1.6.4
16x
32x
64x
128x
256x
500fps!?! What is this I don't even. What is his specs? Probably i5 2500K @5GHz with SLI GTX 580 or Crossfire HD7970. I can't even get over 80fps on GLSL bumpmapping/God's Rays 256x. Stupid AMD Phenom CPU.
Using photrealism and when i load a world its still on default.
I'll farm all day long with peaceful on.
Well, all I know is my cousin spent a fortune on it, and I haven't found ONE x512 pack that was updated to 1.1 (that strived for realism).
I get 900-1000 fps on default pack, that's where I draw the assumption from.
thank you!
Haha, you're quite welcome. :biggrin.gif:
The HD patcher is required even for the x16 pack. I'd imagine that would fix your issue.
I'll look into it, if you notice I removed the bump mapping from repeaters because it was giving me some weird graphical bugs, but I can re-add them if you want
Edit: It seems like specular mapping is a bit more 'arty' than bump mapping, I'm working on obsidian, but it is proving to be a bit more difficult than an ore due to it's complexity. I'll let you know how it works out, also is it possible to get a list of the things you would like to be done as I'm not sure of any new blocks that would really need specular lightning :smile.gif:
Edit2: I have decided to leave out obsidian, it looks too much like a star field when stacked up next to each other, in the mean time, here is a link to the 128 bumpmapping, hasn't been tested much, I am on a limited internet connection right now so I can't download photo realism 128 to test it but it should work: http://www.mediafire.com/?rkrodwi3696lru5
64.31.12.244 Amazing server Great admins!!!!My link
I'm using LB Photo Realism 256x - it is really awesome, sharp and beautiful!!
Thanks again for your work!
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Hrrm. There was a specular map for previous versions that worked quite well, you could use that as a base and not redo things like Obisdian (I think obsidian was done. If you are using that as a base and obsidian wasn't done, ignore that).
As for new blocks that need it, melons most likely, as well as Iron bars. Glass panes might, IDK if you could get something like that to look good whilst keeping the glass transparent. I don't think it was done for the previous version. Also, if possible could there be no lava specularity? Not sure if you can change that, or if I need to go bug Dax about it, but it causes some really bad effects where the entirety of a lava pool will be white.
End Portal Frames, enchanting tables and brewing stands probably need specular mapping, but I'm not too familiar with post 1.8 updates to know what's gone on for what else would need it.
Actually, BF3 is more HD. The textures there would be more in the range of 2048X2048 and 4096X4096 than 512X512. 512 though looks amazing on Minecraft, and its easy to not see a lot of a difference.
Yeah, shortswords instead of rapiers was something I'd always thought might look better. Hell, if possible for the diamond sword, a katana - 'cause those are just awesome. Add a bit more of a curve to the blade and such, maybe a little thicker, and it would be awesome. The iron sword should look somewhat more like the stone sword, though from memory that has a slight curve up to its tip the whole way, whereas the iron should be straight up until near the end where both sides converge to the tip.
This is what I get using the shader files.
i7-2600k processor
HD Radeon 6950 GFX card
8GB DDR3 RAM
Also, PLEASE update to 1.1 so I can test this out.
Skuttles has stated previously that he will not create textures for any game altering mods, only mods that change aesthetic things.
Don't use the shader files in the OP, they are outdated and were for the previous version of GLSL. Use the terrain_nh and terrain_s files, shove them in the compressed texture pack, but for getting the bumpmapping to work, go to the GLSL thread, read the wiki, and install the appropriate alternate shaders (There should be some in your .Nitrous folder, which can be found in the same place as your .minecraft folder, that contain bump and specular mapping.
Should run it fine.
Also, 1.1 added no new textures. The TP does not need to be updated for it to run on 1.1
When is it going to be updated to 1.0 or 1.1? because I can't see the water after updating MC to 1.1 :sad.gif:
the default texture pack is simply ridiculous comparing to this one, and I can't play with it.
Hm...if/when you update it for 1.1.0, maybe I'll give it a try to see if it's not too much.