Glad I could give you something to look forward to! :biggrin.gif:
Let me know if anything seems odd or in need of a revamp, if you get the chance. :smile.gif:
Sure can do.
First, I think that the furnance, dispenser and pistons could use a bit more work to distinguish them from cobblestone. One idea I have for this is ton make the cracks darker in cobble, but keep them the same brightness in the aforementioned devices. (assuming it fits in with the color limit)
Also, the top and bottom halves of the furnace/dispenser would look better with either more differentiation, or no gap/texture change at all.
First, I think that the furnance, dispenser and pistons could use a bit more work to distinguish them from cobblestone. One idea I have for this is ton make the cracks darker in cobble, but keep them the same brightness in the aforementioned devices. (assuming it fits in with the color limit)
Also, the top and bottom halves of the furnace/dispenser would look better with either more differentiation, or no gap/texture change at all.
I'll make some alternate versions of them sometime soon. My reasoning for the way they currently look though was to keep it fairly faithful to the original textures in overall design, so that the texture pack doesn't conflict with people's existing worlds too much.
Wish I had access to an easy way to let people pick and choose the versions they want for each tile, because some of the tiles already have three or four variations sitting on my computer.
I'll make some alternate versions of them sometime soon. My reasoning for the way they currently look though was to keep it fairly faithful to the original textures in overall design, so that the texture pack doesn't conflict with people's existing worlds too much.
Wish I had access to an easy way to let people pick and choose the versions they want for each tile, because some of the tiles already have three or four variations sitting on my computer.
This looks absolutely amazing so far man. Very professional.
I don't really like the ores though. I would go more for the look the default texture pack has.
This looks absolutely amazing so far man. Very professional.
I don't really like the ores though. I would go more for the look the default texture pack has.
Thanks!
Do you mean like more roughly shaped or something else?
No, I mean The ores will look weird when next to regular stone. The actual ore parts are broken up. For ore textures, IMO, it's better if the ore parts aren't tiling from one side of the texture to the other.
If you know what I mean?
No, I mean The ores will look weird when next to regular stone. The actual ore parts are broken up. For ore textures, IMO, it's better if the ore parts aren't tiling from one side of the texture to the other.
If you know what I mean?
Ahh, I get what you're saying. I agree actually. I'll change it for the defaults, it won't tile as nicely next to other ore, but the trade off is worth it. It'll probably be up later today as long as it doesn't give me too much trouble.
For people that want the old version I'll leave it up on Customizer.
EDIT: It was easier than I thought. The version that doesn't tile from one side to the other is now up and it's the default.
Please update this to 1.8 it is a great underated pack it's better than half of the **** on here with all the simple packs and all please update.
Thank you.
Basically I'm waiting until after Minecon, then I plan to work on this again. I want to update a bunch of stuff at once in it and also take care of some of the textures that are bugging me (the gravel and tall grass are terrible) and provide some requested alternatives to certain textures at that time as well.
I'd like to open up this pack to communal contribution as I don't have time to work on it entirely on my own anymore. I'm dropping the pallet images I used here, just post any contributions to this thread.
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Then today, I see that it is updated.
In other words: hallelujah
Glad I could give you something to look forward to! :biggrin.gif:
Let me know if anything seems odd or in need of a revamp, if you get the chance. :smile.gif:
Sure can do.
First, I think that the furnance, dispenser and pistons could use a bit more work to distinguish them from cobblestone. One idea I have for this is ton make the cracks darker in cobble, but keep them the same brightness in the aforementioned devices. (assuming it fits in with the color limit)
Also, the top and bottom halves of the furnace/dispenser would look better with either more differentiation, or no gap/texture change at all.
I'll make some alternate versions of them sometime soon. My reasoning for the way they currently look though was to keep it fairly faithful to the original textures in overall design, so that the texture pack doesn't conflict with people's existing worlds too much.
Wish I had access to an easy way to let people pick and choose the versions they want for each tile, because some of the tiles already have three or four variations sitting on my computer.
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I don't really like the ores though. I would go more for the look the default texture pack has.
Thanks for that!
Thanks!
Do you mean like more roughly shaped or something else?
If you know what I mean?
Ahh, I get what you're saying. I agree actually. I'll change it for the defaults, it won't tile as nicely next to other ore, but the trade off is worth it. It'll probably be up later today as long as it doesn't give me too much trouble.
For people that want the old version I'll leave it up on Customizer.
EDIT: It was easier than I thought. The version that doesn't tile from one side to the other is now up and it's the default.
Thank you.
Basically I'm waiting until after Minecon, then I plan to work on this again. I want to update a bunch of stuff at once in it and also take care of some of the textures that are bugging me (the gravel and tall grass are terrible) and provide some requested alternatives to certain textures at that time as well.