Sorry, but it had to go... Darkness still looks better than ever. "Removing" it made lava look more radiant, made glowstone brighter, and made my nice white bed look whiter.
2¢ time.
Birch
-I think you can be a little more daring here. The bands are good, but even the cleanest of birch trees has high contrast spots. This just doesn't fell like birch to me yet.
Sandstone
-Sides not quite what I thought was going to be done, I thought the slabs were going to be thinner than cobble. Like 3 or 4 layers. My vote I think would be 3 to separate it from the brink textures and give room for fleshing out the seems. If you guys and others prefer not to I'm down but moving on...
-Seems are too strong for me. The seems underneath don't line up (too thick). And they look painted on and too perfect. I'm not sure if I like them at all on top or not, probably if they just weren't so obvious.
+Overall texture, I like. It's lighter than sand so it looks dryer and more linear...so it makes sense.
Cloth
+Perfect pattern I think, but...
-I think there's not enough contrast range. By just a little bit, in anything but perfect light many of the cloths look just flat. And this may be nit picking but I think the inventory icon is a good representation. The wool = snow. Which pattern wise I think is fine but just too plain for my tastes. Black just looks like nothing. I think the effects would be even more severe with the new lighting options, but I'm not too concerned about that.'
Diamond
+I like an odd representation of a diamond block, but well...how does making a block out of 9 diamond make sense. Works for me.
-Bottom, placeholder? Not sure what that's supposed to represent. No matter till those blocks get fixed.
Lava
? Going to let you guys work that out :smile.gif: I wouldn't know what to do with it or how it works. I liked default lava, but I agree it shouldn't be crusty. Still pools maybe if they are ever textured separate.
Misc
+Minor changes but for the better I think. Will have to check out the redder nether.
So I finally got around to seeing some stuff I never looked at before:
Cake. Wait, is that cake? I thought it was netherrack at first...oh, but I'm eating it. Are you sure that's cake - oh it's gone now. Maybe it was just a bad turnout or something. Oh, there's another one. Yeah, that's some tricked out cake. Is that....oh, it's chocolate cake. Okay, that makes a lot more sense. Still, that's cake? I'm just not sure...
I know you were going for the portal cake, but that.....uh....huh. That looks more like a slab of netherrack with some red dots on it than cake. Maybe make it a more traditional looking cake? Or if it is chocolate, make it more chocolatey?
Also, moss stone needs more moss. It looks a bit yucky right now.
So I finally got around to seeing some stuff I never looked at before:
Cake. Wait, is that cake? I thought it was netherrack at first...oh, but I'm eating it. Are you sure that's cake - oh it's gone now. Maybe it was just a bad turnout or something. Oh, there's another one. Yeah, that's some tricked out cake. Is that....oh, it's chocolate cake. Okay, that makes a lot more sense. Still, that's cake? I'm just not sure...
I know you were going for the portal cake, but that.....uh....huh. That looks more like a slab of netherrack with some red dots on it than cake. Maybe make it a more traditional looking cake? Or if it is chocolate, make it more chocolatey?
Also, moss stone needs more moss. It looks a bit yucky right now.
Netherrack is much more red than before, so the portal cake is in good standing. =D
How would you like the mossy cobblestone to look? More moss in all the little and big crevices or more moss in general.
2¢ time.
Birch
-I think you can be a little more daring here. The bands are good, but even the cleanest of birch trees has high contrast spots. This just doesn't fell like birch to me yet.
Sandstone
-Sides not quite what I thought was going to be done, I thought the slabs were going to be thinner than cobble. Like 3 or 4 layers. My vote I think would be 3 to separate it from the brink textures and give room for fleshing out the seems. If you guys and others prefer not to I'm down but moving on...
-Seems are too strong for me. The seems underneath don't line up (too thick). And they look painted on and too perfect. I'm not sure if I like them at all on top or not, probably if they just weren't so obvious.
+Overall texture, I like. It's lighter than sand so it looks dryer and more linear...so it makes sense.
Cloth
+Perfect pattern I think, but...
