Do you think you will be adding Models for the blocks/items (1.8 version???)
As much as we want it, we can't model, otherwise we would have done it already a long time ago. We already requested many times to users if they want to make some 3D models for Coterie, if they can. But we didn't get any reaction.
I've done it, it's not THAT hard, but still very difficult and time consuming. If you do it wrong you could screw up everything.
Could you show me? I might even learn something from it I find it diffucult to make shapes. Blocks, simply giving it colors, but it is always 16x16 full art.
Don't really have time, as I'm doing Tinkers'. I'm kinda regretting starting this because THERE ARE SOOO MANY IMAGES!!!!! Plus I didn't mean I did the clock texture, I meant I did things like it before. Like the redstone arsenal mods textures. They are animated and have maybe 20 images in a column.
Don't really have time, as I'm doing Tinkers'. I'm kinda regretting starting this because THERE ARE SOOO MANY IMAGES!!!!! Plus I didn't mean I did the clock texture, I meant I did things like it before. Like the redstone arsenal mods textures. They are animated and have maybe 20 images in a column.
Ah I see, I did many animations in Coterie already. For example the rails. But also the redstone lamp and the compass (atleast when I still had my own texturepack, which was mostly made out of Coterie Textures.)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/11/2013
Posts:
42
Minecraft:
Latiken
Member Details
I guess it is easier to make textures for a game like Minecraft, though since it is has less pixels than most games. I can't imagine trying to make textures for a more modern style game that has more pixels
The Meaning of Life, the Universe, and Everything.
Location:
Netherlands
Join Date:
2/3/2012
Posts:
232
Location:
Groningen
Minecraft:
karstvgl
Nintendo:
SW-5126-7525-2613
Member Details
Maybe, but for 16x16 you have to have many combinations before it actually looks good. For example, Cpt. Corn has changed red sand over time to almost 20 times already (well not that much, but you get what I mean)
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumNo problem at all
I am actually a PvP'er myself. I posted it on their forums too, and they seem to enjoy it much
https://oc.tc/forums/topics/547f47d767d5227143000935
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumAs much as we want it, we can't model, otherwise we would have done it already a long time ago. We already requested many times to users if they want to make some 3D models for Coterie, if they can. But we didn't get any reaction.
-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse Premiumhttps://mojang.com/2014/12/scrolls-released-on-pc-mac-and-android-tablets/
On 11 and 12 december you have a cape.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumIt is another Holiday so I have my time again! Give me tips and keep also making textures yourself! If you think an item or block could look Coterier.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI can't figure the right shape.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumYes. You have to make arround 30 textures, all different, but fitting onto eachother, in one long row.
-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse PremiumCould you show me?
-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse PremiumAh I see, I did many animations in Coterie already. For example the rails. But also the redstone lamp and the compass (atleast when I still had my own texturepack, which was mostly made out of Coterie Textures.)
-
View User Profile
-
View Posts
-
Send Message
Curse Premium<3
-Cyan