@Jehkoba: Would you mind darkening the mossy cobblestone and giving the aggressive mobs more detail/color. For example, those retched no legged creepers and all those plain, black monsters? Even an alt. texture would be great :smile.gif: Can't wait for the official update :biggrin.gif:
@Jehkoba: Would you mind darkening the mossy cobblestone and giving the aggressive mobs more detail/color. For example, those retched no legged creepers and all those plain, black monsters? Even an alt. texture would be great :smile.gif: Can't wait for the official update :biggrin.gif:
I've already started the mob-alt project a-cookin'. :smile.gif:
The shadow mobs have been fun for a while, and they'll absolutely be alts, but I wanna do something a bit more artistic next.
As for mossy cobblestone... I suppose? I guess I'm wanting to know what you wanna use it for to get a gauge of how much darker to go, or if I should come up with an alternate texture.
As for mossy cobblestone... I suppose? I guess I'm wanting to know what you wanna use it for to get a gauge of how much darker to go, or if I should come up with an alternate texture.
I just thought alot of the lines carved in were a little light compared to the regular cobble. It isn't much of a problem, just my OCD kickin in :smile.gif:
I just thought alot of the lines carved in were a little light compared to the regular cobble. It isn't much of a problem, just my OCD kickin in :smile.gif:
Btw, have your own, personal dead line?
It's a constant updating process. I get spurts of enthusiasm and inspiration and go nuts for a few weeks, then back off, play, and see what stands out as needing improvement. Getting feedback also helps accelerate my work rate - the whole artist-loves-attention thing. :tongue.gif:
Not being forceful but, are you planning on making mod support?Cause having a dragon bone halberd would be awesome!!
PS:Love the texture pack
Hehe, thanks for the love. <3
Still not considering mod support, at least not just yet. I have a lot of upgrades to do to the basic pack (mobs, GUI, art file, and others). Once I've got everything to a place I'm really proud of, I might start looking into the more popular mods, since there's so much clamor for them.
I don't even know if these icons are being used, but I finally started workin' on 'em.
Not all of them are used, because not all potions seem to have a recipe yet. But most of them are! You can see them whenever you take a potion (or if you're food poisened) and then bring up your inventory screen.
Not all of them are used, because not all potions seem to have a recipe yet. But most of them are! You can see them whenever you take a potion (or if you're food poisened) and then bring up your inventory screen.
Oh hey, so you can.
Shows how much I get into alchemy, I guess... Derp.
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Curse PremiumI didn't even realize I'd been working on this thing for that long. :tongue.gif:
Also, I'm really glad you like this puppy as much as you do.
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Curse PremiumGlad to see you back, man - and you're quite welcome.
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Curse PremiumMore updates coming soon.
Including:
*Eye of Ender Gate Inserts
*Log Rounds
*Wood and Iron Doors
*Flowers
*Saplings
*Ghasts Options
*ENDER DRAGON. For realz
*Villager Options
*Red Cow improvements
*ART FILE OPTIONS
And maybe more.
I really like your latest additions. This pack has come a long way! :smile.gif:
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Curse Premium*Eye of Ender Gate Inserts - CHECK
*Log Rounds - CHECK
*(Better Grass) - CHECK
More soon.
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Curse PremiumI've already started the mob-alt project a-cookin'. :smile.gif:
The shadow mobs have been fun for a while, and they'll absolutely be alts, but I wanna do something a bit more artistic next.
As for mossy cobblestone... I suppose? I guess I'm wanting to know what you wanna use it for to get a gauge of how much darker to go, or if I should come up with an alternate texture.
I just thought alot of the lines carved in were a little light compared to the regular cobble. It isn't much of a problem, just my OCD kickin in :smile.gif:
Btw, have your own, personal dead line?
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Curse PremiumIt's a constant updating process. I get spurts of enthusiasm and inspiration and go nuts for a few weeks, then back off, play, and see what stands out as needing improvement. Getting feedback also helps accelerate my work rate - the whole artist-loves-attention thing. :tongue.gif:
Brewing Stand Gui: The letters pop out from above. Maybe you can make it longer on the top?
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Curse PremiumOh, wow. How long has THAT been there with no one saying anything? *laughs*
Fixed, and on the customizer as we speak.
Forever..... Guess I was the only one who saw it, eh? :|
PS:Love the texture pack
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Curse PremiumHehe, thanks for the love. <3
Still not considering mod support, at least not just yet. I have a lot of upgrades to do to the basic pack (mobs, GUI, art file, and others). Once I've got everything to a place I'm really proud of, I might start looking into the more popular mods, since there's so much clamor for them.
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Curse PremiumThat.
I don't even know if these icons are being used, but I finally started workin' on 'em.
P.S. The new file is already in the customizer.
Not all of them are used, because not all potions seem to have a recipe yet. But most of them are! You can see them whenever you take a potion (or if you're food poisened) and then bring up your inventory screen.
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Curse PremiumOh hey, so you can.
Shows how much I get into alchemy, I guess... Derp.
Finally <3 Haven't seen those bad boys being changed in most of the packs I've seen
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Curse PremiumAnd still more to do... I just wanna get a better idea of where to take them.