1.6.4
16x
32x
64x
128x
256x
Looks pretty awesome, why would you want to do anything?
Anyway, it seems as if you are running out of memory.
Random Minecraft Seed Generator
http://sundergaming.com/3kbcraft/map/map.html
3KillaBytes Minecraft Server Map (Tectonicus)
IP: minecraft.sundergaming.com:25565
Phantom's Survival Server [3KBCraft]
Thank you. So many pixels. XD
Still not having the issue. It may be computer related to the 1.8.1 update. I'll see if I can test it on other computers. 1.9 is just around the corner so it may not be so bad.
Wow, I have to boss up this month, lol
Thank for understanding. :wink.gif:
Just realized you've been active lately. What have you been up to?
that would be nice
It's not implemented yet and chests are not the only thing unchanged.
Understandable. It's a few little pixels that weren't otherwise unnoticeable to the editor. Most likely remnants from flipping, moving, or otherwise tweaking the texture whilst in editing. I've had that problem too. So, yeah, easiest thing he can do is to highlight the texture with a non-inclusive color and then proceed to erase all areas that didn't turn into said highlight. Just takes time...
I have noticed that with ATi Cards. X128 and higher LB Photo Realism Texture Packs don't work unless you have 64 Bit Java installed.
The .bat file should be in same place as the minecraft.exe which it is likely your desktop.
love that you got back but i run the 256 flawlessly like 300 fps and i do have java 64 bit on a 64 os 1.7 for the 64 bit java and the 32 bit version so if u can help that would be great
Actually this is why I came here to post. I've been using LB RPG Realism 0.8.2 with MC 1.7.3 and OptiFine. Worked great.
Just updated to MC 1.8.1 and LB RPG Realism 0.9.0 and now I'm having this problem. Its not easy to describe so Here come the screenshots.
(works fine)
MC 1.8.1, LB RPG Realism 0.9.0, MCPatcher 2.1.1
(Note the difference between the close water and the distant water. Also the stone walls in the distance and the grass as well)
It's a lot more noticeable on the "busy" stones like cobble stone.
(works fine)
MC 1.8.1, LB RPG Realism 0.9.0, MCPatcher 2.1.1
(See how the cobblestone in the foreground is fine but that in the distance (near the crosshairs) looks awful.)
MC 1.8.1, LB Photo Realism 6.6.2, MCPatcher 2.1.1
(same thing here)
MC 1.8.1, Default MineCraft Textures, MCPatcher 2.1.1
(but, oddly, not here...)
I've tried with no mods as well (well no mods but MCPatcher). Same result.
It also doesn't seem to happen with the default textures. Any ideas what might be causing it?
EDIT: forgot to mention... in all cases I'm using the x256 textures except in the case of the default textures
oh and may be when Optifine releases it can fix that issue so it can be on lb side or mcpatcher / optifine side well have to find out it should be coming out today
I will look into this. I was very sloppy with those tools and I'm sure I can easily fix it.
The only good way to play the x512 is to use the .bat file. It automatically allocates memory for you as well.
Thanks. I really appreciate the support. =)
+Rep
Hmmm... I really should do that, lol
It's by no means a texture pack as everything looks broken in a Minecraft world, but certainly has some usable textures for mix and matching.
Actually i just finished some more testing and you are right. Its OptiFine's mipmapping feature that fixes it.
But I would argue that even the default textures badly need it... after taking a good solid look at it.
Screenshots:
MC 1.7.3, Default Textures, OptiFine 1.7.3 with max mipmapping
MC 1.8.1, Default Textures, *no mods or patches at all*
Any way... Guess for now I'll continue on with MC 1.7.1 till the new OptiFine comes out. Disregard my earlier inquiry.