-I think there's not enough contrast range. By just a little bit, in anything but perfect light many of the cloths look just flat. And this may be nit picking but I think the inventory icon is a good representation. The wool = snow. Which pattern wise I think is fine but just too plain for my tastes. Black just looks like nothing. I think the effects would be even more severe with the new lighting options, but I'm not too concerned about that.'
Diamond
+I like an odd representation of a diamond block, but well...how does making a block out of 9 diamond make sense. Works for me.
-Bottom, placeholder? Not sure what that's supposed to represent. No matter till those blocks get fixed.
Lava
? Going to let you guys work that out :smile.gif: I wouldn't know what to do with it or how it works. I liked default lava, but I agree it shouldn't be crusty. Still pools maybe if they are ever textured separate.
Misc
+Minor changes but for the better I think. Will have to check out the redder nether.
I'll start with the pros and go down with the cons:
I wanted a diamond that had a nice pattern to it, like the gold and iron bricks. So... :biggrin.gif: The placeholder was just a placeholder, the big diamond was a concept gone wrong... so I'll remove it for the next update.
Lava is quite tricky... But one thing is for sure, it doesn't look like ketchup! (to me that is)
The cloth's pattern and stitching is just what I wanted... except there needs to be more noise when it come to the darker cloth textures. So I'll straighten those textures, excluding the already light ones, like the white and pink cloth blocks, they have just the right amount of noise.
Sandstone... Well I was thinking of a 3 or 4 layers at first, but then I tried out a two layer texture and that's when I knew I was going in the right direction. The only problem I have with the sandstone texture is the underneath texture, which was the hardest to come up with... It's all linear like those egyptian tombs, and now I want to make a pyramid because it looks great as a building material. So I'll fix the texture underneath like you said...
Birch... It was a quick texture to make, but much better than before. Still, I need to add some dark spots like birch trees do best... and after that I think it will all be good.
I'll start with the pros and go down with the cons:
I wanted a diamond that had a nice pattern to it, like the gold and iron bricks. So... :biggrin.gif: The placeholder was just a placeholder, the big diamond was a concept gone wrong... so I'll remove it for the next update.
Lava is quite tricky... But one thing is for sure, it doesn't look like ketchup! (to me that is)
The cloth's pattern and stitching is just what I wanted... except there needs to be more noise when it come to the darker cloth textures. So I'll straighten those textures, excluding the already light ones, like the white and pink cloth blocks, they have just the right amount of noise.
Sandstone... Well I was thinking of a 3 or 4 layers at first, but then I tried out a two layer texture and that's when I knew I was going in the right direction. The only problem I have with the sandstone texture is the underneath texture, which was the hardest to come up with... It's all linear like those egyptian tombs, and now I want to make a pyramid because it looks great as a building material. So I'll fix the texture underneath like you said...
Birch... It was a quick texture to make, but much better than before. Still, I need to add some dark spots like birch trees do best... and after that I think it will all be good.
Ok, adjusting the darker cloths would work for me. Except white. As far as I can tell is is identical to snow. I feel there should be some difference, bluer snow or an update to it's pattern a little
Sandstone, my heart wasn't set on 3-4 layers so no problem there (and considering what others make with the blocks I think your 2 stone is a better idea for the majority, 3-4 may make more SMP buildings look odd), and I don't think I was clear about linear. Straight looks fine, just looks too 'worked'. When I think of sandstone I think of sandstone blocks without mortar. And your sides have a double line making it look like a very strong bevel or thick mortar between the top and bottom blocks, even cobble only uses a single outline. And the color you picked makes it look fairly deep, which is fine I guess. I think it's more the thickness than anything.
Don't get me wrong. It looks good, just putting this out there in case it's something you want to try and see if you like. I can certainly live with it as is, or change it myself if I feel the urge to.
Birch - yes definitely the right direction I think, look forward to it.
Lava - Again, clueless about this...however seeing lava at night I THINK looks better now ..more dangerous.
Edit: : / no love yet for the other sides of the ore blocks.
