Is it possible we can have some alternate Cobblestone textures in Plethora? I don't mind the current texture but I am curious to see how you would make a cobble more similar to the default texture.
Actually, I have always wanted to develop a natural cobblestone texture.
But I cannot develop anything this weekend, as I will be going off to Santa Cruz for the weekend with my family. If anything, I need to finish my schoolwork and submit a design for a t-shirt contest all before the end of today... so certainly, this can wait for now.
I'm having problems with this that i've never have with any texture pack before.
I do not know if it is because this is 1.9 and i'm using 1.8 but everytime i put it in the texture packs folder it does not work and when i open the texture pack to see whats inside the only file i see is GUI.
Please help or release the regular 1.8 texture pack.
I'm having problems with this that i've never have with any texture pack before.
I do not know if it is because this is 1.9 and i'm using 1.8 but everytime i put it in the texture packs folder it does not work and when i open the texture pack to see whats inside the only file i see is GUI.
Please help or release the regular 1.8 texture pack.
That issue isn't because you used a 1.9 pack, it's because you probably downloaded it and it corrupted. Try re-downloading the file again.
Or how it's even possible to see trought it. Remember: you can wear pumpkins as hat!
Lol, just had a thought, that as useless as it would be, when (which I hope does happen) they 'fix' pumpkins, you can still wear them un-carved.
Which in multiplayer wouldn't be useless. Everyone gets a kick out of watching a fool blinding himself with a pumpkin on his head.
-----
Always impressed with this pack. Find it near impossible to believe this is still a 16x pack when I have to switch back to vanilla so I can 'see' the new content and I see how ... "meh" it is. Not that I don't like vanilla, just quickly miss this pack when I have to switch out. Just feels more natural and less 'busy'.
And equally impressed how quickly new content is adapted to the pack.
*+Diamonds n' stuff* :biggrin.gif:
I do have one question / recommendation. I like the bevel edged ores...but by comparison to LapLaz their bevel doesn't seem as 3Dish. Granted the rocky nature lends it to having more depth of texture but it is it possible to apply a similar sense of depth without mucking with the overall appearance? It just may be you did too well with the LL. :wink.gif:
Edit: I'm no pixel artist but I'm GUESSING it's the dark light dark of the bevels. While LL seems to go from light to dark, the ores seem to alternate...if that makes sense. And for reference I don't build with ore blocks (yet). So I'm not sure if one way is preferred over another for those who build structures. I keep restarting worlds with each update so I never stockpile enough. Nor do I play on creative.
Then why the frick can't I get it to run? When I put the file into the texture packs folder and start up minecraft and try to run the pack it's gray and I can't activate it. I have had this problem since 1.8.1 . Am I doing something wrong?
Then why the frick can't I get it to run? When I put the file into the texture packs folder and start up minecraft and try to run the pack it's gray and I can't activate it. I have had this problem since 1.8.1 . Am I doing something wrong?
Hmm... Just to review:
You downloaded the .zip file
You put the zip file into the texture pack folder
You tried to select the pack, but it's grey?
Try restarting Minecraft. If that doesn't work, make sure any mods are compatible with texture pack switching.
You could also go into the .minecraft folder, which is the parent of the texture pack folder, and finding the options.txt file, and finding the line which says 'skin:' and replacing that line with
skin:Coterie Craft v222.zip
or the texture pack name.
That
Hmm... Just to review:
You downloaded the .zip file
You put the zip file into the texture pack folder
You tried to select the pack, but it's grey?
Try restarting Minecraft. If that doesn't work, make sure any mods are compatible with texture pack switching.
You could also go into the .minecraft folder, which is the parent of the texture pack folder, and finding the options.txt file, and finding the line which says 'skin:' and replacing that line with
skin:Coterie Craft v222.zip
or the texture pack name.
That
I'm a vanilla player and I did what you said and started up MC and it still didn't work.
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Curse PremiumActually, I have always wanted to develop a natural cobblestone texture.
But I cannot develop anything this weekend, as I will be going off to Santa Cruz for the weekend with my family. If anything, I need to finish my schoolwork and submit a design for a t-shirt contest all before the end of today... so certainly, this can wait for now.
i give it 10/10 diamonds
Well, if you make them faceless, then explain how the Jack-o-lantern would suddenly have one when jamming a torch inside?
Right now the Creator of Coterie Craft doesn't have [as much] time to texture the pack, but he's trying. It may take some time.
I do not know if it is because this is 1.9 and i'm using 1.8 but everytime i put it in the texture packs folder it does not work and when i open the texture pack to see whats inside the only file i see is GUI.
Please help or release the regular 1.8 texture pack.
That issue isn't because you used a 1.9 pack, it's because you probably downloaded it and it corrupted. Try re-downloading the file again.
Or how it's even possible to see trought it. Remember: you can wear pumpkins as hat!
Lol, just had a thought, that as useless as it would be, when (which I hope does happen) they 'fix' pumpkins, you can still wear them un-carved.
Which in multiplayer wouldn't be useless. Everyone gets a kick out of watching a fool blinding himself with a pumpkin on his head.
-----
Always impressed with this pack. Find it near impossible to believe this is still a 16x pack when I have to switch back to vanilla so I can 'see' the new content and I see how ... "meh" it is. Not that I don't like vanilla, just quickly miss this pack when I have to switch out. Just feels more natural and less 'busy'.
And equally impressed how quickly new content is adapted to the pack.
*+Diamonds n' stuff* :biggrin.gif:
I do have one question / recommendation. I like the bevel edged ores...but by comparison to LapLaz their bevel doesn't seem as 3Dish. Granted the rocky nature lends it to having more depth of texture but it is it possible to apply a similar sense of depth without mucking with the overall appearance? It just may be you did too well with the LL. :wink.gif:
Edit: I'm no pixel artist but I'm GUESSING it's the dark light dark of the bevels. While LL seems to go from light to dark, the ores seem to alternate...if that makes sense. And for reference I don't build with ore blocks (yet). So I'm not sure if one way is preferred over another for those who build structures. I keep restarting worlds with each update so I never stockpile enough. Nor do I play on creative.
I have done it three times already, i don't know what else to do, but i'll DL again and see if it works.
I just tried it again and it did not work, i even used MC Patcher and it did not work.
Yes, it does.
Then why the frick can't I get it to run? When I put the file into the texture packs folder and start up minecraft and try to run the pack it's gray and I can't activate it. I have had this problem since 1.8.1 . Am I doing something wrong?
Hmm... Just to review:
You downloaded the .zip file
You put the zip file into the texture pack folder
You tried to select the pack, but it's grey?
Try restarting Minecraft. If that doesn't work, make sure any mods are compatible with texture pack switching.
You could also go into the .minecraft folder, which is the parent of the texture pack folder, and finding the options.txt file, and finding the line which says 'skin:' and replacing that line with
skin:Coterie Craft v222.zip
or the texture pack name.
That
I'm a vanilla player and I did what you said and started up MC and it still didn't work.
Thanks!
I'll be adding that in 2.2.3, which should be released next post.