. Updated May/23/2012
Minecraft version compatibility: 1.2.5 Pack Version for 1.2.5: v2
I’m sorry, but this pack has been unintentionally abandoned for an indefinite amount of time. I hope to see it back up some day.
Download link removed until further notice
To install, simply save the zip file and place it in the Minecraft texturepacks folder, then select it from the in-game "Mods and Texture Packs" option in the main menu, where there is also a button to open the texturepacks folder.
Images
Update History & Stats
May/23/2012 : 1.2.5 v2. Made edits to stone, grass, ores, half steps, birch planks, unpowered redstone lanterns, decorative stone and sandstone blocks. May/09/2012 : 1.2.5 compatible. Added jungle wood and leaves, tree-specific planks, redstone lanterns, decorative stone and sandstone blocks. Made small changes to sandstone top, as well as creative and HUD gui. Jan/14/2012 : 1.1 compatible. Added language icon on main menu, and spawn eggs for creative mode. Jan/09/2012 : Version 3 of last release. Changed clay back to red, gave lapis same look as ore blocks, changed lapis lazuli drop. Jan/07/2012 : Version 2 of last release. Fixed alchemy.png and enchant.png for better clarity. See full change log on page 3. Dec/31/2011 : Updated pack, making it compatible with 1.0.0 Jul/01/2011 : Added pistons and shears, fixed bed and cake textures for 1.7. Adjusted saturation level on pumpkin. May/28/2011 : Added map bg, map icons, hatch, tall grass and ferns (now shrubs... kinda). Updated items.png (map, cast fishing rod). Apr/30/2011 : Added new items, blocks, particles, stats icons and achievement window for 1.5. Made changes to gui and art. Edited a few items and blocks (mostly unnoticeable). Feb/24/2011 : Ginormous update. items.png (minus armour), gui, particles, sun, moon, sign, boat, cart, bed and various small, mostly unnoticeable, edits to terrain.png Jan/24/2011 : Edited cake, sandstone and made changes to wool and wooden door Jan/14/2011 : Edited new blocks, minus cake (for now), making the pack compatible with Beta 1.2. Made a few more minor changes to grass, ice, redstone Jan/02/2011 : Made (slight) changes to grass and stone. Not reflected in screen shots due to how slight the tweaks were. Dec/28/2010 : Completed terrain.png
---------------------------------------------------------------------- Jul/22/2011 : 10,000+ Downloads!! Thank you everyone!
Very nice. I love these packs that have their own theme and style of art to them
Good job, though you should get some better screenshots. Does your graphics card suck THAT much haha?
Thanks for the kind words everyone :smile.gif: Very much appreciated.
Quote from Lilyo »
Very nice. I love these packs that have their own theme and style of art to them :tongue.gif:
Good job, though you should get some better screenshots. Does your graphics card suck THAT much haha?
Glad you like my pack Lilyo. And about the screenshots, you're talking about the lines in between some blocks from the rendering perhaps? I have a GeForce 8800 Ultra, and it may be a few years old but it definitely doesn't suck. Hah, well it doesn't suck with most of the games I've played, as long as they're not new, graphic-processor-intensive games. If so, it could be a driver issue or compatibility issue with my display. Any suggestions?
edit: I hope that's what you're talking about, and not the size of the clickable thumbnails XD If so, I've changed the font colour on the "(Click thumbnails for larger image)" text in OP so it's easier to see
Quote from MineCraft-er »
wow dude, this is awesome!
nicely done, i love it
!
Quote from HagenBraun »
(snipped) I would remove the green tint from mossy cobbles so that it looks better with regular cobbles. The circular pattern on the ores is also a bit strange to me, but I guess that's just personal preference...On a side note, have you thought about giving the coloured wool some more detail, like patterns or little pictures?
Thanks for the great feedback. First, I'm sorry to disappoint you but the circular ore patterns stay, I fell in love with them. At first they used to be just the circle pattern until I put symbols in the middle. I'm not against, however, making alternates which I think I'll do eventually. And funny you mentioned the mossy cobblestone and wool, because I've been thinking about both of those suggestions for a awhile. I already have a plan for the mossy cobble, and I think I'll add dyed wool with varied patterns as alternates as I want them plain for pixel art purposes just like the vanilla wool. Sweet pack btw. Good to see non-typical, well done, themed textures for creative builders to construct ancient cities with. Keep up the great work!
Quote from morhlis »
I love some of the little accents, like the design on the wooden door. Overall its a solid pack and I'll definitely be giving it a try!
An appreciator of accents in design I see. I like your style :wink.gif:. Let me know what you think once you've tried it out for a while, I'd love to hear your feedback. I've been having a blast with your Craftslevania pack. Top shelf 8-bit texturing, just fantastic work all around. Now I can feel like a Belmont while playing Minecraft :biggrin.gif:
I really do like the pack, but one thing I would really like you to do is add custom tools. This isn't a deal-breaker for me but the standard tool textures don't seem like they fit into the environment all that well. Otherwise, good job!
Well, looks like Lilyo foreshadowed the demise of my video card XD. It overheated last week, causing some bad artifacting and then crashed my system. It's now permanently damaged from the heat. Guess those horrible lines I kept seeing in-game weren't supposed to be there after all. Haha, ah well. So for now I'm using my on-board video and Minecraft runs like absolute crap, but at least I can still work on the pack.
Some good news; Sun and moon are done, and I've started on items a little. Will update OP when I'm ready for the next release.
Quote from Nettlebrand »
I really do like the pack, but one thing I would really like you to do is add custom tools. This isn't a deal-breaker for me but the standard tool textures don't seem like they fit into the environment all that well. Otherwise, good job!
Tools and items will be done at some point. Now that the terrain is done I can get to work on them.
Quote from Minecrap »
i commend you, you are very talented sir
Aw thanks Minecrap :smile.gif: I should be commending you for your Oblivion texture pack though. Love the items and tools especially!
sir, how we may spread this wonderful pack with others?
I recommend dropping copies of my pack, equipped with tiny parachutes, from an air balloon onto unsuspecting people below. Heh heh, however do you mean, my fine fellow?
And since I'm posting anyway, here's some news. I finished a few more things last night in the items.png file, and completed icons.png (health, armour, air). At the rate I'm going, I hope to have something to release soon, even if it is a small update.
Very pretty. I like this pack a lot, and I think you have done a great job. I think the pack is lovely overall, and has a few gems like the wooden doors that are wonderful. Keep up the good work!
I love this texture pack it's the only one i use, but i'm looking forward to you updating it for beds, i'm stuck with the regular minecraft look for now
Very pretty. I like this pack a lot, and I think you have done a great job. I think the pack is lovely overall, and has a few gems like the wooden doors that are wonderful. Keep up the good work!
Thank you Tamugetsu :smile.gif: Ever since I changed the motif on the wooden doors, I've been happier with them. The leaf motif was a good idea, but poorly and hastily executed. heh.
Quote from Holy_Cats »
I love this texture pack. It makes clay so easy to find.
Tell me about it. Clay is elusive with the default textures on... Sneaky sneaky... Painterly, as I recall, was the first pack I had used where the clay was distinguishable at first glance from stone.
Quote from killer6699 »
I love this texture pack it's the only one i use, but i'm looking forward to you updating it for beds, i'm stuck with the regular minecraft look for now
Truly flattered. And you'll be happy to know that beds are done and I'm nearly ready for a release.
---
I wasn't able to work on this as much as I'd thought earlier in the month, but in the past week I've put some time into completing all of items.png (minus armour), particles, 90% of the gui and the sign, cart, and boat. Sorry for delays but I don't like to release things that are incomplete or majorly WIP. I'm pushing for a release before March, so stay tuned folks!
Awesome! You did the tools! They look awesome. Good work.
Thanks. Glad you like them :smile.gif:
---
I've been meaning to work on some alternates, and make little adjustments to various things. Getting the art done is also on the top of my list. Little by little this pack will be 100% complete, it's just a matter of time.
I love it man, specially the fact that furnaces, white trees aren't bugged and specially the fact that u didn't change the pictures, kept the originals, love it, gonna use it as my default from now on.
Rollback Post to RevisionRollBack
ALWAYS COOK PORKCHOP, ALWAYS.
Tastes better, Nuff Said.
"This is a block of text that can be added to posts you make." OMG, Block of text
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Updated May/23/2012
Minecraft version compatibility: 1.2.5
Pack Version for 1.2.5: v2
Download link removed until further notice
To install, simply save the zip file and place it in the Minecraft texturepacks folder, then select it from the in-game "Mods and Texture Packs" option in the main menu, where there is also a button to open the texturepacks folder.
Images
Update History & Stats
May/23/2012 : 1.2.5 v2. Made edits to stone, grass, ores, half steps, birch planks, unpowered redstone lanterns, decorative stone and sandstone blocks.
May/09/2012 : 1.2.5 compatible. Added jungle wood and leaves, tree-specific planks, redstone lanterns, decorative stone and sandstone blocks. Made small changes to sandstone top, as well as creative and HUD gui.
Jan/14/2012 : 1.1 compatible. Added language icon on main menu, and spawn eggs for creative mode.
Jan/09/2012 : Version 3 of last release. Changed clay back to red, gave lapis same look as ore blocks, changed lapis lazuli drop.
Jan/07/2012 : Version 2 of last release. Fixed alchemy.png and enchant.png for better clarity. See full change log on page 3.
