It would very helpful if you can update that for us
Well I would post it but I would need the permissions first, both from Scuttles and the KoP team. I might just subsitute my own homemade textures instead of KoP then I would just need Scuttles permission.
Also Grugsy, when I opened the terrain.png there was no alpha layer. There was an alph but it was part of the rgb layers. The file was coded RGB, not ARBG.
Well if there's enough of an outcry I'll see what I can do. I'm about to go out of town for a couple weeks so if there's no update by then I'll work on a legal update. Hopefully I'll get hold of Scuttles. As for KoP I can edit out their textures and add my own. Hopefully none of this will be neccessary as Scuttles will have updated by then. He's probably just taking his time. This is after all a diamond quality pack!
I was thinking of editing the files to add the missing things as a temp fix but it seems the whole terrain.png has been tweaked so new things cant just be added to a spare square.
Sad This is the one texture pack i use now since sanguine now loger has time to work on his.
This can be fixed by using a 1.3.1 compatible terrain.png file. Like one from an already updated texture pack. Open one of those in an editor, then you can access the proper layout
Hello everyone! I see you're all concerned about LB Photo Realism getting updated. Well, speaking as someone who used to use this texture pack, and waiting increasing lengths of time for updates with new patches, I've been poking around for alternatives. While it's only recently been launched publicly, I have been enjoying and critiquing a new Texture Pack in development called Faerielight, and will proudly use nothing else. http://www.minecraftforum.net/topic/1386414-256x128x64x32x-faerielight-13-a-photo-realistic-hd-texture-pack-updated-for-13-8412/
The creator has been working on this pack for about a year, and is even working on mod support like RedPower 2, IndustrialCraft 2 and BuildCraft among others.
Yes I am a tad biased since I am involved in the development, but you're still welcome to see for yourselves if it's any good. Download, vote, comment, all that good stuff to help support dedicated work like this.
Also Grugsy, when I opened the terrain.png there was no alpha layer. There was an alph but it was part of the rgb layers. The file was coded RGB, not ARBG.
I totally forgot about Scuttles doing that... apologies. It's been a long time since I looked at his files, back when I was working on shader support for it... forgot how frustrating it was with the surprises I found when converting his terrain. lol (I at one point just asked for the psd..)
I totally forgot about Scuttles doing that... apologies. It's been a long time since I looked at his files, back when I was working on shader support for it... forgot how frustrating it was with the surprises I found when converting his terrain. lol (I at one point just asked for the psd..)
That's fine man, no hard feelings I've edited ARGB texture files for quite awhile in various games and when I say there is no Alpha layer I mean there is no seperate alpha layer. Your right, there is an alpha layer, it's just incorperated into the RGB channels. From what you've said it appears that is due to some formatting magic on part of Scuttles. It's actually quite convenient. Usually I have to edit a seperate alpha channel, which is always trouble, and the file is coded ARGB.
I'm pretty new to MC texture editing, most of my experience is in games that use DDS image files, which are extrodinarily complex in terms of formatting. Since MC uses .png I'll probably mess up from time to time.
The emerald works quite nicely with the texture pack and looks like it was apart of it.
I also added ruby(have not tested), book(have not tested), book and pen(have not tested), emerald block(have not tested), cocoa bean pods(have not tested), trip wire hook(have not tested).
Well I would post it but I would need the permissions first, both from Scuttles and the KoP team. I might just subsitute my own homemade textures instead of KoP then I would just need Scuttles permission.
Also Grugsy, when I opened the terrain.png there was no alpha layer. There was an alph but it was part of the rgb layers. The file was coded RGB, not ARBG.
This can be fixed by using a 1.3.1 compatible terrain.png file. Like one from an already updated texture pack. Open one of those in an editor, then you can access the proper layout
Best of luck!
The creator has been working on this pack for about a year, and is even working on mod support like RedPower 2, IndustrialCraft 2 and BuildCraft among others.
Yes I am a tad biased since I am involved in the development, but you're still welcome to see for yourselves if it's any good. Download, vote, comment, all that good stuff to help support dedicated work like this.
I just made a small update for this texture pack that gives you textures for all the missing textures
because I use the 128x version, I only made textures for the 128x version...dont have time for the others
I made textures for :
- emerald ore + block + item
- book and quill
- wire and tripwire hook
- cocoa on trees
any other textures that are visible have not been changed (ender chest, creative inventory,...)
these changes make this texture pack usable until the owner makes his own update
Download here : http://adf.ly/BcVzo
Copy the files to your texture pack rar and done
And here is a picture of the new textures
http://imageshack.us.../previewqu.png/
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Curse PremiumI totally forgot about Scuttles doing that... apologies. It's been a long time since I looked at his files, back when I was working on shader support for it... forgot how frustrating it was with the surprises I found when converting his terrain. lol (I at one point just asked for the psd..)
That's fine man, no hard feelings
I'm pretty new to MC texture editing, most of my experience is in games that use DDS image files, which are extrodinarily complex in terms of formatting. Since MC uses .png I'll probably mess up from time to time.
also the link for Photo realism is broken
also woodenplanks are invisble
The emerald works quite nicely with the texture pack and looks like it was apart of it.
I also added ruby(have not tested), book(have not tested), book and pen(have not tested), emerald block(have not tested), cocoa bean pods(have not tested), trip wire hook(have not tested).
GUI folder with emerald, book and book and pen
http://www.mediafire.com/?oi5gysjxi1cel40
Terrain file with upadated blocks
http://www.mediafire.com/?pip2a2hf6w62fe1
These need a program that can extract 7zip
preview of the emerald text
They dont need retexturing, the game takes textures of wood types to make the stairs, which the texture pack already has
Works nicely and i can share since they are google pics.
So I've finished off the terrain and DaBiggman has finished the items for the update as well. Shouldn't be long. I've been crazy busy.
Looking forward to this. Hope it's out soon.
Will try this out and see how this looks until the official release.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
The best news the whole week.
Thank you, thank you very much.
I just can't play minecraft wiyhout your texture pack.
I don't want to go left
Can we please just go ahead.
for my favorite texture pack to update...
seriously tho.. ive tried so many and this is always been my favorite. i love the look on the Cobblestone in the LBPR pack more than any other.