Yay Screenshots, one of the things 1LotS never posted enough of. Oh and it good to see your back Scuttles. One more thing will the packed ice texture you showed before you left be used?
Probably. I totally forgot I had done one before. xD
It's possible. The new layout for creating texture packs is an absolutely nightmare compared to what it used to be. I'm struggling just to get my x256 back to working order with the new textures haha.
We'll see.
I agree with you on that, after they came out with this new system I looked everywhere for a way to re-stitch all those textures somehow as to be able to easily gauge the look of a texture pack without running it in the game or more easily customize it myself.
By the way, with the way the program works with restitching, it needs a placeholder image for unused spaces in the texture sheet called "unused.png" otherwise it'll generate a never-ending dialogue forcing you to restart the program. This might not be such a big deal but could be annoying when forgetting to put one in the folder when stitching files.
Also, the text file content under the newest texture sheets on the first page has <br> tags in place of each line break, which creates problems in restitch mode, while it's correct in page 14 of the thread.
Problem is, the texture sheets are current for the last minecraft version though, they'll need updating for 1.8.x which I'm attempting to do so.
Oh wow, it looks wonderful! Mind you... Everyone's complaining that the 1.7/8 resource packs are harder to work with... I'm finding them easier. xD Especially the items... Lining up items on the items sheet was the most annoying thing ever. X.x (Not that it means I'm getting any more work done on my own texturepacks, none of which even have enough done to release a preview yet, but ah well. xD)
The Meaning of Life, the Universe, and Everything.
Join Date:
1/25/2013
Posts:
54
Member Details
I'm sure it was mentioned elsewhere,
but in 1.6.4 and 1.7.10 the Compass, and Clock items were entirely borked.
I forgot how i fixed them by altering your packs,***takes a moment to try to recall***
Ok I think i renamed your meta-data-file or whatever it was. (i did it nearly a ago).
you might have had it as clock.mcmeta
when it needed to be clock.png.mcmeta
same with compass.mcmeta
needing change to compass.png.mcmeta
both of mine presently only have the data:
{
"animation": {}
}
internally.
Then minecraft displayed-&-animated them properly instead of the generic borked transparent tile thing, which looks like this:
█▓
▓█
I also brightened the "Active redstone Lamp" image. hiking it's curve so the redish orange, became more Yellow, as they give off yellow-white light. And because they were hard to recognize in the "ON" state, due to how little they change from off. Though i only edited the 64 bit texture.
LBPR x64: kinda muddy dark for an On-lamp.
LBPR x64 edited by TBE: fiery brighter, looks appropriate at night. (just a Curves tweak, of the color saturated areas only.)
I also changed the glowstone texture to feel a bit more like natural stone,
gold block to have more of a goldleaf & chrome effect,
and Iron block to look a bit more interesting in a structure:
Honestly i got these 3 images off a google search, though i cant recall the parameters of said searches.
The images were not square, but they were >512² so i sliced them where applicable. And tint-shifted or colorized where needed.
So just some ideas for strengthening your pack.
If i can find on my Dead-HD, any of the /larger/ images i used to make these I'll offer them up.
But i need to transplant the HD controller board first. X_X;
but in 1.6.4 and 1.7.10 the Compass, and Clock items were entirely borked.
I forgot how i fixed them by altering your packs,***takes a moment to try to recall***
Ok I think i renamed your meta-data-file or whatever it was. (i did it nearly a ago).
-snip for space-
So just some ideas for strengthening your pack.
If i can find on my Dead-HD, any of the /larger/ images i used to make these I'll offer them up.
But i need to transplant the HD controller board first. X_X;
I will look into fixing those. I seem to remember the clock and compass issues. Going to be something I'll fix this weekend along with some missing textures.
Good input, though. I like the direction you're taking those textures. I'll have to see what I can do.