Edit2: Ehh....and it looks like their won't be for some time if ever...WTH is that block?
v1.8
-Now Beta 1.3 compliant.
-Wool textures have more sharpness.
>Black wool is not so black.
-Redone the sandstone under-side texture.
-Redone birch texture.
v1.8
-Now Beta 1.3 compliant.
-Wool textures have more sharpness.
>Black wool is not so black.
-Redone the sandstone under-side texture.
-Redone birch texture.
You sir get many
Thank you kind sir.
But I believe these diamonds belong to my highest contributors:
Lol, was going to come here to harp you to fix my bed. Didn't expect an update so fast. So back to the critique...
Cloth- perfect-perfect, no more to do to me. I really like the black. Still looks flat where I have it, but looking at it in 'proper' lighting I think it's perfect.
Birch - |D, even side by side...it looks like it would make a cool building material...not sure what I'd do with it.
BUT if I did, best I've seen
Sandstone - The style is growing on me. It works well with wood IMO. And the smooth lighting blends the bricks better so the seems don't seem so disproportionate as before. Mostly making it not look like it's 3 bricks, 1 large on 2 small but two large offset bricks.
Changes - None to really recommend. Guess custom ore blocks are out, oh well, not making a gold and diamond palace anytime soon... :smile.gif:
I myself might be changing the breaking animation. I did a while back before looking at texture packs. I prefer simpler shattering design to the Minecraft crumble that's hard to see on some blocks in the dark. Not a texture pack recommendation since it's more of a personal technical preference than a aesthetic theme idea.
Curious if you were looking at the MOBs at all. Don't really have any input there really. The only thing that bugs me is that when you dye a sheep the 'wool' around the head stays white since it's not part of the 'armor' but since I'm .100 seconds from slapping that sheep anyway it's not a real gripe I just wish Mj accounted for that when they added the sheep dying.
But in conclusion, I've really got nothing to add (funny considering the length of my post), looks damn spiffy to me. Love it, and glad I could give feedback. :biggrin.gif:
Fine I'll take my fake diamond and give you this revised cobble texture. It should tile better when used for cobble half-steps. (Really, I just shifted it over a bit and added a few pixels here and there.)
EDIT: Actually, it might tile better on stairs too.
Oh, no! Mojang has you one-upped on flashy "Mojang Logos!"
Personally, I'd prefer rougher cobblestone, but eh. I'm kinda used to it. But mossy...It looks kind of like it was just smeared on right now. Maybe not make it so confined to individual lines and 'bricks.' Moss don't follow no stinkin' uniform rules, son!
By the way, I happen to like the current birch. It looks so sophisticated and classy. The standard birch just looks like a cow got hit by a bulldozer, but this is so refined.
Also, please please please PLEASE don't change beds. I love them right now just the way they are. If you have to alter the wood's appearance a bit, okay, but just don't make it look ridiculous.
FInally, still on the subject of cake - it's not that it looks like netherrack that's a problem, it's that it doesn't....really...look like cake. It looks like some sort of rock with red dots on it. If it looked more fluffy and delicious, I'd be delighted. Maybe make it a delicious chocolate/vanilla mix (vanilla cake, chocolate frosting)? Mmmm.....
There was one other thing I felt was kind of off....but I don't remember. Don't you worry your pretty little head, though, I'll be sure to remember whatever it was I wanted to complain about.
Also, I only get ONE diamond? Ugh. Screw this, I'm mass producing 'em for myself.
Lol, was going to come here to harp you to fix my bed. Didn't expect an update so fast. So back to the critique...
Cloth- perfect-perfect, no more to do to me. I really like the black. Still looks flat where I have it, but looking at it in 'proper' lighting I think it's perfect.
Birch - |D, even side by side...it looks like it would make a cool building material...not sure what I'd do with it.
BUT if I did, best I've seen
Sandstone - The style is growing on me. It works well with wood IMO. And the smooth lighting blends the bricks better so the seems don't seem so disproportionate as before. Mostly making it not look like it's 3 bricks, 1 large on 2 small but two large offset bricks.
