Recipe book missing in 16x16 pack. While using the crafting bench.
Also the one on inventory menu is different style than the rest of the gui.
Are you using the latest version? The crafting bench GUI should be fixed. Also the button on the inventory menu is not in a different style. It is modeled after the texture pack's buttons. If I do not feel it fits the pack I will change it.
I thought I would ask as an associate of mine are working on some custom textures for mods that we use, utilizing coterie as a base. I didn't plan to release the textures to anyone but if you would like them, I would be happy to give them to you mod-by-mod as we finish them. Just to be clear, they're being made for 1.10.2, not 1.12.
I thought I would ask as an associate of mine are working on some custom textures for mods that we use, utilizing coterie as a base. I didn't plan to release the textures to anyone but if you would like them, I would be happy to give them to you mod-by-mod as we finish them. Just to be clear, they're being made for 1.10.2, not 1.12.
That's cool. I'd love to see this pack be compatible with all the great mods out there. I wonder what mods you are supporting and what resolution of Coterie is being used? I would like to see your work when you feel ready to upload it.
I'm So glad to see you back doing this again after that long brake you took, iv'e been here since the start with this pack if you remember me
i still love the 16x version and still use it to this day, but personally iv'e got an issue with the lighting in the latest version [1.12.2].
Although the Haze round the torches looks cool i'd like the option to not have the weird blue effect when night-vision is active.
the blue effect makes the world look so weird, having a modded helmet with it active constantly. and i think id rather the torches without the yellow glow.
i thought it was some funky setting with my optifine that was doing it but i couldn't find a way to turn it off.
Also i could never quite put my finger on what it is in the 32x version i dont like it just didn't feel the same.
Edit: after going caving for the first time with night-vision on, sad to say i had to turn the texture pack off the blue filter makes it things like red-stone appear black and makes some of the modded ores very hard to see. hope this can be 'fixed' or something optional
That's cool. I'd love to see this pack be compatible with all the great mods out there. I wonder what mods you are supporting and what resolution of Coterie is being used? I would like to see your work when you feel ready to upload it.
We're working in 1.10.2. I'll keep you posted. Also its for the 16x16 version.
i thought it was some funky setting with my optifine that was doing it but i couldn't find a way to turn it off.
Also i could never quite put my finger on what it is in the 32x version i dont like it just didn't feel the same.
Edit: after going caving for the first time with night-vision on, sad to say i had to turn the texture pack off the blue filter makes it things like red-stone appear black and makes some of the modded ores very hard to see. hope this can be 'fixed' or something optional
The thing you are talking about is custom lighting. It is an optifine exclusive. It has been made into an alt.
I just posted this on curse, but given howm much more activity is here, Ill better put it here:
How often do you release updates for this resourcepack?
I am working on a custom modpack and use your textures as a base for some of the mods. So I am also extending the resources for BoP and maybe AE2.
However if you are working on those I'd focus on including TiC.
I do not release updates very often. Most updates that have been released since the release of Coterie Craft 32x have been minor updates that do not change much. It would be cool for you to make mod support for this texture pack. Currently, there are no mods being worked on within either version of Coterie.
It looks good so far. My only complaint is the menus. New menus might be needed for modded Coterie due to Vanilla Coterie Craft menus not looking good with various mods.
Hm, I cant think off any right now, beside the tabproblem in TiC.
Shouldn't it be possible to adapt all the interfaces accordingly?
Most farming mods could take advantage of the wood texture, tech mods use the metal texture and magic mods anything between stone, fabric or wood.
Yes, it is possible to adapt all the interfaces accordingly but I think it is best that you do not worry about the GUI for now. I believe that blocks and items are more important and if you get more progress done, I will likely make the new menus myself.
A new texture pack is under development under the working title of Coterie Craft Rebirth. You can download this work in process texture pack on curseforge.
Edit: Why is this forum incapable of basic editing like Inserting an image from a link, or adding and removing attachments properly?