It would be awesome when you retain your old texture style. What I mean is, that your textures where so much more detailed than the original ones, BUT you could also look at your buildings without your texture pack (e. g. when someone joins the server with no texturepack) and you don't see a different building style. It is hard to describe what I mean... Your textures are so much better and more realistic than the original ones but they keep their colour and your buildings look still to people without this texturepack.
Oh wow, it looks wonderful! Mind you... Everyone's complaining that the 1.7/8 resource packs are harder to work with... I'm finding them easier. xD Especially the items... Lining up items on the items sheet was the most annoying thing ever. X.x (Not that it means I'm getting any more work done on my own texturepacks, none of which even have enough done to release a preview yet, but ah well. xD)
I think it's more of that I've had to convert my texture pack like 4 times through the life of Minecraft that it's becoming difficult to keep track of each of their texture pack layouts, haha.
Sorry for dipping for a few days. Got a real nasty cold and was bed-ridden for a while. Will get some more screenshots of updates hopefully soon.
Welcome back Scuttles I just found out that you started updating LB again and let me tell you it's the best news EVER!! I could hug you right now bro for real welcome back!! :-) I have only used your resource pack since you left! Never ever do I use anything else when I play Minecraft!! Anyways I can't wait to see what you have in store for us! Thank you so much for the best creation EVER on planet earth besides Minecraft itself! lol :-)
P.S. I will donate to the cause for sure now that I know you're back!!
I'm in tears reading back through this post! So glad this is happening! If only you knew man I don't know nothing about modding until I tried so many nights to update this pack to 1.8 standards! When I saw 1lots 1.8 pre-release 2 my jaw hit the floor but sadly it was super pixelated due to it only being 128 max! His furnace animations are awesome and the torches too! I cannot wait to see what you will give us Scuttles. I feel like a kid in a candy store! lol
I will look into fixing those. I seem to remember the clock and compass issues. Going to be something I'll fix this weekend along with some missing textures.
Good input, though. I like the direction you're taking those textures. I'll have to see what I can do.
Scuttles, should I interpret this to mean that you're going to release a proper 1.7.10 update, or going straight to 1.8?
I would be very glad to be able to switch to a properly updated 1.7.10 LBPR pack. I've put a lot of my own work into making my own custom textures to integrate things like ores from other mods and make them blend smoothly into LBPR, but the 1.7 LBPR I'm using is, I think, someone else's direct conversion of 1.6 that is missing several 1.7 textures. Like other posters here, I discovered 1LotS' LBPR reload, and I love what he did with torches, but his stone/dirt/ore textures — including on the furnaces themselves — seem somehow over-sharp and pixelated. (Though it works well on the cobblestone.) I'm also using Les' Misa patch pack to fill in some missing textures and provide a better set of default paintings.
I always try to have my Minecraft worlds look as realistic and rich as possible, which includes using mods like ExtraBiomesXL to add new biomes and trees, Railcraft mainly for its stone types, Mega Plant Pack to create a much greater variety of plant life and undergrowth, Mo'Creatures to add more animal life, Bibliocraft to have real furniture, etc. I've come to see all-vanilla Minecraft worlds as dreadfully impoverished, and LBPR has been a key part of fixing that.
I like ThumpieBunnyEve's rework of the redstone lamp up above. That alternate glowstone looks interesting too.If you would consider creating a Patreon account, I'd be honored to sponsor you.
I made my own 64x textures for several of the Railcraft stone types that I use. I'm also a big fan of Deltacraft mod texture packs, which tend to be more LBPR-compatible than anything else I've encountered. About the one major exception to that is Nether Ores, because Deltacraft netherrack is very different from LBPR netherrack; but my own resource pack "shim" that sits on top of everything else replaces LBPR's netherrack with Deltacraft's, so that the Deltacraft nether ores fit in. Then again, it also forces LBPR's nether brick over Deltacraft nether brick because I think LBPR's looks better. And I have a lot of handmade shim textures for ores and ingots for every mod I use, to blend the ores into LBPR stone and have all the different ingots and nuggets look consistent.