Dec/31/2011 : Updated pack, making it compatible with 1.0.0
Jul/01/2011 : Added pistons and shears, fixed bed and cake textures for 1.7. Adjusted saturation level on pumpkin.
May/28/2011 : Added map bg, map icons, hatch, tall grass and ferns (now shrubs... kinda). Updated items.png (map, cast fishing rod).
Apr/30/2011 : Added new items, blocks, particles, stats icons and achievement window for 1.5. Made changes to gui and art. Edited a few items and blocks (mostly unnoticeable).
Feb/24/2011 : Ginormous update. items.png (minus armour), gui, particles, sun, moon, sign, boat, cart, bed and various small, mostly unnoticeable, edits to terrain.png
Jan/24/2011 : Edited cake, sandstone and made changes to wool and wooden door
Jan/14/2011 : Edited new blocks, minus cake (for now), making the pack compatible with Beta 1.2. Made a few more minor changes to grass, ice, redstone
Jan/02/2011 : Made (slight) changes to grass and stone. Not reflected in screen shots due to how slight the tweaks were.
Dec/28/2010 : Completed terrain.png
----------------------------------------------------------------------
Jul/22/2011 : 10,000+ Downloads!! Thank you everyone!
Good job, though you should get some better screenshots. Does your graphics card suck THAT much haha?
nicely done, i love it
~What a Horrible Night to have a Custom Texture Pack
Also The R'lyeh Pack for Lovecraft Fans
viewtopic.php?f=1021&t=158710
Glad you like my pack Lilyo. And about the screenshots, you're talking about the lines in between some blocks from the rendering perhaps? I have a GeForce 8800 Ultra, and it may be a few years old but it definitely doesn't suck. Hah, well it doesn't suck with most of the games I've played, as long as they're not new, graphic-processor-intensive games. If so, it could be a driver issue or compatibility issue with my display. Any suggestions?
edit: I hope that's what you're talking about, and not the size of the clickable thumbnails XD If so, I've changed the font colour on the "(Click thumbnails for larger image)" text in OP so it's easier to see
Thanks for the great feedback. First, I'm sorry to disappoint you but the circular ore patterns stay, I fell in love with them. At first they used to be just the circle pattern until I put symbols in the middle. I'm not against, however, making alternates which I think I'll do eventually. And funny you mentioned the mossy cobblestone and wool, because I've been thinking about both of those suggestions for a awhile. I already have a plan for the mossy cobble, and I think I'll add dyed wool with varied patterns as alternates as I want them plain for pixel art purposes just like the vanilla wool. Sweet pack btw. Good to see non-typical, well done, themed textures for creative builders to construct ancient cities with. Keep up the great work!
An appreciator of accents in design I see. I like your style :wink.gif:. Let me know what you think once you've tried it out for a while, I'd love to hear your feedback. I've been having a blast with your Craftslevania pack. Top shelf 8-bit texturing, just fantastic work all around. Now I can feel like a Belmont while playing Minecraft :biggrin.gif:
Some good news; Sun and moon are done, and I've started on items a little. Will update OP when I'm ready for the next release.
Tools and items will be done at some point. Now that the terrain is done I can get to work on them.
Aw thanks Minecrap :smile.gif: I should be commending you for your Oblivion texture pack though. Love the items and tools especially!
I recommend dropping copies of my pack, equipped with tiny parachutes, from an air balloon onto unsuspecting people below. Heh heh, however do you mean, my fine fellow?
And since I'm posting anyway, here's some news. I finished a few more things last night in the items.png file, and completed icons.png (health, armour, air). At the rate I'm going, I hope to have something to release soon, even if it is a small update.
Thank you Tamugetsu :smile.gif: Ever since I changed the motif on the wooden doors, I've been happier with them. The leaf motif was a good idea, but poorly and hastily executed. heh.
Tell me about it. Clay is elusive with the default textures on... Sneaky sneaky... Painterly, as I recall, was the first pack I had used where the clay was distinguishable at first glance from stone.
Truly flattered. And you'll be happy to know that beds are done and I'm nearly ready for a release.
---
I wasn't able to work on this as much as I'd thought earlier in the month, but in the past week I've put some time into completing all of items.png (minus armour), particles, 90% of the gui and the sign, cart, and boat. Sorry for delays but I don't like to release things that are incomplete or majorly WIP. I'm pushing for a release before March, so stay tuned folks!
See OP for more details
Thanks. Glad you like them :smile.gif:
---
I've been meaning to work on some alternates, and make little adjustments to various things. Getting the art done is also on the top of my list. Little by little this pack will be 100% complete, it's just a matter of time.
Good jorb, mate.
Tastes better, Nuff Said.
"This is a block of text that can be added to posts you make." OMG, Block of text