It's cool that you are texturing this but I would really like to see a release even if you do not have much so I can add it on my texture pack. Now I have a question for you, are you willing to help work on 1.13 support or post the textures you got on the Coterie Craft Discord? https://discord.gg/KvmGU3k
Recipe book missing in 16x16 pack. While using the crafting bench.
Also the one on inventory menu is different style than the rest of the gui.
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Curse PremiumAre you using the latest version? The crafting bench GUI should be fixed. Also the button on the inventory menu is not in a different style. It is modeled after the texture pack's buttons. If I do not feel it fits the pack I will change it.
Are you still keeping up with the mod textures?
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Curse PremiumNo, I have not. The mod textures have not been updated to the current version of Minecraft.
I thought I would ask as an associate of mine are working on some custom textures for mods that we use, utilizing coterie as a base. I didn't plan to release the textures to anyone but if you would like them, I would be happy to give them to you mod-by-mod as we finish them. Just to be clear, they're being made for 1.10.2, not 1.12.
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Curse PremiumThat's cool. I'd love to see this pack be compatible with all the great mods out there. I wonder what mods you are supporting and what resolution of Coterie is being used? I would like to see your work when you feel ready to upload it.
I'm So glad to see you back doing this again after that long brake you took, iv'e been here since the start with this pack if you remember me
i still love the 16x version and still use it to this day, but personally iv'e got an issue with the lighting in the latest version [1.12.2].
Although the Haze round the torches looks cool i'd like the option to not have the weird blue effect when night-vision is active.
the blue effect makes the world look so weird, having a modded helmet with it active constantly. and i think id rather the torches without the yellow glow.
i thought it was some funky setting with my optifine that was doing it but i couldn't find a way to turn it off.
Also i could never quite put my finger on what it is in the 32x version i dont like it just didn't feel the same.
Edit: after going caving for the first time with night-vision on, sad to say i had to turn the texture pack off the blue filter makes it things like red-stone appear black and makes some of the modded ores very hard to see. hope this can be 'fixed' or something optional
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[ Ctrl ] ... [ Alt ] ... [ DELETE ] ... IF ONLY IT WORKED ON ALL LIFE'S PROBLEMS ...
We're working in 1.10.2. I'll keep you posted. Also its for the 16x16 version.
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Curse PremiumThe thing you are talking about is custom lighting. It is an optifine exclusive. It has been made into an alt.
Yo dude i got a slight problem, the enchantment animations are too fast is there anyway to fix this? using latest optifine for 1.12.2
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Curse PremiumI am personally not bothered by the speed of the animations, but I will see what I can do to fix this.
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Curse PremiumI do not release updates very often. Most updates that have been released since the release of Coterie Craft 32x have been minor updates that do not change much. It would be cool for you to make mod support for this texture pack. Currently, there are no mods being worked on within either version of Coterie.
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Curse PremiumIt looks good so far. My only complaint is the menus. New menus might be needed for modded Coterie due to Vanilla Coterie Craft menus not looking good with various mods.
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Curse PremiumYes, it is possible to adapt all the interfaces accordingly but I think it is best that you do not worry about the GUI for now. I believe that blocks and items are more important and if you get more progress done, I will likely make the new menus myself.
Hey, I've been looking for the changelog for the 1.12 versions of the resource pack, where could I find them? Thanks!
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Curse PremiumThe logs you are looking for are on PMC.
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Curse PremiumA new texture pack is under development under the working title of Coterie Craft Rebirth. You can download this work in process texture pack on curseforge.
Link: https://www.curseforge.com/minecraft/texture-packs/coterie-craft-rebirth
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Curse PremiumIt's cool that you are texturing this but I would really like to see a release even if you do not have much so I can add it on my texture pack. Now I have a question for you, are you willing to help work on 1.13 support or post the textures you got on the Coterie Craft Discord? https://discord.gg/KvmGU3k
your new website is a blank slate right now Cpt.Corn
*If you want me to see your post please quote me, thx* I decided to add this in too because (overloaded Mail box lol)