The Minecraft community in general isn't about "respecting and caring" either. It largely consists of narcissistic children who disregard those other than themselves and like to spout anger, abuse, troll and flame. It is also why any competent multiplayer builder either owns a private server or one where build allowance requires in-depth vetting. If Minecraft was about "respecting and caring" these measures would clearly not be necessary.
Do tell.
I've changed many things over the past year due to constructive criticism.
My main concern is with the torches. While having the ash-colored top along with the fire particles gives a nice effect, an issue is the fire particles are only active when you're within a certain range of the torches... so torches that are at least a certain distance away look like they've gone out, and it looks like they suddenly re-light when you come within range.
The Minecraft community in general isn't about "respecting and caring" either. It largely consists of narcissistic children who disregard those other than themselves and like to spout anger, abuse, troll and flame. It is also why any competent multiplayer builder either owns a private server or one where build allowance requires in-depth vetting. If Minecraft was about "respecting and caring" these measures would clearly not be necessary.
My main concern is with the torches. While having the ash-colored top along with the fire particles gives a nice effect, an issue is the fire particles are only active when you're within a certain range of the torches... so torches that are at least a certain distance away look like they've gone out, and it looks like they suddenly re-light when you come within range.
That's a very valid concern.
I could make a customizer option for alight looking ends.
A similar subject: Since 1.2 +1, I've changed the textures for netherwart to better reflect its growing phases. That amendment hasn't been released yet. It'll probably be released in a 1.2 +2 update.
Sounds good to me, I tend to switch to the normal texture pack when checking nether wart 'cause it's kinda' hard to tell if it's done yet with the current setup.
The Minecraft community in general isn't about "respecting and caring" either. It largely consists of narcissistic children who disregard those other than themselves and like to spout anger, abuse, troll and flame. It is also why any competent multiplayer builder either owns a private server or one where build allowance requires in-depth vetting. If Minecraft was about "respecting and caring" these measures would clearly not be necessary.
The clock shows up properly for me in vanilla, but with Optifine installed it's messed up. Theoretically it might be the same with MCPatcher as it does much of the same modifications as far as texture handling and such is done, but I haven't tried it yet.
Also another concern is how close torches look to levers. Redstone torches have the same sort of base but have a red tip so they can be told apart easily, while levers and torches are two different shades of gray and I tend to grab one when I meant the other. ^^;
The Minecraft community in general isn't about "respecting and caring" either. It largely consists of narcissistic children who disregard those other than themselves and like to spout anger, abuse, troll and flame. It is also why any competent multiplayer builder either owns a private server or one where build allowance requires in-depth vetting. If Minecraft was about "respecting and caring" these measures would clearly not be necessary.
The clock shows up properly for me in vanilla, but with Optifine installed it's messed up. Theoretically it might be the same with MCPatcher as it does much of the same modifications as far as texture handling and such is done, but I haven't tried it yet. Also another concern is how close torches look to levers. Redstone torches have the same sort of base but have a red tip so they can be told apart easily, while levers and torches are two different shades of gray and I tend to grab one when I meant the other. ^^;
I agree with you on the torches. Also, unless you patch with MCpatcher you're seeing the default, unchanged clock "body", while the Xeno one is more golden. You have to patch to see the Xeno clock face, but it seems that breaks the clock dial, the important bit. I wouldn't mind, but I want the Xeno water and lava as well. So I either have out-of-place water or my clock is broken. =/
Also another concern is how close torches look to levers. Redstone torches have the same sort of base but have a red tip so they can be told apart easily, while levers and torches are two different shades of gray and I tend to grab one when I meant the other. ^^;
I actually remember this being an issue and made the lever's wood lighter to help. I could think of ideas to diverge them more.
I personally prefer the coal tips, though I understand why you would like an alight tip.
I agree with you on the torches. Also, unless you patch with MCpatcher you're seeing the default, unchanged clock "body", while the Xeno one is more golden. You have to patch to see the Xeno clock face, but it seems that breaks the clock dial, the important bit. I wouldn't mind, but I want the Xeno water and lava as well. So I either have out-of-place water or my clock is broken. =/
I actually remember this being an issue and made the lever's wood lighter to help. I could think of ideas to diverge them more.
I personally prefer the coal tips, though I understand why you would like an alight tip.
Perhaps a shape difference? Enlarging the head a bit to show it's not a straight stick, or perghaps adding a bit of the base into the icon.
The Minecraft community in general isn't about "respecting and caring" either. It largely consists of narcissistic children who disregard those other than themselves and like to spout anger, abuse, troll and flame. It is also why any competent multiplayer builder either owns a private server or one where build allowance requires in-depth vetting. If Minecraft was about "respecting and caring" these measures would clearly not be necessary.
I am somewhat worried about the default wood textures.
The coniferous planks are very dark; which is inaccurate as far as wood grain goes.
Pine, which is what the trees seem to be, is very similar in color to oak, which is the assumed species of tree for the normal logs/planks. (Despite the apples.)
