Whoops. Ok Simpletech should be updated on the real Curse site now.I've also updated the development version of it with the new stones from the snapshot.
I've also updated my dev version of Mooncraft with new stones and a color shifted slime texture.
I am so happy! This latest snapshot finally let me fix the biome color issues that Mooncraft was having.
I present to you a swamp!
No more horrible murky green grass! No more horrible murky green trees!
Just a bit of tint left on the water and I'm fine with that being there.
I've uploaded this version of mooncraft. You can download it through the development link in the first post.
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Tis far better to be a witty fool than a foolish wit.
It pleases me as always to see this thread still going.
It might move slower than a zombie without legs but it still moves.
Had fun tonight with some of the new features in the latest snapshot. Behold Keys!
I'm making an adventure pack for mooncraft designed to be used by map makers. First feature I've put in is replacing the item art for wool blocks with electronic keys. More things like replacing droppers/dispensers with card readers and such will follow.
(I'll put up a download link for it once there is enough done to actually be worth downloading. ;))
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Tis far better to be a witty fool than a foolish wit.
Some new models I've added for Mooncraft. This shows the various new fences and the new wall torch model.
(Torches placed on the walls turn into light fixtures, ones placed on the ground retain their glow-stick appearance.)
You will want to go into your video settings and turn "Alternate Blocks" off as most of the textures don't play nice with the random rotations in the default blockdata.
Still left to do for mooncraft:
bunnies, endermites, water-temple blocks, new doors, fix the blockdata files so that alternate blocks can be enabled without looking horrible.
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2014-09-03_11.23.23
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Tis far better to be a witty fool than a foolish wit.
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Curse PremiumHappy New Year, Glimmar! <3
That's a beta site, and does not appear to have affected the main curse page. Try getting to the normal forge page from Curse itself?
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Curse PremiumI've also updated my dev version of Mooncraft with new stones and a color shifted slime texture.
If I helped you, please click that up button to the bottom-left corner of this post. Thank you!

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Curse PremiumI really need to get back to working on these packs and get them updated to the latest snapshot. Been kinda slacking on MC stuff in general recently.
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Curse PremiumI present to you a swamp!
No more horrible murky green grass! No more horrible murky green trees!
Just a bit of tint left on the water and I'm fine with that being there.
I've uploaded this version of mooncraft. You can download it through the development link in the first post.
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Curse PremiumIt might move slower than a zombie without legs but it still moves.
Had fun tonight with some of the new features in the latest snapshot.
I'm making an adventure pack for mooncraft designed to be used by map makers. First feature I've put in is replacing the item art for wool blocks with electronic keys. More things like replacing droppers/dispensers with card readers and such will follow.
(I'll put up a download link for it once there is enough done to actually be worth downloading. ;))
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Curse Premium(Torches placed on the walls turn into light fixtures, ones placed on the ground retain their glow-stick appearance.)
I've updated the development link with this version.
Development Version
You will want to go into your video settings and turn "Alternate Blocks" off as most of the textures don't play nice with the random rotations in the default blockdata.
Still left to do for mooncraft:
bunnies, endermites, water-temple blocks, new doors, fix the blockdata files so that alternate blocks can be enabled without looking horrible.
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Curse PremiumI only just now uploaded the 1.8 version of Simpletech to curse so it could be a little bit before the file actually shows up there.