Saw a texture pack once that gave the efficiency of the fuels when the player opened the furnace.
So that got me thinking - perhaps the visibility pack could put in helpful things when possible, such as when opening the furnace, the work bench, etc? I dunno if it's possible, but I'd like to even see the numbers listed for the slots - I play on a laptop sometimes, and I don't have a scroll wheel on it, so I have to guess the number I have to push sometimes.
So, yeah, maybe the workbench can have some recipes, maybe the furnace can tell how efficient different fuels are, etc.
Just a thought :smile.gif:. I figured this texture pack has helping the player as the first priority, so it would be logical to add some helpful information to it.
TBH, this pack has become a bit more about aesthetics. For example, the old ghast skin was a bright blue-green color. It helped it's visibility but it looked like ****. If I went all out on the visibility, leaves would no longer be green, lightstone would no longer be yellow, everything would just look funky. I was actually thinking of adding a numbered item bar a while ago but it looked better without one.
TBH, this pack has become a bit more about aesthetics. For example, the old ghast skin was a bright blue-green color. It helped it's visibility but it looked like ****. If I went all out on the visibility, leaves would no longer be green, lightstone would no longer be yellow, everything would just look funky. I was actually thinking of adding a numbered item bar a while ago but it looked better without one.
Ok, I understand.
Do you mind if I were to create a derivative of your pack?
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When all is said and done, Will you have said more than you have done?
TBH, this pack has become a bit more about aesthetics. For example, the old ghast skin was a bright blue-green color. It helped it's visibility but it looked like ****. If I went all out on the visibility, leaves would no longer be green, lightstone would no longer be yellow, everything would just look funky. I was actually thinking of adding a numbered item bar a while ago but it looked better without one.
Ok, I understand.
Do you mind if I were to create a derivative of your pack?
Edit whatever you want, but I ask that you don't release it publicly.
But if you want to make a similar one from scratch, go right ahead.
Quote from aLLexx »
are frist play using ninja costume like the picture?
That's my skin :tongue.gif:
It's not included with the pack though.
Hey mate, I just wanted to make sure...will you be maintaining the old grid system indefinitely?
I love it but if you're gonna be dropping it I'd better get to love the other :tongue.gif:
it's beautiful, but something about the original grid makes me feel warm and fuzzy inside haha
Hey mate, I just wanted to make sure...will you be maintaining the old grid system indefinitely?
I love it but if you're gonna be dropping it I'd better get to love the other :tongue.gif:
it's beautiful, but something about the original grid makes me feel warm and fuzzy inside haha
Yep, it's still being updated.
EDIT: Just updated the pack for 1.4. I shold be doing wolf skins soon too.
Hey mate, I just wanted to make sure...will you be maintaining the old grid system indefinitely?
I love it but if you're gonna be dropping it I'd better get to love the other :tongue.gif:
it's beautiful, but something about the original grid makes me feel warm and fuzzy inside haha
Yep, it's still being updated.
EDIT: Just updated the pack for 1.4. I shold be doing wolf skins soon too.
Firstly,
I love your texture pack as it makes the mine craft world so smooth and ordered, so much so it has ruined many other texture packs for me :tongue.gif:.
I also enjoyed your obstacle course as it was challenging but not impossible, whilst improving my jumping skills which I am very grateful for.
However, though I appreciate the work you have done on making the wolves look like foxes, in my opinion, they just seem out of place in your texture pack and not as smooth and aesthetically pleasing.
Feel free to disregard my criticism,as this is your pack, I only intend it to be constructive in so much as you can improve the aesthetics of the pack.
Firstly,
I love your texture pack as it makes the mine craft world so smooth and ordered, so much so it has ruined many other texture packs for me :tongue.gif:.
I also enjoyed your obstacle course as it was challenging but not impossible, whilst improving my jumping skills which I am very grateful for.
However, though I appreciate the work you have done on making the wolves look like foxes, in my opinion, they just seem out of place in your texture pack and not as smooth and aesthetically pleasing.
Feel free to disregard my criticism,as this is your pack, I only intend it to be constructive in so much as you can improve the aesthetics of the pack.
What is it specifically about the wolves? They aren't a whole lot different from other mobs. I made them orange because if it was white, it might be confused with sheep.
Maybe it would look better if I made a "new grid" for the mobs. I just haven't done it yet because mob skins don't actually form a grid and it would be hard to skin them because of the way textures wrap around mobs.
Before they had arrow-shaped holes in them, now they ARE arrows.
Also, renamed to Old Grid and New Grid, and added some screenshots.
TBH, this pack has become a bit more about aesthetics. For example, the old ghast skin was a bright blue-green color. It helped it's visibility but it looked like ****. If I went all out on the visibility, leaves would no longer be green, lightstone would no longer be yellow, everything would just look funky. I was actually thinking of adding a numbered item bar a while ago but it looked better without one.
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Curse PremiumOk, I understand.
Do you mind if I were to create a derivative of your pack?
Edit whatever you want, but I ask that you don't release it publicly.
But if you want to make a similar one from scratch, go right ahead.
That's my skin :tongue.gif:
It's not included with the pack though.
I love it but if you're gonna be dropping it I'd better get to love the other :tongue.gif:
it's beautiful, but something about the original grid makes me feel warm and fuzzy inside haha
Yep, it's still being updated.
EDIT: Just updated the pack for 1.4. I shold be doing wolf skins soon too.
Can’t wait to see it, i love this texture pack.
I suggest that you make the diamonds in the ores and clay more shaded, instead of one color.
Where a lot of people are looking for high rez realistic look, It's more blocky like lego and also helps reduce eye strain.
I love your texture pack as it makes the mine craft world so smooth and ordered, so much so it has ruined many other texture packs for me :tongue.gif:.
I also enjoyed your obstacle course as it was challenging but not impossible, whilst improving my jumping skills which I am very grateful for.
However, though I appreciate the work you have done on making the wolves look like foxes, in my opinion, they just seem out of place in your texture pack and not as smooth and aesthetically pleasing.
Feel free to disregard my criticism,as this is your pack, I only intend it to be constructive in so much as you can improve the aesthetics of the pack.
What is it specifically about the wolves? They aren't a whole lot different from other mobs. I made them orange because if it was white, it might be confused with sheep.
Maybe it would look better if I made a "new grid" for the mobs. I just haven't done it yet because mob skins don't actually form a grid and it would be hard to skin them because of the way textures wrap around mobs.