Now, the update should be ready by today or tomorrow, but then again I have company coming over... eh, don't worry about it. An update, no matter how small, is coming before Christmas!
Most of the work we've been doing lately has been centered on the RPG version of Coterie Craft (that's right, I've done away with the names, forget NewDoku), so there's not much has been done with the vanilla, consequentially. But seeing as to how I've got more time on my hands than ever before, there's no excuse that a situation like that will ever arise again at this time.
Now, the update should be ready by today or tomorrow, but then again I have company coming over... eh, don't worry about it. An update, no matter how small, is coming before Christmas!
Most of the work we've been doing lately has been centered on the RPG version of Coterie Craft (that's right, I've done away with the names, forget NewDoku), so there's not much has been done with the vanilla, consequentially. But seeing as to how I've got more time on my hands than ever before, there's no excuse that a situation like that will ever arise again at this time.
Have ya read my comment on the names yet??
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I used to be stupid, go away. This account is invalid, go away. I was like 9 when i was into this sort of stuff, go away. COD is an abomination, go away. Become ignorant of this account, go away.
v2.3 ---(12/25/2011)
-Now MC 1.0.0 compatible.
-Removed Herobrine for a festive background. (panorama test)
-New sun and moon textures, including moon phases!
-Added boss health bar, improved numerous icons.
-Updated Plethora content.
-New bowl and mushroom soup sprites.
-New snowball sprite.
-New melon block texture (temporary, needs refinement) and melon slice sprite.
-Improved item cursor (or whatever its actually called).
-Improved bookshelf block texture.
-Improved iron bars texture.
-Fixed mob textures regarding the newer texture format.
-Fixed iron door texture and door sprites.
Coterie Craft RPG is looking good thus far! I hope the grass is looking better than when you last saw it: :wink.gif:
And its not 32-bit. :tongue.gif:
What do you me to work on?
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I used to be stupid, go away. This account is invalid, go away. I was like 9 when i was into this sort of stuff, go away. COD is an abomination, go away. Become ignorant of this account, go away.
I'm not sure what looks different, I LIKED Doku...or as I thought of it...Zelda World textures; but they were never 'right' for me. This somehow looks different, more toonish without being over-the-top. The only thing I don't dig are the dirt and grass, looks like carpet on dirt Lincoln Logs (which is hard for me to wrap my head around).
Something I might use if there ever is a way (when mod functionality is expanded) to tie texture pack to maps. I like where it is going.
Although it has gotten much better, the texture isn't smooth for the top and bottom!
And a special request: Make a green grass version. Although you once made one, the swamp colors... are horrific...
And might I suggest making a custom End sky. It's known as tunnel.png.
Actually, there is a way for me to change the swamp colors without making a separate version... I'll try to incorporate it in the next update, as long as I can remember. xD
But as for the end sky, I'll have to look more into it. :wink.gif:
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Curse Premiumhttp://www.planetminecraft.com/skin/ice-cream-sandwich-423748/
Now, the update should be ready by today or tomorrow, but then again I have company coming over... eh, don't worry about it. An update, no matter how small, is coming before Christmas!
Most of the work we've been doing lately has been centered on the RPG version of Coterie Craft (that's right, I've done away with the names, forget NewDoku), so there's not much has been done with the vanilla, consequentially. But seeing as to how I've got more time on my hands than ever before, there's no excuse that a situation like that will ever arise again at this time.
Have ya read my comment on the names yet??
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Curse PremiumYea, I have. And I think it'll work just fine for what we're trying to develop. :wink.gif:
The main focus of this expansion is to bring in a true RPG for Minecraft... So, why not Coterie Craft: RPG or something.
Coterie Craft.
THE Coterie Craft.
Coterie Craft: RPG
Coterie Craft: The RPG.
We could also do
Coterie Craft: theRPG
for some stylization.
See what I mean?
Anyways, I think you should get a 2nd, voluntary texture packer, so you can focus on theRPG.
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Curse PremiumWhat he said!
*:★Forum Topic Link★:*
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Curse PremiumYour update will come soon as of this moment. :wink.gif:
(Though it may be a few hours before I release it today)
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Curse Premiumv2.3 ---(12/25/2011)
-Now MC 1.0.0 compatible.
-Removed Herobrine for a festive background. (panorama test)
-New sun and moon textures, including moon phases!
-Added boss health bar, improved numerous icons.
-Updated Plethora content.
-New bowl and mushroom soup sprites.
-New snowball sprite.
-New melon block texture (temporary, needs refinement) and melon slice sprite.
-Improved item cursor (or whatever its actually called).
-Improved bookshelf block texture.
-Improved iron bars texture.
-Fixed mob textures regarding the newer texture format.
-Fixed iron door texture and door sprites.
... and Happy Holidays! :wink.gif:
Guess what?
The Aether mod. It's been updated. To 1.0. And we have to texture it. Again. With new styles.
Crap.
Just Crap.
Anyways...
Happy Holidays!
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Curse Premium......
Modding support later; core development now.
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Curse PremiumAnd its not 32-bit. :tongue.gif:
This looks great, cant wait to get it.
What do you me to work on?
grassDirt!Although it has gotten much better, the texture isn't smooth for the top and bottom!
And a special request: Make a green grass version. Although you once made one, the swamp colors... are horrific...
And might I suggest making a custom End sky. It's known as tunnel.png.
Something I might use if there ever is a way (when mod functionality is expanded) to tie texture pack to maps. I like where it is going.
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Curse PremiumActually, there is a way for me to change the swamp colors without making a separate version... I'll try to incorporate it in the next update, as long as I can remember. xD
But as for the end sky, I'll have to look more into it. :wink.gif: