Scuttles, minecraft 1.7 is just around the corner
if you can, try to prepair for that so when it comes out, you can have you're "resource pack" ready!
=)
He is busy making textures for Seed of Andromeda, but I dont think it would take long to add a few textures...
if you have floating blocks, infinite water, lava that burns forever,...how can you expect the physics behind snowflakes to be correct? but it would be fixed under a minute...if scuttles has time for it
For those of you interested. I'm currently working on 1.6 and 1.7 versions so that the pack will be fully ready as we get closer to a newer version of MC. I'll keep you all posted
Strangely, a previous version of this used to give me a 5fps decrease with 128x and 10fps decrease with 256x, however, 1.7 seems to be giving me a 20fps decrease, has the textures changed? I am using a GTX 670 DirectCU II TOP.
1.7? thats the next version this .... can you loook in the future or have you wrote a mistake
anyway the only texture change was resource packs so perhaps its that.
Sorry, that was a mistake. I meant 1.6 I hope my question can still be answered.
first off all we got resource packs instead of texture packs and with that you can replace the sound files so the game will look for those files and perhaps thats taking more time and could decrease fps.
second all texture based mods like optifine must adapt on those changes so they are not increasing the fps like in 1.5
third you could have installed a new mod or some of the other mods you allready have got new content who is asking much of the game so the result is also a fps decrease.
this is everything i can come up with what could cause this perhaps your answer is in there?
From your response I was reminded that I don't have Optifine installed due to Sonic Ether's newest shaders using only Forge (which probably is the issue). Thanks for the response.
So how is your new project coming along that biome and terrain generation not to mention the view distance is amazing, cant wait till that is up and running or at least to a beta phase we can download. Love your work
Hey guys I have a question how do i get the 512x512 rpg mod working cause ive spent alot of time looking up tuts and i could'nt find any. I installed the 256x256 no problem but I don't know how to get this one working. Someone please help, I am on windows 7 btw thanks
Hey guys I have a question how do i get the 512x512 rpg mod working cause ive spent alot of time looking up tuts and i could'nt find any. I installed the 256x256 no problem but I don't know how to get this one working. Someone please help, I am on windows 7 btw thanks
If you got the 256x textures for the rpg mod working, but not the 512x, that may be because you don't have optifine/mcpatcher or that your pc doesn't handle it. Windows 7 isn't good enough of a description of a system. I have a windows 7, one will be a gaming computer with a strong processor and gpu(not assembled), while the other one has trouble playng MC at normal render distance. It would be helpful if you post your specs for things like this.
If you got the 256x textures for the rpg mod working, but not the 512x, that may be because you don't have optifine/mcpatcher or that your pc doesn't handle it. Windows 7 isn't good enough of a description of a system. I have a windows 7, one will be a gaming computer with a strong processor and gpu(not assembled), while the other one has trouble playng MC at normal render distance. It would be helpful if you post your specs for things like this.
Sorry for not making it clear but I got the 256x reg working not rpg and i have a i7 3770k @ 4.5 ghz with gtx 770 sli and i do have both I just don't know where to put the files
Sorry for not making it clear but I got the 256x reg working not rpg and i have a i7 3770k @ 4.5 ghz with gtx 770 sli and i do have both I just don't know where to put the files
Oh wow, the specs could've helped. That's an awesome build there(the specs change everything, :P). So yeah, follow what Sedawan said and either 1. install Optifine or 2. patch it with McPatcher before. Also with that build, you could be running GLSL shaders, and look for shaderpacks on that thread(for GLSL, it's recommended without Optifine and MCPatcher as optifine seems to be buggy and not helpful, but you still can use it for HD features(CTM and better skies).
He is busy making textures for Seed of Andromeda, but I dont think it would take long to add a few textures...
Real snowflakes are 6-armed.
fix pls
trolololol
if you have floating blocks, infinite water, lava that burns forever,...how can you expect the physics behind snowflakes to be correct? but it would be fixed under a minute...if scuttles has time for it
Here's what you do: Read the OP. It's there.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
I figure if I start working on it now slowly I'll have it ready before release.
Link terrain_s128 version and terrain_nh128 version of GLSL Height / Specular Maps by Engehenk are missing
Sorry, that was a mistake. I meant 1.6 I hope my question can still be answered.
From your response I was reminded that I don't have Optifine installed due to Sonic Ether's newest shaders using only Forge (which probably is the issue). Thanks for the response.
I'd like to download the 128vertion is terrain_s and terrain_nh, but it's not working.
What can I do?
If you got the 256x textures for the rpg mod working, but not the 512x, that may be because you don't have optifine/mcpatcher or that your pc doesn't handle it. Windows 7 isn't good enough of a description of a system. I have a windows 7, one will be a gaming computer with a strong processor and gpu(not assembled), while the other one has trouble playng MC at normal render distance. It would be helpful if you post your specs for things like this.
Sorry for not making it clear but I got the 256x reg working not rpg and i have a i7 3770k @ 4.5 ghz with gtx 770 sli and i do have both I just don't know where to put the files
Oh wow, the specs could've helped. That's an awesome build there(the specs change everything, :P). So yeah, follow what Sedawan said and either 1. install Optifine or 2. patch it with McPatcher before. Also with that build, you could be running GLSL shaders, and look for shaderpacks on that thread(for GLSL, it's recommended without Optifine and MCPatcher as optifine seems to be buggy and not helpful, but you still can use it for HD features(CTM and better skies).