I don't think you should end with the final update. When you finish the pack itself, try partnering up with a good coder who can help you add other Roman items not in the game.
I don't think you should end with the final update. When you finish the pack itself, try partnering up with a good coder who can help you add other Roman items not in the game.
I would love this, but I do not know any coders that would help out. If anyone knows any, then sure, I could give it a try. :smile.gif: I personally wanted Roman shields!
I've been very busy this weekend restoring the Cruiser Olympia, so I had nothing to film.. unless if you wanted to watch me do homework. :smile.gif: I'm usually working on stuff in afternoon (6-10) Eastern Time.
Quote from Gestankfaust »
From PipeWorld to your world...nice job Stug. Everything just about translates in the world from Glimmar's to yours.
Wow, most texture packs don't translate that well! Guess Steampunk and Romecraft share similar ideas. That world looks awesome by the way!
Quote from sitfull »
getting colored wool all of a sudden REALLY helped move this pack along
No idea, they were a different organization that called themselves Romecraft. After I realized they hadn't been active for so long, I decided to name my "Roman Texture Pack" ROMECRAFT as to attract attention better and to simplify the name. :smile.gif: We have no affiliation - same goes with the Romecraft server that was started recently.
He wants to make the city larger before releasing it, but he has promised he eventually will. Anyway, there are plenty of people who make mods. Shockah, Risugami, (Did I spell that right?) and so on. Try giving one of them a PM and ask them about it.
Well, I've been working on the HUD extensively, and this is the progress so far:
Tell me what you think/suggest! Keep in mind this picture is not the final version of the inventory screen, I still need to apply more wrinkles/highlights/shadows/etc.
WOw, now spare pants are needed. This is amazing an clearly alot of work has gone into this, did you stay up till half 5? or wake up early to do this? Also is this now in the download?
EDIT: Just wanted to add a suggestion, but the roman's more common mode of travel was by cart, so could you do something that turned the minecart into like a wooden cart and an optional track that looks like a dip in the ground where the wheels go. :wink.gif:
I was up till midnight and started work at 10. Remember, I live in the US :wink.gif:
Also, I am way ahead of you when it comes to carts! I tried to make a rutted road instead of tracks, but it looked too strange, since it floated just above the ground. I went back to my bronze-riveted tracks until I come up with another idea. A new cart is actually in the game right now in the new version. I won't be releasing all of this until it is all done.
Thumbs up!
I would love this, but I do not know any coders that would help out. If anyone knows any, then sure, I could give it a try. :smile.gif: I personally wanted Roman shields!
(Usually weekdays between 6pm-12am US EST)
Notch is busy enough methinks.
(Usually weekdays between 6pm-12am US EST)
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Retired Staff"This may hurt a little, but it's something you'll get used to...."
I've been very busy this weekend restoring the Cruiser Olympia, so I had nothing to film.. unless if you wanted to watch me do homework. :smile.gif: I'm usually working on stuff in afternoon (6-10) Eastern Time.
Wow, most texture packs don't translate that well! Guess Steampunk and Romecraft share similar ideas.
Agreed.
No idea, they were a different organization that called themselves Romecraft. After I realized they hadn't been active for so long, I decided to name my "Roman Texture Pack" ROMECRAFT as to attract attention better and to simplify the name. :smile.gif: We have no affiliation - same goes with the Romecraft server that was started recently.
(Usually weekdays between 6pm-12am US EST)
They were removed on purpose due to the ugliness of the boots. The minecraft armor always looked too bulky, especially at the feet.
(Usually weekdays between 6pm-12am US EST)
Well, I've been working on the HUD extensively, and this is the progress so far:
Tell me what you think/suggest! Keep in mind this picture is not the final version of the inventory screen, I still need to apply more wrinkles/highlights/shadows/etc.
(Usually weekdays between 6pm-12am US EST)
This skin is actually my own. You can tell because he's blonde - the default character I made has brown hair. You might have to re upload your skin.
(Usually weekdays between 6pm-12am US EST)
I was up till midnight and started work at 10. Remember, I live in the US :wink.gif:
Also, I am way ahead of you when it comes to carts! I tried to make a rutted road instead of tracks, but it looked too strange, since it floated just above the ground. I went back to my bronze-riveted tracks until I come up with another idea. A new cart is actually in the game right now in the new version. I won't be releasing all of this until it is all done.
(Usually weekdays between 6pm-12am US EST)