swords don't sit in your hand correctly...
But ya, these are just some things I noticed and I really like this texture pack (it compliments my building style extremely well)...
And your Wither Skull with my skin... I die at how awesome I look...
Oh, and one final thing... The paintings in this pack, I noticed some of them are Christian styled (Jesus on the cross, the stained window, the Lord's Supper), I really like that part...
EDIT: Ha, I just realized, the spider head isn't even in the game... I think it was someone with a spider as a head and he was killed and his head dropped... So the spider head is not an issue... But the extra little marks on the sprites are and that should take like 5 seconds to fix it... I might even fix it for myself...
It'll be easy to update for 1.5, people. The MCPatcher for 1.5 has a conversion system and your "1.5'ed" Texture Pack is zipped into another archive, so you may use it.
It'll be easy to update for 1.5, people. The MCPatcher for 1.5 has a conversion system and your "1.5'ed" Texture Pack is zipped into another archive, so you may use it.
I love this pack. I also liked the textures of the RPG version, but, there were a lot of missing/invisible textures so I went back to Photo realism.
anyway, about what you just posted, are you saying it will be easy for the texture creator or are we to use MCPatcher to update our current 1.4.7 files?
I will gladly wait for a finised product, I can be patient. I just want to know if I should wait or do it myself (I am not really comfortable doing it myslef though...)
I love this pack. I also liked the textures of the RPG version, but, there were a lot of missing/invisible textures so I went back to Photo realism.
anyway, about what you just posted, are you saying it will be easy for the texture creator or are we to use MCPatcher to update our current 1.4.7 files?
I will gladly wait for a finised product, I can be patient. I just want to know if I should wait or do it myself (I am not really comfortable doing it myslef though...)
thanks for all the excellent work!
the rpg ones arent up to as of 1.4.7 so thats probably why many things are invisible.
I'm liking this update so far. There will be a massive amount of diversity available with this and allows players to swap out textures quite easily. Unfortunately I do foresee a horde of mixpacks coming. =(
Hey Scuttle, the Spider head in the game isn't loading properly... The sprite is a human head, while the block is the default MC spider texture... The actual spider is fine, it's just the head... And also, the splash potions have a small piece of something in the top left corner that is almost invisible (not connected to the actual potion) but when I played in fullscreen I noticed it. And one more thing, the emerald has some extra pixels coming off of the top left corner of the sprite.
Oh, and then the clock has little pink pixels around it, and the swords don't sit in your hand correctly...
But ya, these are just some things I noticed and I really like this texture pack (it compliments my building style extremely well)...
And your Wither Skull with my skin... I die at how awesome I look...
Oh, and one final thing... The paintings in this pack, I noticed some of them are Christian styled (Jesus on the cross, the stained window, the Lord's Supper), I really like that part...
EDIT: Ha, I just realized, the spider head isn't even in the game... I think it was someone with a spider as a head and he was killed and his head dropped... So the spider head is not an issue... But the extra little marks on the sprites are and that should take like 5 seconds to fix it... I might even fix it for myself...
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This is awsome news! thanks for the work scuttles (and the Minecraft team for making the update
I did use the MCPatcher with the new texture pack converter and it worked just as advertised. I now have the old 1.4.7 version and the patched version. obviously all the new objects are still invisible, but, at least I have something to keep me going while I await the official 1.5 version of this pack.
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Yes, inside the "textures" folder, there are two folders. One is "blocks" and another is "items". Items have their own pngs such as beefRaw.png, beefCooked.png, blazeRod.png, etc. There's no terrain.png and items.png. I wonder this will effect how fast the textures will load. 256x takes a while to load and 512x is even longer.
It shouldn't take that long. As the textures are now indvidual, the size of the .PNG's will be smaller, so they should load better. terrain.png and items.png has so many textures, so the size it's bigger and harder to load. Of course if you count up the terrain.png and the number of the textures inside that 'textures' folder, the same size will show up, however as they are now individual, the loading should sound so much better.
AHHHHHH!!!!!
Alright... I'll get cracking on this.
This should lighten the GPU load quite extensively if utilized properly. This also will allow diverse resolutions amongst the textures within the pack, so everything won't have to be x256 or x512.
Additionally, this will allow quicker updating and less of a hassle on the back-end with me having to access this MASSIVE .psd file which is almost 500mb and takes up nearly 4gb of RAM to run. XD
For me, 15 FPS is very playable... The worst thing to happen is to get a 9-10 FPS.
(I have an ATI 5450 HD 1GB videocard, so, for me, it is very playable really.)
Yeah, if you like torturous gameplay. Do you ever play a game at 30fps or higher? You'll never want to play at 15 fps if you do. 15 fps is like playing rapid laggy slideshow.
Yes, i've had played in 30FPS and higher. My videocard runs games from 15FPS (Minecraft - only with Texture Pack -, 007 Quantum Of Solace, 007 Blood Stone, F12012) to 120FPS (NASCAR 2003).
There's a 'Download' button on the first page, on the main post.
I don't know how can you stand playing at 15 fps. I would quit at first few minutes. It is like a torture.
I never got costumed to play with more FPS than that. I always had weak Videocards, so i don't really know what is a nowadays' 60 FPS game.
Oh, and then the clock has little pink pixels around it, and the swords don't sit in your hand correctly...
But ya, these are just some things I noticed and I really like this texture pack (it compliments my building style extremely well)...
And your Wither Skull with my skin... I die at how awesome I look...
Oh, and one final thing... The paintings in this pack, I noticed some of them are Christian styled (Jesus on the cross, the stained window, the Lord's Supper), I really like that part...
EDIT: Ha, I just realized, the spider head isn't even in the game... I think it was someone with a spider as a head and he was killed and his head dropped... So the spider head is not an issue... But the extra little marks on the sprites are and that should take like 5 seconds to fix it... I might even fix it for myself...
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I love this pack. I also liked the textures of the RPG version, but, there were a lot of missing/invisible textures so I went back to Photo realism.
anyway, about what you just posted, are you saying it will be easy for the texture creator or are we to use MCPatcher to update our current 1.4.7 files?
I will gladly wait for a finised product, I can be patient. I just want to know if I should wait or do it myself (I am not really comfortable doing it myslef though...)
thanks for all the excellent work!
the rpg ones arent up to as of 1.4.7 so thats probably why many things are invisible.
Thank you. =)
I shall clean those up a bit.
Should be up to 1.5 hopefully in a couple days. This new update opens quite a few windows for us texture pack makers.
I did use the MCPatcher with the new texture pack converter and it worked just as advertised. I now have the old 1.4.7 version and the patched version. obviously all the new objects are still invisible, but, at least I have something to keep me going while I await the official 1.5 version of this pack.