Was wondering if anyone could help me with this...?
If not maybe this could at least provide info for developers.
I downloaded and installed the LB RPG 512x512 texture pack onto a fresh minecraft.jar (on MineCraft 1.7.3) and the patch works fine (using MCPatcher v2.1.0_02) and I click Test MineCraft and it runs great at over 100 FPS using only about 1.5GB of RAM. However once I try to launch the game in Minecraft.exe it crashes because MineCraft runs out of memory.
(IT LOOKS AWESOME BTW!)
The thing is, I have already changed my java settings to allow 3072MB of RAM to be used as well as made the .bat file in my MineCraft.exe folder to do the same thing- only when I run the game the numbers don't match up. I even changed the javaw.exe priority to Above Normal to reduce lag.
The strange thing is that when patched the texturepack seems to replace the default texture pack and it does not work- it lags at 1fps like crazy although still only uses about 1024MB of RAM. Not sure why that is happening but figured I should mention it. I encountered this problem with the 256x256 pack as well and I don't remember how I got it to work properly.
Also I noticed using the regular version of MCPatcher (v1.1.12_02) Testing MineCraft that it says "AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft" even though I have already changed both of those values to 3072M in the java Runtime Parameters and the .bat file.
I don't have this problem using the newer MCPatcher, although it does ignore my Xms setting and is still set to 512MB.
Could this be what causes the crashes?
The way I understand it is the natives is the default memory setting for MineCraft and apparently everything I'm doing isn't over-riding that...?
Or am I missing something?
I'm currently playing solo with the LB Photo Realism 256x256 texture pack installed with MCPatcher (v1.1.12_02) as well as using the Yogsbox, TooManyItems, OptiFine 1.7.3_HD_F_MTL, and SinglePlayerCommands mods well over 60fps. Memory again at about 1024MB working fine.
On multiplayer I use the LB Photo Realism 256x256 texture pack with OptiFine.
Let me know if you need my in-game graphics settings as well because OptiFine has a lot of options. It does not work if you change the Water Speed Settings, All the Sky Settings, or switch off of Fancy Overall Grahpics. Also smooth lighting must be kept on or there will be contrast issues when holding a map (only on the map) for some odd reason.
MY Graphics Settings are as follows-
Ambient Occlusion: Quality
Anisotropic filtering: 16x
Antialiasing - Gamma correction: On
Antialiasing - Mode: Override application
Antialiasing - Setting: 32x CSAA
Antialiasing - Transparency: 8x (supersample)
CUDA - GPUs: GeForce GTX 460
Maximum pre-rendered frames: 8
Multi-display/mixed-GPU acceleration: Single display performance mode
Power management mode: Prefer Maximum performance
Texture filtering - Anisotropic sample optimization: Off (disabled)
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Quality: High Quality
Texture filtering - Trilinear optimization: On (disabled)
Threaded Optimization: Auto
Triple buffering: On
Vertical sync: Force off
Note:
High-Res texture packs don't work for me on lower settings. The Anisotropic and Texture filtering and the have the biggest impact on this and must be kept on highest or the game really freaks out and you will see lines between blocks or really grainy texture at a distance and it just doesn't look good. Usually the game won't even load properly if I change these around.
Here is my rig from Xfire-
Manufacturer:
ASUSTeK Computer INC.