Until Deltacraft came along I was using a lot of Soartex 64x textures for mod items, but I've been eliminating those and moving over to Deltacraft as they become available. Being able to load multiple resource packs in 1.7 has been a huge help here. I've been gradually stripping out duplicate textures mod by mod, and hope to eventually have my own pack down to nothing but "glue textures" and my own original textures for certain items, and be able to actually release and distribute it as a bridge pack between Deltacraft and LBPR.
Had a few deadlines that I really wanted to make so I put this on the back burner for a while. Going to give it more time this week. Can't be too much longer (I hope)
The Meaning of Life, the Universe, and Everything.
Join Date:
3/3/2013
Posts:
44
Member Details
Hello! just wanted to say thanks for the great pack. I have been using your pack since 1.5, but, recently I wanted to update to 1.8 and was saddened to see that this pack wasn't quite ready yet. so, I am just throwing my 2 cents in the ring and hoping you can get a 1.8 version ready.
Had a few deadlines that I really wanted to make so I put this on the back burner for a while. Going to give it more time this week. Can't be too much longer (I hope)
Still waiting. We hope too that it will happen soon
Where can I download the latest version of this texture pack? The first post in this thread is a complete mess, I just want a download link to the texture pack, can someone please provide this? I prefer 128x128 resolution.
Honestly I can't believe OP put all this effort into the texture pack but then no effort whatsoever for releasing it properly. If I google the texture pack I get a dozen links. But most of the links are outdated versions of the texture pack labeled as "For Minecraft 1.8", its kinda pissing me off :((
OP get a website ffs, or at least clean up the original post
I use the direct-conversion-to-1.7 LB Photorealism 10.0 that is floating around out there. (In addition to a number of other mod-specific 64x packs and a bunch of my own integration textures to make the other mods I use fit as smoothly as possible with LB Photorealism.) I'm not sure who actually did the conversion, and I plan to switch to "official" LB Photorealism 1.7 pretty much the moment it appears, assuming you do release an official 1.7 pack.
Anyway, there is an odd conflict between the converted-for-1.7 pack and Better Foliage 1.0.12 which causes 'extra grass' extensions to be incorrectly colored if LB Photorealism is in use. (I'm using the 64x version.) Just wondered whether you might have any insights into the problem. See the github issue ticket for details and screenshots.
Probably. I totally forgot I had done one before. xD
Might tweak it a touch.
it´s done, when it´s done... but what do you think, when we can have a version for 1.8 ? Can i use a version for 1.8.x to use with mc 1.8?
I agree with you on that, after they came out with this new system I looked everywhere for a way to re-stitch all those textures somehow as to be able to easily gauge the look of a texture pack without running it in the game or more easily customize it myself.
I did happen to come across a tool that does just that, called Texture Unstitcher. Although at some point the code for that program was lost and it won't be getting any updates, it still gets the job done though with the updated texture sheets.
Here it is in case you want to take a look at it: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1264765-2-2-texture-unstitcher-its-just-like-working-on#entry21078536
By the way, with the way the program works with restitching, it needs a placeholder image for unused spaces in the texture sheet called "unused.png" otherwise it'll generate a never-ending dialogue forcing you to restart the program. This might not be such a big deal but could be annoying when forgetting to put one in the folder when stitching files.
Also, the text file content under the newest texture sheets on the first page has <br> tags in place of each line break, which creates problems in restitch mode, while it's correct in page 14 of the thread.
Problem is, the texture sheets are current for the last minecraft version though, they'll need updating for 1.8.x which I'm attempting to do so.
Some old and new pics. Things that never made it to an offical release yet.
