This is by far my favorite texture pack. I love how it isn't too cartoon-ish, but it still has relatively stylish graphics. It doesn't venture too far from the original design, and that, in my opinion, is a well-advised move. Thanks, man!
This is by far my favorite texture pack. I love how it isn't too cartoon-ish, but it still has relatively stylish graphics. It doesn't venture too far from the original design, and that, in my opinion, is a well-advised move. Thanks, man!
So I take it that my work is performing how it should. :cool.gif:
Okay, so I noticed that Scuttles, creator of LB Photo Realism, has more views and downloads on Planet Minecraft than on our very own Minecraft Forums.
With that in mind, I aim to expand my influence towards Planet Minecraft as well as the MC Forums.
My plan is to create a network of my work that act upon this system:
-The main forum (you are here) will give access to all of my work, which expands from seasons and other content.
-The specific themes of my pack will be linked on this forum, which will direct you to the main download in Planet Minecraft. Within Planet Minecraft, there is an automatic slide show that can provide you visual content within that specific package, rather than having a whole bunch of screens all in this thread.
-For those who found the pack in Planet Minecraft will be given the option in the description to visit my main thread here to either comment directly or look at the other themes available.
-This system should be efficient for downloading as well as providing a greater influence to Coterie Craft.
Sound like a plan mate. Just wondering if you are going to have an update by tomorrow or when 1.7 comes out. The biomes are a cool idea but to me that is something that comes later. Don't get me wrong this is your pack and I'm not in anyway trying to run it for you but I see things like furnace, chest, crafting table GUI screen things should come first :blink.gif:
Edit: Well now I recall you saying that it was difficult to do in one of your previous replies to me earlier. No rush. But when the time comes the GUI screen things from the quandary 3.4 are absolutely epic. Sorry I'm not very good at editing anything or I'd help instead of just telling you what to do.
Sound like a plan mate. Just wondering if you are going to have an update by tomorrow or when 1.7 comes out. The biomes are a cool idea but to me that is something that comes later. Don't get me wrong this is your pack and I'm not in anyway trying to run it for you but I see things like furnace, chest, crafting table GUI screen things should come first :blink.gif:
Edit: Well now I recall you saying that it was difficult to do in one of your previous replies to me earlier. No rush. But when the time comes the GUI screen things from the quandary 3.4 are absolutely epic. Sorry I'm not very good at editing anything or I'd help instead of just telling you what to do.
You sound quite hesitant, ease up a bit. :tongue.gif:
I know you don't want to sound too authoritative, but just so you know, you are welcome on this thread, everyone is. By all means if you have a reason or criticism that you feel that must be said, then go ahead and mention it.
Anyways... an update tomorrow (or this week) sounds like an excellent plan. At the Home of the MC Forums, there was a pre-release of Beta 1.7's terrain and item.png's by Jeb. So I hope that I can update before the release, but I'll do my best... and maybe take a break from Macropolis.fr until I update.
And about the guis, I loved the feel of them, but surely I can provide something that is more "New Default", I guess, as long as they look better than before :cool.gif:, but since I have some seasons done, I want to release them firsthand... and as long as I work hard, I can get them done soon. Oh, and by the way, Quandary did not make the gui's. The gui menus you are from bonemouse's texture pack, Isabella.
You sound quite hesitant, ease up a bit. :tongue.gif:
I know you don't want to sound too authoritative, but just so you know, you are welcome on this thread, everyone is. By all means if you have a reason or criticism that you feel that must be said, then go ahead and mention it.
Anyways... an update tomorrow (or this week) sounds like an excellent plan. At the Home of the MC Forums, there was a pre-release of Beta 1.7's terrain and item.png's by Jeb. So I hope that I can update before the release, but I'll do my best... and maybe take a break from Macropolis.fr until I update.
And about the guis, I loved the feel of them, but surely I can provide something that is more "New Default", I guess, as long as they look better than before :cool.gif:, but since I have some seasons done, I want to release them firsthand... and as long as I work hard, I can get them done soon. Oh, and by the way, Quandary did not make the gui's. The gui menus you are from bonemouse's texture pack, Isabella.
Now that I read what I said I do sound a bit hesitant. All I was trying to do was be overly nice so you would consider my ideas. :biggrin.gif: But you seem set in the right place. Love the pack keep it up. P.S thanks for the correction, now i'll check out that texture pack.
v1.6 ---(6/30/2011)
-Added Spawner GUI support.
-Textured pistons and shears.
-Removed Wildgrass Support until the author updates.
-Fixed potentially mispixelated armor models.
-Fixed Spider.
-Textured certain mobs:
>skeleton
>cow (still in progress)
-Edited furnace/dispenser top texture.
-Improved active furnace texture.
-Edited pine and pine sapling textures.
-Edited trapdoor texture.
-Edited web texture.
-Fixed and edited bed textures.
-Edited diamond texture.
-'Perfected' Pumpkin texture.
Cakes are lagging? Is this an SMP problem? :ohmy.gif:
Nope, actually it's the same thing as beds, you have to move down the side textures (to the bottom of their corresponding 16x16 square) of the cake like you did for the bed :wink.gif:
Nope, actually it's the same thing as beds, you have to move down the side textures (to the bottom of their corresponding 16x16 square) of the cake like you did for the bed :wink.gif:
Been using this texture ever since quandary had been lagging in it's releases back then and I have to say, Coterie craft has come a long way since then! :smile.gif: .