Processor:
AMD Phenomâ„¢ II X4 820 Processor (4 CPUs), ~2.8GHz (HT @ 2400MHz)(O.C. @ 3360MHz)(L2 @ 4 x 512KB, L3 @ 4MB) (45 nm)
Memory:
Corsair Corsair 8 GB (2x4GB) SDRAM - DDR3-1600/PC3-12800 240-pin DIMM (@ 1600MHz)
Hard Drive:
Western Digital 5400 RPM, Cache 64MB, 1 TB, SATA (3GB/s)
Video Card:
NVIDIA GeForce GTX 460 GIGABYTE (Fermi) 1GB 256-bit GDDR5 GPU 715Mhz Mem 1800Mhz Shader 1430Mhz DirectX11 OpenGL4.0 RAMDAC 400MHz Max Res 2560x1600
Monitor:
ACER 23" 5ms VGA DVI HDMI LED-Backlight LCD (1920x1080 60Hz) (1000:1)
Sound Card:
Speakers (Realtek High Definition Audio)
Speakers/Headphones:
Sony Dynamic Stereo Headphones MDR-V150
Keyboard:
Razer Arctosa 1000Hz (1ms) 10 profiles Macro capable
Mouse:
Razer Habu 1000Hz (1ms) 2000DPI 7 buttons 5 profiles Macro capable
Mouse Surface:
Mouse Pad
Operating System:
Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
Motherboard:
880G, M4A88TD-M, HT 2600MHz, 7.1 Audio, PCI 2.0x16, SATA (6GB/s), DDR3 (2000MHz O.C. Capable)
Computer Case:
Thermaltake, Micro ATX, USB 2.0 x 2, HD Audio ports (PSU 630W)
That's actually what I had planned. I wanted to add a bit of grudge to the GUI without taking away from the brightness so that people can differentiate items still. That was a major issue of the old GUI. XD
Can any one tell me how to install the 512x512 LB RPG texture pack.When i try to install it only shows the dirt background at the main menu of minecraft.I think its because the Patcher only supports up to 256x256.Any help?This texture pack would be better to me if it were a 256x256
I was having that problem for a bit, I think it is another out-of-memory related thing. Details on how you installed it?
Can any one tell me how to install the 512x512 LB RPG texture pack.When i try to install it only shows the dirt background at the main menu of minecraft.I think its because the Patcher only supports up to 256x256.Any help?This texture pack would be better to me if it were a 256x256
Patcher can support at any texture resolution. Do you use the batch file?
These are really great texture packs but, Can i ask? that you make some textures for nethercraft by scokeev as an addon? The would be flippin awesome!!!:rolleyes:
I'm having a problem running the 512x texture pack as well. I can assure you that my computer isn't the problem, and to assure anyone reading this i'll put the specs at the bottom as well. I run the HD patcher and set the java heap size to 8gb and the 512x texture pack would still not run. So i edited the java settings manually to -Xmx8192M and -Xms4096M and still no good. Every time i try to load the texture pack i get the out of memory error. I don't actually get to make it into the game unfortunately. It runs out of memory when i try to switch to it in the menu screen. Please help me out if ya can.
Cpu-Core i7 950 at 4.2Ghz steady
RAM-12gb Corsair XMS3 running at 1600Mhz
Mobo-ASRock X58 Extreme
Graphics-Two EVGA 560 Ti in SLI
Don't really know if the other specs are relevant, but if you ask for them i can give them to you if it's necessary to solve the problems i'm having.
I'm having a problem running the 512x texture pack as well. I can assure you that my computer isn't the problem, and to assure anyone reading this i'll put the specs at the bottom as well. I run the HD patcher and set the java heap size to 8gb and the 512x texture pack would still not run. So i edited the java settings manually to -Xmx8192M and -Xms4096M and still no good. Every time i try to load the texture pack i get the out of memory error. I don't actually get to make it into the game unfortunately. It runs out of memory when i try to switch to it in the menu screen. Please help me out if ya can.
Cpu-Core i7 950 at 4.2Ghz steady
RAM-12gb Corsair XMS3 running at 1600Mhz
Mobo-ASRock X58 Extreme
Graphics-Two EVGA 560 Ti in SLI
Don't really know if the other specs are relevant, but if you ask for them i can give them to you if it's necessary to solve the problems i'm having.
Setting java parameters on java control panel won't do anything. You have to use the batch file to force allocate RAM to java.
Hey scuttles, since you probably won't make your own nethercraft textures I thought, I will make them for you, using some of your original textures.
Time to start up Photoshop :iapprove:.