Oh wow, it looks wonderful! Mind you... Everyone's complaining that the 1.7/8 resource packs are harder to work with... I'm finding them easier. xD Especially the items... Lining up items on the items sheet was the most annoying thing ever. X.x (Not that it means I'm getting any more work done on my own texturepacks, none of which even have enough done to release a preview yet, but ah well. xD)
I'm sure it was mentioned elsewhere,
but in 1.6.4 and 1.7.10 the Compass, and Clock items were entirely borked.
I forgot how i fixed them by altering your packs,***takes a moment to try to recall***
Ok I think i renamed your meta-data-file or whatever it was. (i did it nearly a ago).
you might have had it as
clock.mcmetawhen it needed to be clock.png.mcmeta
same with
compass.mcmetaneeding change to compass.png.mcmeta
both of mine presently only have the data:
internally.
Then minecraft displayed-&-animated them properly instead of the generic borked transparent tile thing, which looks like this:
█▓
▓█
I also brightened the "Active redstone Lamp" image. hiking it's curve so the redish orange, became more Yellow, as they give off yellow-white light. And because they were hard to recognize in the "ON" state, due to how little they change from off. Though i only edited the 64 bit texture.
LBPR x64: kinda muddy dark for an On-lamp.
LBPR x64 edited by TBE: fiery brighter, looks appropriate at night. (just a Curves tweak, of the color saturated areas only.)
I also changed the glowstone texture to feel a bit more like natural stone,
gold block to have more of a goldleaf & chrome effect,
and Iron block to look a bit more interesting in a structure:
Honestly i got these 3 images off a google search, though i cant recall the parameters of said searches.
The images were not square, but they were >512² so i sliced them where applicable. And tint-shifted or colorized where needed.
So just some ideas for strengthening your pack.
If i can find on my Dead-HD, any of the /larger/ images i used to make these I'll offer them up.
But i need to transplant the HD controller board first. X_X;
I will look into fixing those. I seem to remember the clock and compass issues. Going to be something I'll fix this weekend along with some missing textures.
Good input, though. I like the direction you're taking those textures. I'll have to see what I can do.
I'm not sure it's compatible with any shaders anymore. It's been so long I'm sure they're outdated.
That's my plan. =)
It's good to be back.
I think it's more of that I've had to convert my texture pack like 4 times through the life of Minecraft that it's becoming difficult to keep track of each of their texture pack layouts, haha.
Sorry for dipping for a few days. Got a real nasty cold and was bed-ridden for a while. Will get some more screenshots of updates hopefully soon.
Welcome back Scuttles I just found out that you started updating LB again and let me tell you it's the best news EVER!! I could hug you right now bro for real welcome back!! :-) I have only used your resource pack since you left! Never ever do I use anything else when I play Minecraft!! Anyways I can't wait to see what you have in store for us! Thank you so much for the best creation EVER on planet earth besides Minecraft itself! lol :-)
P.S. I will donate to the cause for sure now that I know you're back!!
I'm in tears reading back through this post! So glad this is happening! If only you knew man I don't know nothing about modding until I tried so many nights to update this pack to 1.8 standards! When I saw 1lots 1.8 pre-release 2 my jaw hit the floor but sadly it was super pixelated due to it only being 128 max! His furnace animations are awesome and the torches too! I cannot wait to see what you will give us Scuttles. I feel like a kid in a candy store! lol
Scuttles, should I interpret this to mean that you're going to release a proper 1.7.10 update, or going straight to 1.8?
I would be very glad to be able to switch to a properly updated 1.7.10 LBPR pack. I've put a lot of my own work into making my own custom textures to integrate things like ores from other mods and make them blend smoothly into LBPR, but the 1.7 LBPR I'm using is, I think, someone else's direct conversion of 1.6 that is missing several 1.7 textures. Like other posters here, I discovered 1LotS' LBPR reload, and I love what he did with torches, but his stone/dirt/ore textures — including on the furnaces themselves — seem somehow over-sharp and pixelated. (Though it works well on the cobblestone.) I'm also using Les' Misa patch pack to fill in some missing textures and provide a better set of default paintings.