Pine is notable for having a liberal amount of knots in it, this is because of the conical shape of the leaves.
The jungle planks are too light to be mahogany, but too dark to be anything, short of cherry.
For my textures, I'll make them look remarkably like mahogany.
Birch is actually rather accurate; it's often described as blonde, and tends to look even yellower if stained a certain way.
I love this texture pack! so glad I found it. Just one question, any plans to make new paintings?
They've been repixeled using the original paintings as a reference point, rather than resized like in the default textures!
I might make some original artwork later on if I feel compelled to.
I don't know what to suggest... so I'll dump my thoughts at you. XD
Arguments for changing it.
This is your texture pack, if you feel there's a mismatch you dislike, nobody has the right to be mad for you for changing something.
People who use your texture pack can easily deal with the change when making their own personal creations.
People are talking about the odd matching between wood and plank color all over the place; if you choose to change the colors I'm sure you won't be the only texture pack doing it.
Arguments against.
I assume it's the way it is in vanilla simply because it's easier to remember for players which trees make which wood by matching the bark characteristics in their mind, since fewer and fewer people nowadays are actually into forestry or woodwork.
Conformity with the map creations of other people. With most materials even though textures vary to the extremes between packs, the color schemes are almost always the same. Dirt is brown, sand is pale yellow, netherrack is red, and so on in almost every texture pack. The color schemes often fit into the way people design maps for aesthetics, and for traps and devices in adventure maps. If the colors vary in a pack, people using it might be thrown off. An instruction saying to look for "the lighter wood" might not work right if the pack the player is using changed which wood is lighter than which, for example.
The Minecraft community in general isn't about "respecting and caring" either. It largely consists of narcissistic children who disregard those other than themselves and like to spout anger, abuse, troll and flame. It is also why any competent multiplayer builder either owns a private server or one where build allowance requires in-depth vetting. If Minecraft was about "respecting and caring" these measures would clearly not be necessary.
Conformity with the map creations of other people. With most materials even though textures vary to the extremes between packs, the color schemes are almost always the same. Dirt is brown, sand is pale yellow, netherrack is red, and so on in almost every texture pack. The color schemes often fit into the way people design maps for aesthetics, and for traps and devices in adventure maps. If the colors vary in a pack, people using it might be thrown off. An instruction saying to look for "the lighter wood" might not work right if the pack the player is using changed which wood is lighter than which, for example.
Indeed! This may be the highest priority of my pack.
I have a priority of where I want my textures to be similar to default; in that the colorization is roughly similar to the default pack.
In this way I want two users, let's call them Xenocontendude and Vanillamama, to look at the same object and agree on its appearance; I don't want there to be a miscommunication because of radically different textures, which you've detailed quite clearly in your outline.
So this becomes a frustration where I have to choose the lesser of two evils; have the pine be vastly different for someone using my pack, or the pine texture be inaccurate.
I am probably taking the 2nd option despite my frustrations.
There will be customization options later on; though I warn anyone who uses the more accurate colorization that they may have communication issues with other players in SMP!
I have yet to update the pack because I'm nitpicking the color choices, but it should be released in a few hours.
Yeah one of my favorite parts of this pack is I can look at something and actually know what it is.
Loading up a familiar world or inventory and being totally lost as to what item or block is what... that's a major downside to many texture packs I've tried. Instead of taking the route of simply changing the looks of the objects, they tend to change the objects themselves which causes confusion for players. Personally I feel that's not always needed, but packs usually do it to differentiate themselves or to avoid being thought of as unoriginal.
On the contrary, I believe that there's no harm in redrawing the textures and sprites to be what they are. If you tell 5 different people to draw a slice of watermelon with gold nuggets in it, you're going to end up with 5 different sprites. Just because the same object is represented doesn't make their works any less meaningful, and I for one value proper communication (in this case, visually) over the idea of being unique to a crippling degree as far as usability.
There's other reasons I use your pack, such as the lack of the insane eye-burning contrast some packs have in abundance, but the above is most relative to the topic. XD
The Minecraft community in general isn't about "respecting and caring" either. It largely consists of narcissistic children who disregard those other than themselves and like to spout anger, abuse, troll and flame. It is also why any competent multiplayer builder either owns a private server or one where build allowance requires in-depth vetting. If Minecraft was about "respecting and caring" these measures would clearly not be necessary.
Feedback on the plank colors is highly appreciated!
I went through about 7 different iterations.
Quote from Changelog »
March 25th
'1.2.4'
Fully compatible with 1.2.4;
Plank textures.
Sandstone textures.
Birch logs have much more depth for construction.
Lever textures have more detail to distinguish from torches. Compass glitch should be fixed.
Possibly more but I've probably forgotten.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffDo tell.
I've changed many things over the past year due to constructive criticism.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffThat's a very valid concern.
I could make a customizer option for alight looking ends.
