What's your current mix of mods? mine are industrial, sdk guns, and humans+. im waiting for mo' creature support bc i thought it was supposed to be coming out soon. Is it?
Mo'creatures works fine as far as I can tell. I'm using it and Humans+, minegunner, ruins, airship, handheld lights, more creeps and weirdos, and throwing spears.
I think the problem is minegunner or ruins... leaning towards ruins because it alters the map generation a bit I think. It's old, but I love it so much.
Current Last Days mod pack features:
-Instead of trees, shacks spawn throughout the landscape.
-While in the Nether, if not wearing gold armor, you will take damage comparable to drowning. (History's request)
-Bandits and "The Lost" no longer burn in the sun.
-Dungeons spawn fully-tiled, rather than with a mix of tiles and folded metal.
-Shacks that spawn have a chance of either having a workbench, furnace, TV, or chest.
-Chests that spawn in shacks have a different drop table than those in dungeons. These drop mostly food, along with wires, batteries, and gunpowder (making it much easier to obtain).
Upcoming changes:
-In taiga or tundra, factories with gears and wires will spawn, with a chance of a diamond core (and fans, pipes, monitors).
-In deserts, scavenge-able buildings made of sandstone and glass will spawn filled with junk to pilfer (TVs, chests, radios, safes, and recorders).
-In oceans, ruined ships will be run-ashore or sunk in coves, filled with safes, gears, pipes, and radars.
Current Last Days mod pack features:
-Instead of trees, shacks spawn throughout the landscape.
-While in the Nether, if not wearing gold armor, you will take damage comparable to drowning. (History's request)
-Bandits and "The Lost" no longer burn in the sun.
-Dungeons spawn fully-tiled, rather than with a mix of tiles and folded metal.
-Shacks that spawn have a chance of either having a workbench, furnace, TV, or chest.
-Chests that spawn in shacks have a different drop table than those in dungeons. These drop mostly food, along with wires, batteries, and gunpowder (making it much easier to obtain).
Upcoming changes:
-In taiga or tundra, factories with gears and wires will spawn, with a chance of a diamond core (and fans, pipes, monitors).
-In deserts, scavenge-able buildings made of sandstone and glass will spawn filled with junk to pilfer (TVs, chests, radios, safes, and recorders).
-In oceans, ruined ships will be run-ashore or sunk in coves, filled with safes, gears, pipes, and radars.
This mod sounds AWESOME! i wantz it now! and i think i know where history is going with the gold armor. i think it will be released as a spacesuit.
This mod sounds AWESOME! i wantz it now! and i think i know where history is going with the gold armor. i think it will be released as a spacesuit.
That is close. History said he was making the texture similar to a hazard suit.
I will probably add some incentive to use the mod for the Nether (since otherwise it would be silly to just take a penalty with no reward). Maybe I'll add structures that spawn in the Nether, and make ghasts neutral like pigmen? That might make it more interesting to explore.
Of course, I'd have to think of some buildings that would fit the Nether. Perhaps research buildings that are filled with tiles (mossy cobble), wires, and maybe a creep spawner. Lightstone too, of course.
Naturally, all of this will come with a mod option to enable/disable whatever you want from the mod, much like other terrain generation mods (like coral reef or more trees).
Personaly, I think hte whole scrap shack mod is a bad idea. I like the one with golden armour in the Nether. But, that is a little taking it to far with me. I think all the these should be diffrent mods instead of a giant blob of them. Well, keep up the good work Scout!
So anyone know when the new sounds will come out?
Because i'm really tired of robot spiders making spider sounds and when will the armor be done?
I think your item top priority should be the armor because i can't stand the original armor.
Awesome... I have been very busy but I will be around tonight and I will catch up on comments. I am glad this mod exists... Granted it won't be neccisary for folks using scouts mod but it is good for people who are playing... vanilla-ish.
Awesome... I have been very busy but I will be around tonight and I will catch up on comments. I am glad this mod exists... Granted it won't be neccisary for folks using scouts mod but it is good for people who are playing... vanilla-ish.