Changes - None to really recommend. Guess custom ore blocks are out, oh well, not making a gold and diamond palace anytime soon... :smile.gif:
I myself might be changing the breaking animation. I did a while back before looking at texture packs. I prefer simpler shattering design to the Minecraft crumble that's hard to see on some blocks in the dark. Not a texture pack recommendation since it's more of a personal technical preference than a aesthetic theme idea.
Curious if you were looking at the MOBs at all. Don't really have any input there really. The only thing that bugs me is that when you dye a sheep the 'wool' around the head stays white since it's not part of the 'armor' but since I'm .100 seconds from slapping that sheep anyway it's not a real gripe I just wish Mj accounted for that when they added the sheep dying.
But in conclusion, I've really got nothing to add (funny considering the length of my post), looks damn spiffy to me. Love it, and glad I could give feedback. :biggrin.gif:
I'm sure glad to receive feedback. :biggrin.gif:
Now about the mobs, I've mentioned about what I should do in previous posts... which included the sheep dyeing. All I want to do is improve the mobs without sacrificing their iconic facial expressions. The squid is the only mob that I felt needed no iconic appreciation that I wanted to change, so I used bonemouse's squid texture, and it looks nice! So you can grasp what I will do to the mobs.
Sheep dyeing never matched the cloth in the first place, so it's Mojang's fault.
And if you make a new break animation that would be great! If you've played Minecraft often you might have done this yourself: When you are breaking a certain single block, you only break it just enough that when its about to break you stop holding the mouse button. Except when you let go at the wrong time, you have to break the block all over again... if you could design the break animation to eliminate this occurrence, then that would be great. :biggrin.gif:
I'm really hoping to make video when v2.0 is out. I say this all the time, but its one of those secondary priorities that I hoping to get done.
For v1.9 I plan to animate fire and to include Quandary Reborn for those who play creative mode as well as working in-depth with the Beta 1.3 textures.
Rollback Post to RevisionRollBack
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Custom fire....if it works. If it looks weird, then no.
I'm all for textured wool. Make it clear that it's wool but don't make it obnoxiously coarse - that's my idea.
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Curse PremiumI'm about to update... so get ready for it!
"removing" the vignette.png made the lava look more radiant, so check it out when it's up.
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Curse Premiumv1.7 ---(2/21/2011)
-Re-textured spitting lava particle.
-Re-textured sandstone.
-Re-textured diamond.
-"Removed" vignette.png
-Redone sugar,bone, and bone meal sprites.
-Redone nettharrack.
-Gave 9 more hue to diamond-oriented tool sprites and diamond sprite
-Redone wool textures.
-Re-textured birch.
And I have a nice screenshot of it all. :biggrin.gif:
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Curse PremiumSorry, but it had to go... Darkness still looks better than ever. "Removing" it made lava look more radiant, made glowstone brighter, and made my nice white bed look whiter.
Birch
-I think you can be a little more daring here. The bands are good, but even the cleanest of birch trees has high contrast spots. This just doesn't fell like birch to me yet.
Sandstone
-Sides not quite what I thought was going to be done, I thought the slabs were going to be thinner than cobble. Like 3 or 4 layers. My vote I think would be 3 to separate it from the brink textures and give room for fleshing out the seems. If you guys and others prefer not to I'm down but moving on...
-Seems are too strong for me. The seems underneath don't line up (too thick). And they look painted on and too perfect. I'm not sure if I like them at all on top or not, probably if they just weren't so obvious.
+Overall texture, I like. It's lighter than sand so it looks dryer and more linear...so it makes sense.
Cloth
+Perfect pattern I think, but...
-I think there's not enough contrast range. By just a little bit, in anything but perfect light many of the cloths look just flat. And this may be nit picking but I think the inventory icon is a good representation. The wool = snow. Which pattern wise I think is fine but just too plain for my tastes. Black just looks like nothing. I think the effects would be even more severe with the new lighting options, but I'm not too concerned about that.'