A similar subject: Since 1.2 +1, I've changed the textures for netherwart to better reflect its growing phases. That amendment hasn't been released yet. It'll probably be released in a 1.2 +2 update.
Secondly, your clockfaces are broken in the latest release. The transparent pink colours are slightly wrong.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffAugh! Again!?
That would be at least the 5th time that has happened to me in an update.
Checking my version, I don't seem to be having the problem; did you use the customizer?
Also another concern is how close torches look to levers. Redstone torches have the same sort of base but have a red tip so they can be told apart easily, while levers and torches are two different shades of gray and I tend to grab one when I meant the other. ^^;
Hurrah. That does look far superior, especially the bars. I'm satisfied, I think. =)
I agree with you on the torches. Also, unless you patch with MCpatcher you're seeing the default, unchanged clock "body", while the Xeno one is more golden. You have to patch to see the Xeno clock face, but it seems that breaks the clock dial, the important bit. I wouldn't mind, but I want the Xeno water and lava as well. So I either have out-of-place water or my clock is broken. =/
-
View User Profile
-
View Posts
-
Send Message
Retired StaffI actually remember this being an issue and made the lever's wood lighter to help. I could think of ideas to diverge them more.
I personally prefer the coal tips, though I understand why you would like an alight tip.
I'll fix this as soon as possible!
-
View User Profile
-
View Posts
-
Send Message
Retired StaffI am somewhat worried about the default wood textures.
The coniferous planks are very dark; which is inaccurate as far as wood grain goes.
Pine, which is what the trees seem to be, is very similar in color to oak, which is the assumed species of tree for the normal logs/planks. (Despite the apples.)
Pine is notable for having a liberal amount of knots in it, this is because of the conical shape of the leaves.
The jungle planks are too light to be mahogany, but too dark to be anything, short of cherry.
For my textures, I'll make them look remarkably like mahogany.
Birch is actually rather accurate; it's often described as blonde, and tends to look even yellower if stained a certain way.
They've been repixeled using the original paintings as a reference point, rather than resized like in the default textures!
I might make some original artwork later on if I feel compelled to.
Arguments for changing it.
- This is your texture pack, if you feel there's a mismatch you dislike, nobody has the right to be mad for you for changing something.
- People who use your texture pack can easily deal with the change when making their own personal creations.
- People are talking about the odd matching between wood and plank color all over the place; if you choose to change the colors I'm sure you won't be the only texture pack doing it.
Arguments against.
- I assume it's the way it is in vanilla simply because it's easier to remember for players which trees make which wood by matching the bark characteristics in their mind, since fewer and fewer people nowadays are actually into forestry or woodwork.
- Conformity with the map creations of other people. With most materials even though textures vary to the extremes between packs, the color schemes are almost always the same. Dirt is brown, sand is pale yellow, netherrack is red, and so on in almost every texture pack. The color schemes often fit into the way people design maps for aesthetics, and for traps and devices in adventure maps. If the colors vary in a pack, people using it might be thrown off. An instruction saying to look for "the lighter wood" might not work right if the pack the player is using changed which wood is lighter than which, for example.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffIndeed! This may be the highest priority of my pack.
I have a priority of where I want my textures to be similar to default; in that the colorization is roughly similar to the default pack.
In this way I want two users, let's call them Xenocontendude and Vanillamama, to look at the same object and agree on its appearance; I don't want there to be a miscommunication because of radically different textures, which you've detailed quite clearly in your outline.
So this becomes a frustration where I have to choose the lesser of two evils; have the pine be vastly different for someone using my pack, or the pine texture be inaccurate.
I am probably taking the 2nd option despite my frustrations.
There will be customization options later on; though I warn anyone who uses the more accurate colorization that they may have communication issues with other players in SMP!
I have yet to update the pack because I'm nitpicking the color choices, but it should be released in a few hours.
Loading up a familiar world or inventory and being totally lost as to what item or block is what... that's a major downside to many texture packs I've tried. Instead of taking the route of simply changing the looks of the objects, they tend to change the objects themselves which causes confusion for players. Personally I feel that's not always needed, but packs usually do it to differentiate themselves or to avoid being thought of as unoriginal.
On the contrary, I believe that there's no harm in redrawing the textures and sprites to be what they are. If you tell 5 different people to draw a slice of watermelon with gold nuggets in it, you're going to end up with 5 different sprites. Just because the same object is represented doesn't make their works any less meaningful, and I for one value proper communication (in this case, visually) over the idea of being unique to a crippling degree as far as usability.
There's other reasons I use your pack, such as the lack of the insane eye-burning contrast some packs have in abundance, but the above is most relative to the topic. XD
I'm with Rydian here on the main points - it's your pack and make it as 'seemless' to switch back and forth (sand is light yellow etc.).
-
View User Profile
-
View Posts
-
Send Message
Retired StaffSorry for the delay!
Feedback on the plank colors is highly appreciated!
I went through about 7 different iterations.