I really think changing Scrap-Shacks is a bad idea. The Nether one in a good idea though. Sorry I'm not a modder but can't you just change the color of birch trees?
Awesome... I have been very busy but I will be around tonight and I will catch up on comments. I am glad this mod exists... Granted it won't be neccisary for folks using scouts mod but it is good for people who are playing... vanilla-ish.
This may be because i have a mac, but the audio folder looks nothing like it does in the instructions, i cant find a bw.class anywhere... maybe i'm stupid but i need someone to help me cause this is amazing
This may be because i have a mac, but the audio folder looks nothing like it does in the instructions, i cant find a bw.class anywhere... maybe i'm stupid but i need someone to help me cause this is amazing
A couple logos I did, in dark humor. Others have different textures, and I'm making 1 animated one.
Not sure if they are the right size to be used... Could somebody check, and tell me the max size for these,In pixels?
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Mo'creatures works fine as far as I can tell. I'm using it and Humans+, minegunner, ruins, airship, handheld lights, more creeps and weirdos, and throwing spears.
I think the problem is minegunner or ruins... leaning towards ruins because it alters the map generation a bit I think. It's old, but I love it so much.
-Instead of trees, shacks spawn throughout the landscape.
-While in the Nether, if not wearing gold armor, you will take damage comparable to drowning. (History's request)
-Bandits and "The Lost" no longer burn in the sun.
-Dungeons spawn fully-tiled, rather than with a mix of tiles and folded metal.
-Shacks that spawn have a chance of either having a workbench, furnace, TV, or chest.
-Chests that spawn in shacks have a different drop table than those in dungeons. These drop mostly food, along with wires, batteries, and gunpowder (making it much easier to obtain).
Upcoming changes:
-In taiga or tundra, factories with gears and wires will spawn, with a chance of a diamond core (and fans, pipes, monitors).
-In deserts, scavenge-able buildings made of sandstone and glass will spawn filled with junk to pilfer (TVs, chests, radios, safes, and recorders).
-In oceans, ruined ships will be run-ashore or sunk in coves, filled with safes, gears, pipes, and radars.
Loyal, stubborn and straightforward, He'd follow a friend straight to Hell.
This mod sounds AWESOME! i wantz it now! and i think i know where history is going with the gold armor. i think it will be released as a spacesuit.
That is close. History said he was making the texture similar to a hazard suit.
I will probably add some incentive to use the mod for the Nether (since otherwise it would be silly to just take a penalty with no reward). Maybe I'll add structures that spawn in the Nether, and make ghasts neutral like pigmen? That might make it more interesting to explore.
Of course, I'd have to think of some buildings that would fit the Nether. Perhaps research buildings that are filled with tiles (mossy cobble), wires, and maybe a creep spawner. Lightstone too, of course.
Naturally, all of this will come with a mod option to enable/disable whatever you want from the mod, much like other terrain generation mods (like coral reef or more trees).
Because i'm really tired of robot spiders making spider sounds and when will the armor be done?
I think your item top priority should be the armor because i can't stand the original armor.
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Curse Premiumhttp://www.minecraftforum.net/viewtopic.php?f=1032&t=243044
Awesome... I have been very busy but I will be around tonight and I will catch up on comments. I am glad this mod exists... Granted it won't be neccisary for folks using scouts mod but it is good for people who are playing... vanilla-ish.
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Curse PremiumGlad I could help! :smile.gif:
if history lets me i'll give it to you.
EDIT: alt moon
VVV
Somebody really should make a couple of last days banners for the public to use...
That alternate moon is in 16x...
`Yes! I can't wait for this one!
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Curse Premiumheheh, It requires AUDIOMOD, from Risugami's mods http://www.minecraftforum.net/viewtopic.php?f=25&t=80246 it requires his mod loader too.
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Curse PremiumA couple logos I did, in dark humor. Others have different textures, and I'm making 1 animated one.
Not sure if they are the right size to be used... Could somebody check, and tell me the max size for these,In pixels?