I always try to have my Minecraft worlds look as realistic and rich as possible, which includes using mods like ExtraBiomesXL to add new biomes and trees, Railcraft mainly for its stone types, Mega Plant Pack to create a much greater variety of plant life and undergrowth, Mo'Creatures to add more animal life, Bibliocraft to have real furniture, etc. I've come to see all-vanilla Minecraft worlds as dreadfully impoverished, and LBPR has been a key part of fixing that.
I like ThumpieBunnyEve's rework of the redstone lamp up above. That alternate glowstone looks interesting too.If you would consider creating a Patreon account, I'd be honored to sponsor you.
I made my own 64x textures for several of the Railcraft stone types that I use. I'm also a big fan of Deltacraft mod texture packs, which tend to be more LBPR-compatible than anything else I've encountered. About the one major exception to that is Nether Ores, because Deltacraft netherrack is very different from LBPR netherrack; but my own resource pack "shim" that sits on top of everything else replaces LBPR's netherrack with Deltacraft's, so that the Deltacraft nether ores fit in. Then again, it also forces LBPR's nether brick over Deltacraft nether brick because I think LBPR's looks better. And I have a lot of handmade shim textures for ores and ingots for every mod I use, to blend the ores into LBPR stone and have all the different ingots and nuggets look consistent.
Until Deltacraft came along I was using a lot of Soartex 64x textures for mod items, but I've been eliminating those and moving over to Deltacraft as they become available. Being able to load multiple resource packs in 1.7 has been a huge help here. I've been gradually stripping out duplicate textures mod by mod, and hope to eventually have my own pack down to nothing but "glue textures" and my own original textures for certain items, and be able to actually release and distribute it as a bridge pack between Deltacraft and LBPR.
So how's everybody doing? Been browsing the forums for a bit and it seems like things have slowed down here quite significantly.
We've even lost a few of my favorite packs and artists behind them.
I'm still around. Life gets busy sometimes so I don't have as much time to contribute to this page as I'd like. How's the 1.8 update going?
Follow me on twitter @TRod_Planet for more updates on my texture.
Had a few deadlines that I really wanted to make so I put this on the back burner for a while. Going to give it more time this week. Can't be too much longer (I hope)
Hello! just wanted to say thanks for the great pack. I have been using your pack since 1.5, but, recently I wanted to update to 1.8 and was saddened to see that this pack wasn't quite ready yet. so, I am just throwing my 2 cents in the ring and hoping you can get a 1.8 version ready.
Thanks for all the great work!
Still waiting. We hope too that it will happen soon
Check the Triton with Ferns Texture Pack (1.20 finished!)
More art at: https://www.instagram.com/KekPafrany/
Where can I download the latest version of this texture pack? The first post in this thread is a complete mess, I just want a download link to the texture pack, can someone please provide this? I prefer 128x128 resolution.
Honestly I can't believe OP put all this effort into the texture pack but then no effort whatsoever for releasing it properly. If I google the texture pack I get a dozen links. But most of the links are outdated versions of the texture pack labeled as "For Minecraft 1.8", its kinda pissing me off :((
OP get a website ffs, or at least clean up the original post
cheers
I'll be checking this out, thanks
Maestro Scuttles,
I use the direct-conversion-to-1.7 LB Photorealism 10.0 that is floating around out there. (In addition to a number of other mod-specific 64x packs and a bunch of my own integration textures to make the other mods I use fit as smoothly as possible with LB Photorealism.) I'm not sure who actually did the conversion, and I plan to switch to "official" LB Photorealism 1.7 pretty much the moment it appears, assuming you do release an official 1.7 pack.
Anyway, there is an odd conflict between the converted-for-1.7 pack and Better Foliage 1.0.12 which causes 'extra grass' extensions to be incorrectly colored if LB Photorealism is in use. (I'm using the 64x version.) Just wondered whether you might have any insights into the problem. See the github issue ticket for details and screenshots.