can you please realease a versiaan of the photo realism x128 without custom water or explain how to change it because i am using this texture pack on my iphone and it doesnt support custom water and lava textures, btw this is such a beutiful texture pack especialy on iphone.
Do you just have a problem with me? It seems every comment you've ever directed at me is some sort of unpleasant remark.
I don't think that was an unnecessary comment as I was simply pointing out the lack of artistry that person decided to post.
I think the real "unnecessary comment" was the one saying "unnecessary comment"
At any rate, @Scuttles, I hope all is getting better. I want to let you know I have a sneak-peek of the upcoming update and wanted to see if you could download it and let me know what you think! I am going to wait to release it until I have everything that was yours gone from the pack (nothing against you, of course, I just want my own recognition :tongue.gif: )
Which pack and which resolution. The RPG realism pack is not updated even for pre 1.7 properly, and is pretty much just a side project that has been put on hold.
The Photo Realism pack should be updated, at least the 256. Do not use the compressed versions. I'm not sure about resolutions lower than the 256, but that should be updated.
Also, could I get some help with this? I've put it on the GLSL thread, but have received no response all week. I know that there are people here who will help with the shaders, and Blizzard I believe checks up here often, and is very good with the shaders, so:
Ok, I've got a problem and I have no idea what is wrong. I'm thinking either something in my bumpmapping shader, in the waving grass/wheat/ect shader, or both.
My world is incredibly bright. I can go into the darkest part of the darkest cave and it is as if the sun were shining inside that cave. I would equate it to using /light in SPC, however I am not, and when I check it turns /light on and makes everything even brighter.
For the bumpmapping I have both a terrain_nh.png and a terrain_s.png with a texturepack that others have got the bumpmapping working on. For specifics, it is the LB Photo Realism 256 TP.
Waving wheat/grass ect. simply isn't working.
Here are my shader files incase anyone wants to look over them and see what I have done wrong. Hopefully I'm allowed to upload these: https://rapidshare.c...673/Shaders.zip
Hi,
I'm wondering if i can use the texture of your diamond block for a custom texturepack that I'm creating for a server? The texture is just what i need and it would be great if i could use it.
thanks
I got some more awesome pictures of GLSL God's Ray and Bloom. You can use them if you want.
:blink.gif: Where can you get the God's Ray mod? Looks amazing... is it very cpu intensive? Like... more intensive than the water shader? I wouldn't think so... but just wondering because my CPU runs kinda hot and it worries me a bit :sad.gif: I will soon try to upgrade and get better cooling :tongue.gif: Minecraft doesn't worry me much, but I really just don't want the cpu getting even a little... very hot :tongue.gif:
:blink.gif: Where can you get the God's Ray mod? Looks amazing... is it very cpu intensive? Like... more intensive than the water shader? I wouldn't think so... but just wondering because my CPU runs kinda hot and it worries me a bit :sad.gif: I will soon try to upgrade and get better cooling :tongue.gif: Minecraft doesn't worry me much, but I really just don't want the cpu getting even a little... very hot :tongue.gif:
Also, in the next release (I'm hoping is soon) x256 Resolution EXP Orbs? I can only imagine you'd do wonders.
[[ :. Idea .: ]]
You should have a LARGE variety of different colors (bright, with shading) for the EXP orbs so that the effect of bathing in orbs is cooler. :biggrin.gif:
There was no response to the Original Post, so I basically bumped it.
Anyways, thanks for the information.
I kind of feel impatient to be honest though, the pack is so great but it doesn't comply with my Obsessive Compulsive Disorder due to lack of HD Text and Food bar.
Also, in the next release (I'm hoping is soon) x256 Resolution EXP Orbs? I can only imagine you'd do wonders.
[[ :. Idea .: ]]
You should have a LARGE variety of different colors (bright, with shading) for the EXP orbs so that the effect of bathing in orbs is cooler. :biggrin.gif:
Just grab Misa's font and throw it in your texture pack then call in a day.