Hey Scuttles (and my LB thread homies) my official new pack Smooth Modern HD. Thanks for letting me use a lot of your stuff again. This time it isn't just laziness... some of it just can't be replaced :tongue.gif:
Looks great! I haven't tried it out, but it really adds a "new look and feel" to the game! I was personally just wondering if the pack works with any mods? I have commands, flan's plane mod, and mo's creatures currently installed and was wondering if I would encounter any issues? Thanks!
what are the requirements on a computer for 512x512
but sill great texture pack
Main requirement is enough memory, it works fine with me having 3GB allocated so you would need more than that to make room for other running processes and applications. Next requirement is a decent CPU as java is mainly CPU intensive by nature. I have a 6-core at 3.3Ghz, but that's definitely overqualified for the x512 XD so if you have a decent CPU, say at least 2.5Ghz? it should be fine. As for graphics card, I'm not exactly sure how much the x512 would load that, I guess try it and see.
Also, if anyone disagrees with what I said or has more detailed information feel free to correct/add to what I said :3
you need 2gb of ram free. taking into account that windows uses about 1gb and you can only have 3gb of ram in 32 bit. so it would be very tight and likely not to work. So you probably need 64 bit. but 3gb 32 bit could possibley work if your lucky.
you need 2gb of ram free. taking into account that windows uses about 1gb and you can only have 3gb of ram in 32 bit. so it would be very tight and likely not to work. So you probably need 64 bit. but 3gb 32 bit could possibley work if your lucky.
From my experience, it is simply impossible to run a texture pack of any resolution higher than x64 on 32-bit java. It doesn't seem to matter how much memory you allocate. It is almost like java can't stream the memory fast enough (for lack of a better term). This is just what I have noticed, as I have tested this on multiple machines. Once I make the jump to 64-bit java, everything magically gets so much better.
http://minecraft.forumotion.lu/t2-so-you-want-to-run-minecraft
Great minds think alike? XD
Hmm I like the effect it has on the wood and grass, though idk if I like the leaves >.>
I was having that problem for a bit, I think it is another out-of-memory related thing. Details on how you installed it?
Patcher can support at any texture resolution. Do you use the batch file?
you need optifine and go to the video settings then on the left is mipmaping and you can put it at whichever level you want.
Cpu-Core i7 950 at 4.2Ghz steady
RAM-12gb Corsair XMS3 running at 1600Mhz
Mobo-ASRock X58 Extreme
Graphics-Two EVGA 560 Ti in SLI
Don't really know if the other specs are relevant, but if you ask for them i can give them to you if it's necessary to solve the problems i'm having.
Setting java parameters on java control panel won't do anything. You have to use the batch file to force allocate RAM to java.
Time to start up Photoshop :iapprove:.
what is mipmapping anyway?
OMG 1.8 is going to be... well there are no words for it but AMAZING
-
View User Profile
-
View Posts
-
Send Message
Curse Premiumit blurs blocks further away to get rid of the grainy feel of higher resolution textures.
but sill great texture pack
Main requirement is enough memory, it works fine with me having 3GB allocated so you would need more than that to make room for other running processes and applications. Next requirement is a decent CPU as java is mainly CPU intensive by nature. I have a 6-core at 3.3Ghz, but that's definitely overqualified for the x512 XD so if you have a decent CPU, say at least 2.5Ghz? it should be fine. As for graphics card, I'm not exactly sure how much the x512 would load that, I guess try it and see.
Also, if anyone disagrees with what I said or has more detailed information feel free to correct/add to what I said :3
you need 2gb of ram free. taking into account that windows uses about 1gb and you can only have 3gb of ram in 32 bit. so it would be very tight and likely not to work. So you probably need 64 bit. but 3gb 32 bit could possibley work if your lucky.
Please read last few pages of this thread. This been posted so many times.
From my experience, it is simply impossible to run a texture pack of any resolution higher than x64 on 32-bit java. It doesn't seem to matter how much memory you allocate. It is almost like java can't stream the memory fast enough (for lack of a better term). This is just what I have noticed, as I have tested this on multiple machines. Once I make the jump to 64-bit java, everything magically gets so much better.
Epic.
This is awesome.