Diamond
+I like an odd representation of a diamond block, but well...how does making a block out of 9 diamond make sense. Works for me.
-Bottom, placeholder? Not sure what that's supposed to represent. No matter till those blocks get fixed.
Lava
? Going to let you guys work that out :smile.gif: I wouldn't know what to do with it or how it works. I liked default lava, but I agree it shouldn't be crusty. Still pools maybe if they are ever textured separate.
Misc
+Minor changes but for the better I think. Will have to check out the redder nether.
Cake. Wait, is that cake? I thought it was netherrack at first...oh, but I'm eating it. Are you sure that's cake - oh it's gone now. Maybe it was just a bad turnout or something. Oh, there's another one. Yeah, that's some tricked out cake. Is that....oh, it's chocolate cake. Okay, that makes a lot more sense. Still, that's cake? I'm just not sure...
I know you were going for the portal cake, but that.....uh....huh. That looks more like a slab of netherrack with some red dots on it than cake. Maybe make it a more traditional looking cake? Or if it is chocolate, make it more chocolatey?
Also, moss stone needs more moss. It looks a bit yucky right now.
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Curse PremiumNetherrack is much more red than before, so the portal cake is in good standing. =D
How would you like the mossy cobblestone to look? More moss in all the little and big crevices or more moss in general.
PS: I am very very busy today!
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Curse PremiumI'll start with the pros and go down with the cons:
I wanted a diamond that had a nice pattern to it, like the gold and iron bricks. So... :biggrin.gif: The placeholder was just a placeholder, the big diamond was a concept gone wrong... so I'll remove it for the next update.
Lava is quite tricky... But one thing is for sure, it doesn't look like ketchup! (to me that is)
The cloth's pattern and stitching is just what I wanted... except there needs to be more noise when it come to the darker cloth textures. So I'll straighten those textures, excluding the already light ones, like the white and pink cloth blocks, they have just the right amount of noise.
Sandstone... Well I was thinking of a 3 or 4 layers at first, but then I tried out a two layer texture and that's when I knew I was going in the right direction. The only problem I have with the sandstone texture is the underneath texture, which was the hardest to come up with... It's all linear like those egyptian tombs, and now I want to make a pyramid because it looks great as a building material. So I'll fix the texture underneath like you said...
Birch... It was a quick texture to make, but much better than before. Still, I need to add some dark spots like birch trees do best... and after that I think it will all be good.
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Curse PremiumI found that out fifteen minutes after it was posted.
It will come real soon! Fast as lightning, and I will be the FIRST to update to Beta 1.3!
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Curse PremiumMe too. :tongue.gif:
For now it will be a quick fix, with some old textures redone along with it.
Ok, adjusting the darker cloths would work for me. Except white. As far as I can tell is is identical to snow. I feel there should be some difference, bluer snow or an update to it's pattern a little
Sandstone, my heart wasn't set on 3-4 layers so no problem there (and considering what others make with the blocks I think your 2 stone is a better idea for the majority, 3-4 may make more SMP buildings look odd), and I don't think I was clear about linear. Straight looks fine, just looks too 'worked'. When I think of sandstone I think of sandstone blocks without mortar. And your sides have a double line making it look like a very strong bevel or thick mortar between the top and bottom blocks, even cobble only uses a single outline. And the color you picked makes it look fairly deep, which is fine I guess. I think it's more the thickness than anything.
Don't get me wrong. It looks good, just putting this out there in case it's something you want to try and see if you like. I can certainly live with it as is, or change it myself if I feel the urge to.
Birch - yes definitely the right direction I think, look forward to it.
Lava - Again, clueless about this...however seeing lava at night I THINK looks better now ..more dangerous.
Edit: : / no love yet for the other sides of the ore blocks.
Edit2: Ehh....and it looks like their won't be for some time if ever...WTH is that block?
Edit3: Smooth lighting and textures look great, really shows excellent tiling work.
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Curse Premiumv1.8
-Now Beta 1.3 compliant.
-Wool textures have more sharpness.
>Black wool is not so black.
-Redone the sandstone under-side texture.
