the zip file contained another folder wich ur textures were in, so i took the texture frfom the folder and put it outside the folder to delete the folder.
Basically, to fix this for your downloaders, instead of compressing a file to a zip file, select all of the texture files THEN compress those. If you still dotn understand ill do it for you, just give me the word.
Oh ok, thank you so much. Probably just help many people because I've never been able to answer this question before and it always seemed to come up.
Do you think its possible to change the alpha map transparency to work with mipmapping or what do you think ?
I'm not quite sure that changing the transparency would remedy your problem. Since minecraft is only programmed to handle 1 alpha at a time, finding a way to program that differently would certainly be a start.
Other than that, I really can't help you since my modding experience is very rusty.
I think what is happening with the new .zip files that when you run it directly off of the minecraft texture pack folder it won't load the glass mod with it. What you can do is open up that .zip, click and drag the .class file in there. I think it's called something like dt.class.
Hope this works and I try out the new 256x256 pack coming soon.
Yea, the high resolution images flicker at a distance because the game wasn't programed to handle such textures. There is a mod out there called field of depth which greatly improves such effects and even gives a more realistic atmosphere.
Attempting to install this killed my minecraft. I cannot launch anymore without getting a Java error. The moment it appeared as an option on the texture pack screen, MC crashed and hasn't worked since.