@IronWill1991: If I felt I was capable of doing that I would have ages ago. I'm on a very inferior Mac, and I'm clueless as to adding / removing files from packs. If you could do it quickly, and slap up a download link for me it would be much obliged.
Guys, question. I really want to run this texture pack, but I'm not sure which of the download links to follow. I have two systems that I run MC on, one is a 64-bit win 7 system, the other a 32-bit Vista one. Which download links should I follow?
It doesn't matter - you choose the one appropriate for your tastes and what your hardware can handle. The larger packs (x256 for example) need better / more capable hardware, the smaller ones (x32, x64) should be fine for most. Start large, work your way down.
I love this Texture pack, it's awesome. Although I like KDStudios' Realism Packs slightly more (original + amazing lava), this is very nice. Two questions: What is different in RPG Photorealism from LB Photorealism besides an extra 512*512? Also, What does Photorealism mean?
Lol, I normally play using the 64*64 pack. 16*16 is hideous...
no it does not
Do you just have a problem with me? It seems every comment you've ever directed at me is some sort of unpleasant remark.
I don't think that was an unnecessary comment as I was simply pointing out the lack of artistry that person decided to post.
I think the real "unnecessary comment" was the one saying "unnecessary comment"
At any rate, @Scuttles, I hope all is getting better. I want to let you know I have a sneak-peek of the upcoming update and wanted to see if you could download it and let me know what you think! I am going to wait to release it until I have everything that was yours gone from the pack (nothing against you, of course, I just want my own recognition :tongue.gif: )
Which pack and which resolution. The RPG realism pack is not updated even for pre 1.7 properly, and is pretty much just a side project that has been put on hold.
The Photo Realism pack should be updated, at least the 256. Do not use the compressed versions. I'm not sure about resolutions lower than the 256, but that should be updated.
Also, could I get some help with this? I've put it on the GLSL thread, but have received no response all week. I know that there are people here who will help with the shaders, and Blizzard I believe checks up here often, and is very good with the shaders, so:
I'm wondering if i can use the texture of your diamond block for a custom texturepack that I'm creating for a server? The texture is just what i need and it would be great if i could use it.
thanks
Any news on the next update that I can look forward to?
For textures and items, your pack is my favorite. There's just so many small things that aren't done that drive my OCD crazy.
-Cannabin0l
:blink.gif: Where can you get the God's Ray mod? Looks amazing... is it very cpu intensive? Like... more intensive than the water shader? I wouldn't think so... but just wondering because my CPU runs kinda hot and it worries me a bit :sad.gif: I will soon try to upgrade and get better cooling :tongue.gif: Minecraft doesn't worry me much, but I really just don't want the cpu getting even a little... very hot :tongue.gif:
Are you using mcpatcher? If not, do it :dry.gif:
The GLSL shaders mod uses more of your GPU. The shaders files are in there. http://daxnitro.wikia.com/wiki/Alternative_Shaders_(Shaders2)
Also, in the next release (I'm hoping is soon) x256 Resolution EXP Orbs? I can only imagine you'd do wonders.
[[ :. Idea .: ]]
You should have a LARGE variety of different colors (bright, with shading) for the EXP orbs so that the effect of bathing in orbs is cooler. :biggrin.gif:
Anyways, thanks for the information.
I kind of feel impatient to be honest though, the pack is so great but it doesn't comply with my Obsessive Compulsive Disorder due to lack of HD Text and Food bar.
Just grab Misa's font and throw it in your texture pack then call in a day.
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Curse PremiumIt doesn't matter - you choose the one appropriate for your tastes and what your hardware can handle. The larger packs (x256 for example) need better / more capable hardware, the smaller ones (x32, x64) should be fine for most. Start large, work your way down.
Lol, I normally play using the 64*64 pack. 16*16 is hideous...
Ovo's Rustic Pack Redemption /\