awesome. I'll have a real excuse to stop workin on my new pack and play with another one for a bit.
Lol. ;D
I really like what you've been doing. It almost seems like you're making the textures with the GLSL mod in-mind so everything looks great when bumpmapped.
Edit:
Some preview of the LB Photo Realism GUI that I'm working on. I kept the "realism" aspect with a gentler visibility for the items. Hopefully you guys like these.
I hadn't even though about it until now... but I think you are right. I have had at least one texture I threw out because it looked like **** coming out of crazybump. All of my focus has been on depth, and trying to create the height and depth even without the shaders. (everything gets run through crazybump and I use the diffuse it creates after some tweaks as my final) I know it's bad to rely on a set of scripts like that for everything, but it's working well...so w/e lol
edit: nice ui...I like it
edit: contrast is a little high..would smooth it out a bit
I hadn't even though about it until now... but I think you are right. I have had at least one texture I threw out because it looked like **** coming out of crazybump. All of my focus has been on depth, and trying to create the height and depth even without the shaders. (everything gets run through crazybump and I use the diffuse it creates after some tweaks as my final) I know it's bad to rely on a set of scripts like that for everything, but it's working well...so w/e lol
edit: nice ui...I like it
edit: contrast is a little high..would smooth it out a bit
True enough, though. If it's working well, why change? The pack is coming along quite nicely and those minerals are just impressive.
yeah i wouldlike to know if ur haveing promblem with this because when i run any lp photo texture pack higher then 64xbit alot of items i have are just white block and i would like to know why this is happening plz sumone help and thank you for this amazing texture pack <3
You know whats cool? I like the look of the DEFAULT tools. I just fired up your RPG pack thats not done, and the thing looks good, I like the wood planks more in the non rpg version, but I really like how the default tools look for some reason.
What would I need to do in texture packs in order to use only the default look for tools like swords and axe, etc??
Having and issue with the texture pack! Its seeing through the world, and showing all the lava spots, and flickering.
It seems to be happening when I place and object, or open a object <doors>.
yeah i wouldlike to know if ur haveing promblem with this because when i run any lp photo texture pack higher then 64xbit alot of items i have are just white block and i would like to know why this is happening plz sumone help and thank you for this amazing texture pack <3
Google is your friend, use it. Also i'm sure that question has been answered at least 300 times in this thread alone.
The thing is that it isn't in just one place, It will go away in a bit of time, and then we you open a door, or put something down it comes back in a different place.
The thing is that it isn't in just one place, It will go away in a bit of time, and then we you open a door, or put something down it comes back in a different place.
It does seem that your game isn't rendering the chunks properly. I'd try to set it a "normal" rendering and see if that helps.
In other news, I should have the new GUI for the Photo Realism pack out today. I've made a few slight changes and tried to get a better visual appeal to the interface.
Having and issue with the texture pack! Its seeing through the world, and showing all the lava spots, and flickering.
It seems to be happening when I place and object, or open a object <doors>.
Lol. ;D
I really like what you've been doing. It almost seems like you're making the textures with the GLSL mod in-mind so everything looks great when bumpmapped.
Indeed. =)
Edit:
Some preview of the LB Photo Realism GUI that I'm working on. I kept the "realism" aspect with a gentler visibility for the items. Hopefully you guys like these.
Edit2:
Any critiques/comments?
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Curse Premiumedit: nice ui...I like it
edit: contrast is a little high..would smooth it out a bit
True enough, though. If it's working well, why change? The pack is coming along quite nicely and those minerals are just impressive.
Thanks for the help. I'll try to fix that. =)
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Curse PremiumI think it looks great like that ^^
You know whats cool? I like the look of the DEFAULT tools. I just fired up your RPG pack thats not done, and the thing looks good, I like the wood planks more in the non rpg version, but I really like how the default tools look for some reason.
What would I need to do in texture packs in order to use only the default look for tools like swords and axe, etc??
It seems to be happening when I place and object, or open a object <doors>.
Its set to far.
Google is your friend, use it. Also i'm sure that question has been answered at least 300 times in this thread alone.
It does seem that your game isn't rendering the chunks properly. I'd try to set it a "normal" rendering and see if that helps.
In other news, I should have the new GUI for the Photo Realism pack out today. I've made a few slight changes and tried to get a better visual appeal to the interface.
Try messing with OpenGL settings.
Was thinking I like the RPG pack too.
How does one omit the files used to default the tools, like pick axe, sword, etc to roll back to default look? Which files are used or omitted?
find items.png in the gui folder of the texturepack and delete it. That should cause minecraft to use the default items.png
Haha, yea... That's the default Minecraft underwater overlay. I'll work on that. XD
The RPG pack has it's own unique GUI as well so I really hadn't intended it to go to it. =)