Whoops. Ok Simpletech should be updated on the real Curse site now.I've also updated the development version of it with the new stones from the snapshot.
I've also updated my dev version of Mooncraft with new stones and a color shifted slime texture.
I am so happy! This latest snapshot finally let me fix the biome color issues that Mooncraft was having.
I present to you a swamp!
No more horrible murky green grass! No more horrible murky green trees!
Just a bit of tint left on the water and I'm fine with that being there.
I've uploaded this version of mooncraft. You can download it through the development link in the first post.
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
It pleases me as always to see this thread still going.
It might move slower than a zombie without legs but it still moves.
Had fun tonight with some of the new features in the latest snapshot.
Behold Keys!
I'm making an adventure pack for mooncraft designed to be used by map makers. First feature I've put in is replacing the item art for wool blocks with electronic keys. More things like replacing droppers/dispensers with card readers and such will follow.
(I'll put up a download link for it once there is enough done to actually be worth downloading. ;))
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
Some new models I've added for Mooncraft. This shows the various new fences and the new wall torch model.
(Torches placed on the walls turn into light fixtures, ones placed on the ground retain their glow-stick appearance.)
You will want to go into your video settings and turn "Alternate Blocks" off as most of the textures don't play nice with the random rotations in the default blockdata.
Still left to do for mooncraft:
bunnies, endermites, water-temple blocks, new doors, fix the blockdata files so that alternate blocks can be enabled without looking horrible.
ATTACHMENTS
2014-09-03_11.23.23
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
I've also updated my dev version of Mooncraft with new stones and a color shifted slime texture.
I really need to get back to working on these packs and get them updated to the latest snapshot. Been kinda slacking on MC stuff in general recently.
I present to you a swamp!
No more horrible murky green grass! No more horrible murky green trees!
Just a bit of tint left on the water and I'm fine with that being there.
I've uploaded this version of mooncraft. You can download it through the development link in the first post.
It might move slower than a zombie without legs but it still moves.
Had fun tonight with some of the new features in the latest snapshot.
Behold Keys!
I'm making an adventure pack for mooncraft designed to be used by map makers. First feature I've put in is replacing the item art for wool blocks with electronic keys. More things like replacing droppers/dispensers with card readers and such will follow.
(I'll put up a download link for it once there is enough done to actually be worth downloading. ;))
(Torches placed on the walls turn into light fixtures, ones placed on the ground retain their glow-stick appearance.)
I've updated the development link with this version.
Development Version
You will want to go into your video settings and turn "Alternate Blocks" off as most of the textures don't play nice with the random rotations in the default blockdata.
Still left to do for mooncraft:
bunnies, endermites, water-temple blocks, new doors, fix the blockdata files so that alternate blocks can be enabled without looking horrible.
I only just now uploaded the 1.8 version of Simpletech to curse so it could be a little bit before the file actually shows up there.