-Redone birch texture.
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Curse PremiumThank you kind sir.
But I believe these diamonds belong to my highest contributors:
Axapez
bonemouse
dctrjons
Master7432
windowsguy
Cloth- perfect-perfect, no more to do to me. I really like the black. Still looks flat where I have it, but looking at it in 'proper' lighting I think it's perfect.
Birch - |D, even side by side...it looks like it would make a cool building material...not sure what I'd do with it.
BUT if I did, best I've seen
Sandstone - The style is growing on me. It works well with wood IMO. And the smooth lighting blends the bricks better so the seems don't seem so disproportionate as before. Mostly making it not look like it's 3 bricks, 1 large on 2 small but two large offset bricks.
Changes - None to really recommend. Guess custom ore blocks are out, oh well, not making a gold and diamond palace anytime soon... :smile.gif:
I myself might be changing the breaking animation. I did a while back before looking at texture packs. I prefer simpler shattering design to the Minecraft crumble that's hard to see on some blocks in the dark. Not a texture pack recommendation since it's more of a personal technical preference than a aesthetic theme idea.
Curious if you were looking at the MOBs at all. Don't really have any input there really. The only thing that bugs me is that when you dye a sheep the 'wool' around the head stays white since it's not part of the 'armor' but since I'm .100 seconds from slapping that sheep anyway it's not a real gripe I just wish Mj accounted for that when they added the sheep dying.
But in conclusion, I've really got nothing to add (funny considering the length of my post), looks damn spiffy to me. Love it, and glad I could give feedback. :biggrin.gif:
The nerve! LOL
Fine I'll take my fake diamond and give you this revised cobble texture. It should tile better when used for cobble half-steps. (Really, I just shifted it over a bit and added a few pixels here and there.)
EDIT: Actually, it might tile better on stairs too.
Personally, I'd prefer rougher cobblestone, but eh. I'm kinda used to it. But mossy...It looks kind of like it was just smeared on right now. Maybe not make it so confined to individual lines and 'bricks.' Moss don't follow no stinkin' uniform rules, son!
By the way, I happen to like the current birch. It looks so sophisticated and classy. The standard birch just looks like a cow got hit by a bulldozer, but this is so refined.
Also, please please please PLEASE don't change beds. I love them right now just the way they are. If you have to alter the wood's appearance a bit, okay, but just don't make it look ridiculous.
FInally, still on the subject of cake - it's not that it looks like netherrack that's a problem, it's that it doesn't....really...look like cake. It looks like some sort of rock with red dots on it. If it looked more fluffy and delicious, I'd be delighted. Maybe make it a delicious chocolate/vanilla mix (vanilla cake, chocolate frosting)? Mmmm.....
There was one other thing I felt was kind of off....but I don't remember. Don't you worry your pretty little head, though, I'll be sure to remember whatever it was I wanted to complain about.
Also, I only get ONE diamond? Ugh. Screw this, I'm mass producing 'em for myself.
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Curse PremiumI'm sure glad to receive feedback. :biggrin.gif:
Now about the mobs, I've mentioned about what I should do in previous posts... which included the sheep dyeing. All I want to do is improve the mobs without sacrificing their iconic facial expressions. The squid is the only mob that I felt needed no iconic appreciation that I wanted to change, so I used bonemouse's squid texture, and it looks nice! So you can grasp what I will do to the mobs.
Sheep dyeing never matched the cloth in the first place, so it's Mojang's fault.
And if you make a new break animation that would be great! If you've played Minecraft often you might have done this yourself: When you are breaking a certain single block, you only break it just enough that when its about to break you stop holding the mouse button. Except when you let go at the wrong time, you have to break the block all over again... if you could design the break animation to eliminate this occurrence, then that would be great. :biggrin.gif:
I'm really hoping to make video when v2.0 is out. I say this all the time, but its one of those secondary priorities that I hoping to get done.
For v1.9 I plan to animate fire and to include Quandary Reborn for those who play creative mode as well as working in-depth with the Beta 1.3 textures.