I'm aware of the missing texture for the "list" interface. It's been fixed for the final release.
Issues I ran into:
Steve looks vanilla
Sometimes when I equip leggings they won't appear and it will look as though I'm not wearing any pants (armor values still change depending on the leggings but there's just no appearance)
Also armor looks different. Was that a part of the update as well?
After installing the new sonic ether's shaders v10, the water shader for it doesn't seem to work; even after deleting custom water and custom water flow pngs. I recall earlier someone modified the 1.2.5 version of this texture pack to have it work with the water shaders. Is there something I'm missing?
EDIT: It seems what was causing it has to do with the terrain.png in LB's photorealism. I used Ironwill1991's modified terrain.png and it fixed the water shaders (http://www.minecraft.../page__st__9560); Scuttles' updated version does not seem to work with sonic ether's water shaders. Is there a fix for this for those that are familiar with terrain.png in texture packs? (I would really prefer to use Scuttles' official version due to a missing texture for emerald ore in Ironwill1991's version and a preference for 256x, thx!).
I went ahead and edit out terrain.png to work on Sonic's v10. It's just simple copying and pasting with gimp.
Scuttles, you can use that if you want. If you didn't know, Sonic is going to release v10 shaders that brings reflective water and different lighting system. The reflective water will use the textures in terrain.png where the water was. The new lighting system will use all the lightmaps in the environment folder. They can be activated by turning on custom colors.
java.lang.RuntimeException: java.lang.IllegalArgumentException: Width (0) and height (0) must be > 0
at ModLoader.registerAllTextureOverrides(ModLoader.java:1596)
at ModLoader.onTick(ModLoader.java:1170)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Width (0) and height (0) must be > 0
at java.awt.image.SampleModel.<init>(Unknown Source)
at java.awt.image.ComponentSampleModel.<init>(Unknown Source)
at java.awt.image.PixelInterleavedSampleModel.<init>(Unknown Source)
at java.awt.image.Raster.createInterleavedRaster(Unknown Source)
at java.awt.image.Raster.createInterleavedRaster(Unknown Source)
at java.awt.image.BufferedImage.<init>(Unknown Source)
at ModTextureStatic.<init>(ModTextureStatic.java:34)
at ModTextureStatic.<init>(ModTextureStatic.java:15)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1589)
... 5 more
Relevant Details:
- Minecraft Version: 1.3.1
- Operating System: Windows XP (x86) version 5.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
- Memory: 427504632 bytes (407 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 6
ModLoader 1.3.1
mod_ReiMinimap v3.2_05 [1.3.1]
mod_TooManyItems 1.3.1 2012-08-01
mod_MineCapes 1.4.3
mod_printerblock 1.3.1 by TeeLuk updated by pitman-87
mod_SecretRooms SecretRoomsMod v4.2
- LWJGL: 2.4.2
- OpenGL: ATI RADEON XPRESS 200 Series GL version 2.1.8545 Release, ATI Technologies Inc.
- Is Modded: Probably not
- Type: Client
- Texture Pack: LB Photo Realism x256 8.0.0.zip
- Profiler Position: N/A (disabled)
The links (at least some of them) are still directing to the old versions. If it's not version 8.0.0, don't download it, it's not for 1.3.2. I wish I could get that 66 MB of my monthly bandwidth back :/
Rollback Post to RevisionRollBack
"Sometimes, I just wanna give up, say 'I'm done with this mess' and go to bed. But you know what; you can't shrug off your responsibilities. You got to pull yourself up and meet the challenges head on. That's the only way you're gonna get ahead in life."
I've been using your RPG pack for some time and I love it. I see the main pack has been updated, any plans to update the RPG pack to 1.3? Will it be compatible with Sonic Ether's shader mod or any other shader mod?
Also, I've been making LP's using your pack (a link here is always included in the description). Are you cool with ads being in the vids? Granted, with no more than 20 or so views a vid at most the question is academic; Still I'd like to know just the same.
Thanks for the amazing work Scuttles. I'm sending a donation your way!
The links (at least some of them) are still directing to the old versions. If it's not version 8.0.0, don't download it, it's not for 1.3.2. I wish I could get that 66 MB of my monthly bandwidth back :/
Sorry about that. The Adf.ly links seemed to have reverted back for some reason.
Changing them right now.
Edit:
Should be working properly now. Sorry about that. =(
i am now downloading the pre release or how its called of your pack thanks for updating the pack without this my minecraft is not real enough in graphics.
and i must tell you someone maded a terrain.png for a mod called sonic ethers unbelievable shaders maybe you could put it on the front page so that other users can use it and use that mod with lb photo realism.
Scuttles, you can use that if you want. If you didn't know, Sonic is going to release v10 shaders that brings reflective water and different lighting system. The reflective water will use the textures in terrain.png where the water was. The new lighting system will use all the lightmaps in the environment folder. They can be activated by turning on custom colors.
Sorry about that. The Adf.ly links seemed to have reverted back for some reason.
Changing them right now.
Edit:
Should be working properly now. Sorry about that. =(
I figured it would be something like that. Thanks, adf.ly Oh well, all is good now thanks to you, and I could just bury myself in that beautiful 256x256 dirt!
