Hey, Sine. It's me again. Just wanted to explain my current thoughts on the pack and bump this thread some more. :tongue.gif:
A few textures I believe need to be redone, but I'm fine with the way they are now. I would just rather have them look slightly better. The first being the axe texture. It looks a bit too, how do I say this... Fisher-Price for me. The next is the diamond. It looks fine, but I think a better, more cut, looking diamond would fit nicer with this texture pack. Then there are the water and lava textures. It might just be me, but I don't think they have animations and they need one. If you can't do an animation, then at least normalize the colors a bit on the water to make the lines less drastic. This next one is just a little personal thing of mine. I really wish the cookies and beef's corners were rounded a bit. :tongue.gif: Fifthly, the snow on the side of the grass block needs to cover all the grass. The grass that you see underneath isn't always the same tint as the biome specific grass around it. Lastly, the wool textures should have the same pattern as the grass and stone.
Two other things that I thought I should ask. I'm curious, what are you going to do with the redstone lamps? Also, are you going to make this pack compatible with the seamless glass feature?
As always, thanks for the amazing texture pack and good day, sir. :smile.gif:
Hey, Sine. It's me again. Just wanted to explain my current thoughts on the pack and bump this thread some more. :tongue.gif:
As SineCraft has reached v1.0.0, I have already decided that all existing textures will be 'frozen,' i.e. they will no longer be changed. In my opinion the pack is mostly complete, and my current focus is keeping it consistent in new releases. This means that I do not plan to change any of the current textures, with some of the items being exceptions; notably the items that are still Minecraft default.
A few textures I believe need to be redone, but I'm fine with the way they are now. I would just rather have them look slightly better. The first being the axe texture. It looks a bit too, how do I say this... Fisher-Price for me. The next is the diamond. It looks fine, but I think a better, more cut, looking diamond would fit nicer with this texture pack.
A problem is that tools are difficult to work with. The texture for them has to be slanted at an angle or it doesn't look correct in-game. The axes and diamond tools match the rest of the tool designs, which is why they are the way they are. I have no plans to change this.
Then there are the water and lava textures. It might just be me, but I don't think they have animations and they need one. If you can't do an animation, then at least normalize the colors a bit on the water to make the lines less drastic.
The liquid textures are not animated, although I would like them to be; I just can't make it work well. The water texture doesn't bother me in-game, in fact I think it matches the rest of the pack quite well. As such, these textures will not be changed.
This next one is just a little personal thing of mine. I really wish the cookies and beef's corners were rounded a bit. :tongue.gif:
The food items in the game are square because they match the overall theme of the pack, which is square and rectangular mosaics. These items look fine to me, and as such, will not be changed.
Fifthly, the snow on the side of the grass block needs to cover all the grass. The grass that you see underneath isn't always the same tint as the biome specific grass around it.
I can understand your point here, I am also not very happy with the way non-biome terrain looks next to biome terrain. However, this is a Mojang code issue, not a texture pack issue. I COULD modify the snow/dirt texture so that it covers up all the grass, but I wanted to show that there's grass under there.
You should be using a Better Grass mod anyways, it kinda takes care of this issue.
Lastly, the wool textures should have the same pattern as the grass and stone.
I kept the square border around the wool because, in my opinion, wool is a 'manufactured' item, whereas sand and stone are 'natural' items. I've tried to make 'manufactured' and 'natural' items discernible in the more recent SineCraft releases.
I'm curious, what are you going to do with the redstone lamps?
I'm confused. Redstone lamps (I assume you mean redstone torches) already work fine, and do not need to be changed any further. If you are referring to an upcoming Minecraft feature, then I have no plan for it at this time; I'll take care of it once it comes out. I like to wait until the patch drops so I don't waste time working on items that may not make the final cut.
Also, are you going to make this pack compatible with the seamless glass feature?
I always found the default glass style to be very ugly. I prefer glass that looks more like window panes, with borders to match. As such, glass will stay as it currently is.
As always, thanks for the amazing texture pack and good day, sir. :smile.gif:
-xiondisc
Thanks for your input! Although I am not planning to change anything right now, I will take them under consideration for future updates. I'm glad you're enjoying SineCraft :biggrin.gif:
SineCraft is now compatible with the Minecraft 1.2.x update, including 1.2.3. All of the new blocks and items have been added. I have also changed the signature code, so please update your SineCraft sigs!
NOTE: AdFly is having issues with MediaFire right now, so I have switched to File Dropper in the meantime.
[url="http://www.minecraftforum.net/viewtopic.php?f=1021&t=131223"][size=x-small]SineCraft Texture Pack -- For a smoother, cleaner Minecraft[/size]
[img]http://sadpanda.us/images/786242-OHOI8A4.png[/img][/url]
I've a request.
Can you make a character skin with that unique Sinecraft style please ? That would be awesome. The original character look very out of the place.
I've a request.
Can you make a character skin with that unique Sinecraft style please ? That would be awesome. The original character look very out of the place.
