I don't know if someone already said this but, in the 64x lb photo realism I noticed that the jungle sappling was missing, I had to replace the missing texture by the default one which looks way out of place
For the photorealism pack, why did you update all the new items and blocks except the third stone brick variant? That's still in the default texture, while the redstone lamps (just as new) are HD?
Awesome textures!
Could't play without it (lb photo realism 128x), this simply wonderful and is a must.
The only drawback is that other mods default textures looks like &%@#!
Would be absolutely perfect if there was extrabiomes 128x textures..
Hey all, sorry for my english, and maybe i am little dumb, but can any1 give me ONE link for download? I found alot of links, but all they going with ''parts'' but i want only 1. I think so, for my FPS not die, i want 128x128, so if any1 not hard - give me it please.
P.S
If someone know some good texture pack's for ''knight time'' - give me them please
I love the RPG Realism 512x texture pack. Could you make custom paintings please? As this would make it look very nice instead of default paintings. Also when do you think you will update it to 1.2.3?
Hey Scuttles I just love this texture pack i use it all the time .So I'm just wondering if you're almost done with the next update with the jungle saplings included.
I was wondering why I couldn't find any jungle saplings. lol
Even so, I absolutely love this texture pack.
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Fighting ignorance and false information one post at a time.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
This texture pack is pretty incomplete on the OSX side. The icons for your food level are missing, for example, so you just see purple boxes where those are supposed to be. Also the nether fortress textures are all white boxes, and the icons that show your oxygen level while swimming underwater are missing. A few other icons for items are also missing. I've been working to fix them as I come across them, but I am wondering when it's going to work right on OSX.
I have a problem: The glass texture is ok in my hand but as soon as I place it, it reverts to its vanilla texture. Has this been already asked?
For some strange reason, this is no longer working for me. I don't see any of the textures.
Downloading a newer version.
EDIT: Nope, doesn't work. Can someone please tell me if this works with 1.2.3?
Reinstalled and just place a few mods in. I can confirm that it doesn't work.
Modloader
Optifine
LB Photo Realism
TMI
Tested with default textures and Misa's Texture Pack (which works great with LB) and the glass has the default rendering (no HD).
Can anyone confirm this?
Might have found the answer: here is a quote from Optifine:
MisterFiber, on 17 March 2012 - 10:31 PM, said:
Confirmed, although it's not a bug. The connected textures are read from a .png file that's installed alongside Optifine. Unless your texture pack has Optifine connected texture support, you will unfortunately be forced see vanilla textures.
Can you please make Optifine connected texture support?
I made a change to the circular stone block using paint on the terrain.png, I patched it once I changed it, but now the non solid blocks all have a white fill. Is there some firewall that prevents me from changing the textures, or did I just use a non-compatible program (paint, windows 7 64-bit).
The vines/trees are not full resolution yet so those will look much nicer in the beta release (hopefully next week). These are very difficult to work with textures and creating seamless environments is already a pain in the ass for Minecraft. >.<
I will also have the fix for the missing jungle saplings and I guess I didn't put in the food bar so I'll add that in as well. I had it finished, but never saved it to a .png it seems. =(
This update will probably come in a few days or maybe tomorrow depending on how my studies go.
Oh, and the connected texture mod part of optifine will be added. I'm not too happy with the glass because I went for maximum vision originally so it includes many invisible blocks. Anyone know to how possibly fix that? =S
I think that pretty much covers many of the questions/issues I was seeing. I apologize for the blanket answers.
The vines/trees are not full resolution yet so those will look much nicer in the beta release (hopefully next week). These are very difficult to work with textures and creating seamless environments is already a pain in the ass for Minecraft. >.<
I will also have the fix for the missing jungle saplings and I guess I didn't put in the food bar so I'll add that in as well. I had it finished, but never saved it to a .png it seems. =(
This update will probably come in a few days or maybe tomorrow depending on how my studies go.
Oh, and the connected texture mod part of optifine will be added. I'm not too happy with the glass because I went for maximum vision originally so it includes many invisible blocks. Anyone know to how possibly fix that? =S
I think that pretty much covers many of the questions/issues I was seeing. I apologize for the blanket answers.
My graphics card screams at the sight of trying to render that, well done!
And (most) of us understand you're very busy, don't stress yourself, take your time we can wait.
For connected textures in the 128x128 version, see this file: http://www.mediafire...d64lumlr1ad2vz6 Especially proud of the bookshelves. Only download it and place into the texture pack's zip file. Editorial of the creator recommended. Enjoy.
Where would you place this into the .jar?
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Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
there isn't one... yet
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Curse PremiumCould't play without it (lb photo realism 128x), this simply wonderful and is a must.
The only drawback is that other mods default textures looks like &%@#!
Would be absolutely perfect if there was extrabiomes 128x textures..
P.S
If someone know some good texture pack's for ''knight time'' - give me them please
That's funny, he is actually working on new Photo Realism 768x. He have 1024x source images just in case if MC can run 1024x.
Even so, I absolutely love this texture pack.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
For some strange reason, this is no longer working for me. I don't see any of the textures.
Downloading a newer version.
EDIT: Nope, doesn't work. Can someone please tell me if this works with 1.2.3?
Reinstalled and just place a few mods in. I can confirm that it doesn't work.
Modloader
Optifine
LB Photo Realism
TMI
Tested with default textures and Misa's Texture Pack (which works great with LB) and the glass has the default rendering (no HD).
Can anyone confirm this?
Might have found the answer: here is a quote from Optifine:
Can you please make Optifine connected texture support?
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
A few pages back, I think someone did a fan made ctm.png for the x128 version. And you know, you can always turn CTM off in optifine.
LB Photo Realism x768:
http://i.imgur.com/46jNI.jpg
http://i.imgur.com/MZS5W.jpg
The vines/trees are not full resolution yet so those will look much nicer in the beta release (hopefully next week). These are very difficult to work with textures and creating seamless environments is already a pain in the ass for Minecraft. >.<
I will also have the fix for the missing jungle saplings and I guess I didn't put in the food bar so I'll add that in as well. I had it finished, but never saved it to a .png it seems. =(
This update will probably come in a few days or maybe tomorrow depending on how my studies go.
Oh, and the connected texture mod part of optifine will be added. I'm not too happy with the glass because I went for maximum vision originally so it includes many invisible blocks. Anyone know to how possibly fix that? =S
I think that pretty much covers many of the questions/issues I was seeing. I apologize for the blanket answers.
My graphics card screams at the sight of trying to render that, well done!
And (most) of us understand you're very busy, don't stress yourself, take your time we can wait.
Where would you place this into the .jar?
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
You put the ctm.png into the texture pack's zip file.
Oh, Misa's. I though you meant LB.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.