Did you change the iron armor? It looks better, somehow. Oh, and the handheld emerald looks fantastic.
Rollback Post to RevisionRollBack
"Sometimes, I just wanna give up, say 'I'm done with this mess' and go to bed. But you know what; you can't shrug off your responsibilities. You got to pull yourself up and meet the challenges head on. That's the only way you're gonna get ahead in life."
2) Still having font issues don't know if you guys found a way to fix or not, if so please reply to this.
Ok, I've been playing around a bit, and sadly, something is indeed not quite right. The font seems... grainy in this version, is the best way I can describe it. Random pixels will be missing from text, not just rarely, in almost every character. And I think I see some of that grainyness in the textures as well, just a little bit, but it's more than possible I'm imagining it. I compared three screenshots, before and after the 1.3.1 update of the textures, and they look superficially identical. So either it's only when I'm in motion or I'm probably imagining it. But the font is definitely wonky.
Rollback Post to RevisionRollBack
"Sometimes, I just wanna give up, say 'I'm done with this mess' and go to bed. But you know what; you can't shrug off your responsibilities. You got to pull yourself up and meet the challenges head on. That's the only way you're gonna get ahead in life."
Issues I ran into:
Steve looks vanilla
Sometimes when I equip leggings they won't appear and it will look as though I'm not wearing any pants (armor values still change depending on the leggings but there's just no appearance)
Also armor looks different. Was that a part of the update as well?
Other than that it's great.
I went ahead and edit out terrain.png to work on Sonic's v10. It's just simple copying and pasting with gimp.
Download link for Modified LB Photo Realism 256x 1.3.2 or 1.3.1. Works at both version.
http://www.mediafire...16bth3db1isr4k#
Scuttles, you can use that if you want. If you didn't know, Sonic is going to release v10 shaders that brings reflective water and different lighting system. The reflective water will use the textures in terrain.png where the water was. The new lighting system will use all the lightmaps in the environment folder. They can be activated by turning on custom colors.
Some people think texture packs work like a mod.
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Time: 8/19/12 1:12 PM
Description: Unexpected error
java.lang.RuntimeException: java.lang.IllegalArgumentException: Width (0) and height (0) must be > 0
at ModLoader.registerAllTextureOverrides(ModLoader.java:1596)
at ModLoader.onTick(ModLoader.java:1170)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Width (0) and height (0) must be > 0
at java.awt.image.SampleModel.<init>(Unknown Source)
at java.awt.image.ComponentSampleModel.<init>(Unknown Source)
at java.awt.image.PixelInterleavedSampleModel.<init>(Unknown Source)
at java.awt.image.Raster.createInterleavedRaster(Unknown Source)
at java.awt.image.Raster.createInterleavedRaster(Unknown Source)
at java.awt.image.BufferedImage.<init>(Unknown Source)
at ModTextureStatic.<init>(ModTextureStatic.java:34)
at ModTextureStatic.<init>(ModTextureStatic.java:15)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1589)
... 5 more
Relevant Details:
- Minecraft Version: 1.3.1
- Operating System: Windows XP (x86) version 5.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
- Memory: 427504632 bytes (407 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 6
ModLoader 1.3.1
mod_ReiMinimap v3.2_05 [1.3.1]
mod_TooManyItems 1.3.1 2012-08-01
mod_MineCapes 1.4.3
mod_printerblock 1.3.1 by TeeLuk updated by pitman-87
mod_SecretRooms SecretRoomsMod v4.2
- LWJGL: 2.4.2
- OpenGL: ATI RADEON XPRESS 200 Series GL version 2.1.8545 Release, ATI Technologies Inc.
- Is Modded: Probably not
- Type: Client
- Texture Pack: LB Photo Realism x256 8.0.0.zip
- Profiler Position: N/A (disabled)
Also, I've been making LP's using your pack (a link here is always included in the description). Are you cool with ads being in the vids? Granted, with no more than 20 or so views a vid at most the question is academic; Still I'd like to know just the same.
Thanks for the amazing work Scuttles. I'm sending a donation your way!
Sorry about that. The Adf.ly links seemed to have reverted back for some reason.
Changing them right now.
Edit:
Should be working properly now. Sorry about that. =(
Certainly will look into the terrain he made.
Awesome. I'm so out of the loop, haha.
I figured it would be something like that. Thanks, adf.ly
Did you change the iron armor? It looks better, somehow. Oh, and the handheld emerald looks fantastic.
2) Still having font issues don't know if you guys found a way to fix or not, if so please reply to this.
Thanks.
Ok, I've been playing around a bit, and sadly, something is indeed not quite right. The font seems... grainy in this version, is the best way I can describe it. Random pixels will be missing from text, not just rarely, in almost every character. And I think I see some of that grainyness in the textures as well, just a little bit, but it's more than possible I'm imagining it. I compared three screenshots, before and after the 1.3.1 update of the textures, and they look superficially identical. So either it's only when I'm in motion or I'm probably imagining it. But the font is definitely wonky.
Just open up the files and replace it with the default font, that is what I did.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Where do you see anything new in 1.3.2 ?????
Btw Scuttles, are you updating the RPG pack?
Texture pack, not a mod. Why people can't get this concept? There's nothing new in 1.3.2.