I'm glad you love the SineCraft style, but unfortunately I have no plans to make any character skins at this time. I actually use an Isaac Clarke (the protagonist in Dead Space) skin while playing Minecraft
Please note that "No plans at this time" does not mean "It'll never happen." It simply means it's not on the agenda right now. Same goes for mobs and artwork (in-game paintings.) I would love to incorporate those into SineCraft, but I lack either the skill or the time (or both) to do so.
I'd just like to add a shout out for how awesome you are as a texture artist. It's really too bad your pack isn't more popular. But keep up the great work, you're sure to get noticed more. After all, this pack is pure geometrical awesomeness!
I've only updated blocks that were missing, so all wooden plank varients have been updated. I haven't changed the existing sandstone styles, which seem to be unaltered anyway.
I've tried to stay true to his original design. A simple saturation and coloration edit was all that happened. He may have something more fun planned for the planks later.
I'd just like to add a shout out for how awesome you are as a texture artist. It's really too bad your pack isn't more popular. But keep up the great work, you're sure to get noticed more. After all, this pack is pure geometrical awesomeness!
Thanks! It does seem like SineCraft used to be more popular than it currently is, but that's okay. I'm confident It'll get there eventually.
I've only updated blocks that were missing, so all wooden plank varients have been updated. I haven't changed the existing sandstone styles, which seem to be unaltered anyway.
I've tried to stay true to his original design. A simple saturation and coloration edit was all that happened. He may have something more fun planned for the planks later.
Again, unofficial, but to me, pleasing. Enjoy.
Thanks for doing that, I've been so busy running my company that I didn't realize Minecraft had been updated. I'm moving into a new house this coming week so I will definitely not have time to update SineCraft, but look for something the week after.
A few textures I believe need to be redone, but I'm fine with the way they are now. I would just rather have them look slightly better. The first being the axe texture. It looks a bit too, how do I say this... Fisher-Price for me. The next is the diamond. It looks fine, but I think a better, more cut, looking diamond would fit nicer with this texture pack. Then there are the water and lava textures. It might just be me, but I don't think they have animations and they need one. If you can't do an animation, then at least normalize the colors a bit on the water to make the lines less drastic. This next one is just a little personal thing of mine. I really wish the cookies and beef's corners were rounded a bit. :tongue.gif: Fifthly, the snow on the side of the grass block needs to cover all the grass. The grass that you see underneath isn't always the same tint as the biome specific grass around it. Lastly, the wool textures should have the same pattern as the grass and stone.
Two other things that I thought I should ask. I'm curious, what are you going to do with the redstone lamps? Also, are you going to make this pack compatible with the seamless glass feature?
As always, thanks for the amazing texture pack and good day, sir. :smile.gif:
-xiondisc
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Curse PremiumAs SineCraft has reached v1.0.0, I have already decided that all existing textures will be 'frozen,' i.e. they will no longer be changed. In my opinion the pack is mostly complete, and my current focus is keeping it consistent in new releases. This means that I do not plan to change any of the current textures, with some of the items being exceptions; notably the items that are still Minecraft default.
A problem is that tools are difficult to work with. The texture for them has to be slanted at an angle or it doesn't look correct in-game. The axes and diamond tools match the rest of the tool designs, which is why they are the way they are. I have no plans to change this.
The liquid textures are not animated, although I would like them to be; I just can't make it work well. The water texture doesn't bother me in-game, in fact I think it matches the rest of the pack quite well. As such, these textures will not be changed.
The food items in the game are square because they match the overall theme of the pack, which is square and rectangular mosaics. These items look fine to me, and as such, will not be changed.
I can understand your point here, I am also not very happy with the way non-biome terrain looks next to biome terrain. However, this is a Mojang code issue, not a texture pack issue. I COULD modify the snow/dirt texture so that it covers up all the grass, but I wanted to show that there's grass under there.
You should be using a Better Grass mod anyways, it kinda takes care of this issue.
I kept the square border around the wool because, in my opinion, wool is a 'manufactured' item, whereas sand and stone are 'natural' items. I've tried to make 'manufactured' and 'natural' items discernible in the more recent SineCraft releases.
I'm confused. Redstone lamps (I assume you mean redstone torches) already work fine, and do not need to be changed any further. If you are referring to an upcoming Minecraft feature, then I have no plan for it at this time; I'll take care of it once it comes out. I like to wait until the patch drops so I don't waste time working on items that may not make the final cut.
I always found the default glass style to be very ugly. I prefer glass that looks more like window panes, with borders to match. As such, glass will stay as it currently is.
Thanks for your input! Although I am not planning to change anything right now, I will take them under consideration for future updates. I'm glad you're enjoying SineCraft :biggrin.gif:
SineCraft Texture Pack -- For a smoother, cleaner Minecraft