A suggestion I have for this texture pack would be to make dirt slightly lighter (not as much as the default) as it easily appears pitch black when underground.
Been using this texture ever since quandary had been lagging in it's releases back then and I have to say, Coterie craft has come a long way since then! :smile.gif: .
A suggestion I have for this texture pack would be to make dirt slightly lighter (not as much as the default) as it easily appears pitch black when underground.
Thanks again for the awesomeness!
For me, when I'm in the dark... the dirt is still noticeable even in the darkest cave. I suppose its because of my fancy HD monitor. Before then I had a small-screened, heavy monitor, which made the darkness seem pitch black.
I'm not sure if my dirt is the problem, but I have seen some people experience some texture issues, simply because their monitor wasn't at the best settings available or is a bit ancient. But if is not the problem, I'll go investigate... and determine if adding a slight tone of light would make things better.
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Curse Premiumlol, your absolutely right. xD
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Curse Premiumhttp://www.planetminecraft.com/skin/ninja-is-captain/
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Curse PremiumSo I take it that my work is performing how it should. :cool.gif:
and you are very welcome.
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Curse PremiumWith that in mind, I aim to expand my influence towards Planet Minecraft as well as the MC Forums.
My plan is to create a network of my work that act upon this system:
-The main forum (you are here) will give access to all of my work, which expands from seasons and other content.
-The specific themes of my pack will be linked on this forum, which will direct you to the main download in Planet Minecraft. Within Planet Minecraft, there is an automatic slide show that can provide you visual content within that specific package, rather than having a whole bunch of screens all in this thread.
-For those who found the pack in Planet Minecraft will be given the option in the description to visit my main thread here to either comment directly or look at the other themes available.
-This system should be efficient for downloading as well as providing a greater influence to Coterie Craft.
Edit: Well now I recall you saying that it was difficult to do in one of your previous replies to me earlier. No rush. But when the time comes the GUI screen things from the quandary 3.4 are absolutely epic. Sorry I'm not very good at editing anything or I'd help instead of just telling you what to do.
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Curse PremiumYou sound quite hesitant, ease up a bit. :tongue.gif:
I know you don't want to sound too authoritative, but just so you know, you are welcome on this thread, everyone is. By all means if you have a reason or criticism that you feel that must be said, then go ahead and mention it.
Anyways... an update tomorrow (or this week) sounds like an excellent plan. At the Home of the MC Forums, there was a pre-release of Beta 1.7's terrain and item.png's by Jeb. So I hope that I can update before the release, but I'll do my best... and maybe take a break from Macropolis.fr until I update.
And about the guis, I loved the feel of them, but surely I can provide something that is more "New Default", I guess, as long as they look better than before :cool.gif:, but since I have some seasons done, I want to release them firsthand... and as long as I work hard, I can get them done soon. Oh, and by the way, Quandary did not make the gui's. The gui menus you are from bonemouse's texture pack, Isabella.
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Curse PremiumI'll remove the special version for now, but I'll put it back up when I get the new OP up.
EDIT: Special/alternative content is within its own folder for now. And I am very close to being finished for BETA 1.7 :cool.gif:
I absolutely love this pack.
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Curse PremiumI'll try to get the Special version up when I can.
Currently, the special content is within the [Alternative Content] folder inside the texture pack.
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Curse Premiumv1.6 ---(6/30/2011)
-Added Spawner GUI support.
-Textured pistons and shears.
-Removed Wildgrass Support until the author updates.
-Fixed potentially mispixelated armor models.
-Fixed Spider.
-Textured certain mobs:
>skeleton
>cow (still in progress)
-Edited furnace/dispenser top texture.
-Improved active furnace texture.
-Edited pine and pine sapling textures.
-Edited trapdoor texture.
-Edited web texture.
-Fixed and edited bed textures.
-Edited diamond texture.
-'Perfected' Pumpkin texture.
Enjoy! :cool.gif:
But good job anyway! :wink.gif:
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Curse PremiumCakes are lagging? Is this an SMP problem? :ohmy.gif:
Nope, actually it's the same thing as beds, you have to move down the side textures (to the bottom of their corresponding 16x16 square) of the cake like you did for the bed :wink.gif:
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Curse PremiumOh, wow!
Thanks for letting me know!
EDIT: Fixed! :cool.gif:
(Cakes are now traveling at 'Nyan' speed)
A suggestion I have for this texture pack would be to make dirt slightly lighter (not as much as the default) as it easily appears pitch black when underground.
Thanks again for the awesomeness!
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Curse PremiumFor me, when I'm in the dark... the dirt is still noticeable even in the darkest cave. I suppose its because of my fancy HD monitor. Before then I had a small-screened, heavy monitor, which made the darkness seem pitch black.
I'm not sure if my dirt is the problem, but I have seen some people experience some texture issues, simply because their monitor wasn't at the best settings available or is a bit ancient. But if is not the problem, I'll go investigate... and determine if adding a slight tone of light would make things better.