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Curse PremiumNON-ADFLY DOWNLOAD: http://www.mediafire.com/file/1bnv5nfyhuu7ds7/SineCraft_v1.0.1.zip
SineCraft Texture Pack -- For a smoother, cleaner Minecraft

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Curse Premiumv1.1.0 - 3.3.2012
SineCraft is now compatible with the Minecraft 1.2.x update, including 1.2.3. All of the new blocks and items have been added. I have also changed the signature code, so please update your SineCraft sigs!
NOTE: AdFly is having issues with MediaFire right now, so I have switched to File Dropper in the meantime.
DOWNLOAD: http://adf.ly/5x9uX
New sig code:
SineCraft Texture Pack -- For a smoother, cleaner Minecraft
Sorry it took me a couple days!
SineCraft Texture Pack -- For a smoother, cleaner Minecraft

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Curse Premiumv1.1.1 - 3.4.2012
I've fixed jungle saplings, which were incorrect in v1.1.0 due to an oversight on my part. Thanks to xiondiscthree for pointing this out!
DOWNLOAD: http://adf.ly/60C3B
Thank you!
Yeah, that was another oversight on my part. I always miss the small changes
Thanks for pointing that out, it's fixed in v1.1.1 (grab it above!)
SineCraft Texture Pack -- For a smoother, cleaner Minecraft

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Curse PremiumAll you have to do is click the download URL I listed in the post above yours, then click 'Skip Ad' in the top-right corner.
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Curse PremiumThank you! I hope it does become more popular as time goes on, I'd like as many people as possible to enjoy it
SineCraft Texture Pack -- For a smoother, cleaner Minecraft

Can you make a character skin with that unique Sinecraft style please ?
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Curse PremiumThank you! I'm trying hard not to let SineCraft fade away.
I'm glad you love the SineCraft style, but unfortunately I have no plans to make any character skins at this time. I actually use an Isaac Clarke (the protagonist in Dead Space) skin while playing Minecraft
Please note that "No plans at this time" does not mean "It'll never happen." It simply means it's not on the agenda right now. Same goes for mobs and artwork (in-game paintings.) I would love to incorporate those into SineCraft, but I lack either the skill or the time (or both) to do so.
SineCraft Texture Pack -- For a smoother, cleaner Minecraft

I've only updated blocks that were missing, so all wooden plank varients have been updated. I haven't changed the existing sandstone styles, which seem to be unaltered anyway.
I've tried to stay true to his original design. A simple saturation and coloration edit was all that happened. He may have something more fun planned for the planks later.
Again, unofficial, but to me, pleasing. Enjoy.
I see wat u did der
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Curse PremiumThanks! It does seem like SineCraft used to be more popular than it currently is, but that's okay. I'm confident It'll get there eventually.
Thanks for doing that, I've been so busy running my company that I didn't realize Minecraft had been updated. I'm moving into a new house this coming week so I will definitely not have time to update SineCraft, but look for something the week after.
Lol.
SineCraft Texture Pack -- For a smoother, cleaner Minecraft

Edit: Now that I look at the edits that I made, the darker wooden planks are a bit too dark to my liking lol. Oh well =/.
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Curse PremiumNot yet. I've been very very busy lately and haven't had time to update. Sorry
SineCraft Texture Pack -- For a smoother, cleaner Minecraft
