Kinda hard to see because it's night time. But that's the entrance to my base. Reason why I have so many torches is to keep the monsters from spawning ontop of me.
Again, sorry because it's hard to see. But I'm at the bottom of a shaft that leads from the entrance to my base down... Blocks?
This pic is the tunnel that connects the shaft to the structure I'm working on. It's about... 100 or so blocks long. Each torch represents 10 blocks. I have the minecarts on a perpetual loop (yay boosters).
In this pic you see the structure I'm trying to complete. It is about a... 13x13 room (can't remember). The floor is 100 blocks below my base and I have it to where it's in the middle of the ocean. I'm trying to make it to start from there and build it all the way up to above the clouds.
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The difference between Genius and Stupidity: Genius has its limits.
I love the idea for this mod, but made some quick alterations to make it a bit more useable. I'm not a big texture make, so most of these suck, just intended as a placeholder until the texture pack is finished by the author. If he want to use any of them, he's welcome to.
Some tiles not included in the Rez pack are addded in from the Albion pack. Just there so the items aren't blank squares.
Replaced the tree and leaf blocks so the stand out from the background a bit more with brown trunks and green leafs of binary.
Modified the ladder texture for use as tracks. Not great, but will fit the world for now.
Replaced the pumpkin with an MCP, won't show the face until the recipe for jack o'lantern is made from it.
I love the idea for this mod, but made some quick alterations to make it a bit more useable. I'm not a big texture make, so most of these suck, just intended as a placeholder until the texture pack is finished by the author. If he want to use any of them, he's welcome to.
Some tiles not included in the Rez pack are addded in from the Albion pack. Just there so the items aren't blank squares.
Replaced the tree and leaf blocks so the stand out from the background a bit more with brown trunks and green leafs of binary.
Modified the ladder texture for use as tracks. Not great, but will fit the world for now.
Replaced the pumpkin with an MCP, won't show the face until the recipe for jack o'lantern is made from it.
Man this texture pack looks amazing. Excellent work! I just wish I could try it, I can't use Xau's HD patch without turning Minecraft into Crashcraft. As in, a black-screen crash every 10 minutes or so, with corrupted saves as the result.
Hopefully Notch will add actual HD support, and I can use HD textures. In that event I'll definitely be downloading this.
First of all great work, but one thing that kinda bothers me is the smooth stone and cobblestone i feel that the textures are reversed. everything else so far is great though keep up the great work
I don't know if anyone else is having this problem, but it won't let me run this texture pack at all. It shows it in the Mods and Texture Packs section, but when I select it and play, it just runs the default look. Is there any way to fix this?
Every time I tried to do something it messed up, I had to get used to using it properly, and I can't seem to load any other texture pack higher than 16X16 separately now.
Given that they're higher than 16x16, you gotta re-run the patcher every time you change texture packs. (Though I think this would be obvious.)
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Anyone having trouble doing this, could try it with Minecrafter (viewtopic.php?f=25&t=50971). I use it all the time now, makes my life much, much easier. With automatic backup of my original Minecraft.jar
I originally had problems getting this running as well (YES, I was using the patcher...) I'd select it and still see the default textures, as others have described.
The reason was that there was an extra "layer" of folders within the zip file (instead of "terrain" and "misc" being directly in root of the zip, they were within a subfolder). I just pulled them out, re-zipped and it worked fine.
Note to texture pack makers - don't place all of your stuff in a folder, then zip that folder. Select all the contents of your pack, and zip that multi-item selection.
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OMG... I'm totally making ****ing Castle Grayskull puking lava.
I originally had problems getting this running as well (YES, I was using the patcher...) I'd select it and still see the default textures, as others have described.
The reason was that there was an extra "layer" of folders within the zip file (instead of "terrain" and "misc" being directly in root of the zip, they were within a subfolder). I just pulled them out, re-zipped and it worked fine.
Note to texture pack makers - don't place all of your stuff in a folder, then zip that folder. Select all the contents of your pack, and zip that multi-item selection.
It's the same with me. I'm a little emabarrased to ask this, but how did you re-zip the folder? I'm not very computer savy...
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I think this Texture Pack is simply
It awesome, honestly. I am eager to see what is up to come.
One request though, I think it would be interesting to have the Mossy Cobblestone have a greenish detail somewhere, just to show its there.
For those looking for some reference:
As new versions are posted, I will take new screenshots, with more elements.
Thank you for the texture pack.
Kinda hard to see because it's night time. But that's the entrance to my base. Reason why I have so many torches is to keep the monsters from spawning ontop of me.
Again, sorry because it's hard to see. But I'm at the bottom of a shaft that leads from the entrance to my base down... Blocks?
This pic is the tunnel that connects the shaft to the structure I'm working on. It's about... 100 or so blocks long. Each torch represents 10 blocks. I have the minecarts on a perpetual loop (yay boosters).
In this pic you see the structure I'm trying to complete. It is about a... 13x13 room (can't remember). The floor is 100 blocks below my base and I have it to where it's in the middle of the ocean. I'm trying to make it to start from there and build it all the way up to above the clouds.
Some tiles not included in the Rez pack are addded in from the Albion pack. Just there so the items aren't blank squares.
Replaced the tree and leaf blocks so the stand out from the background a bit more with brown trunks and green leafs of binary.
Modified the ladder texture for use as tracks. Not great, but will fit the world for now.
Replaced the pumpkin with an MCP, won't show the face until the recipe for jack o'lantern is made from it.
http://i.imgur.com/zTiv1.png
I made an account on here just to be able to say, I love your texture pack!
Here are two screen shots of stuff I have made :3
Pirate ship!
The small trading out post "Royal Sheep Trading Post"
Keep up the great work
Ohh I like the idea of MCP pumpkins. ^^
Hopefully Notch will add actual HD support, and I can use HD textures. In that event I'll definitely be downloading this.
So downloading this.
you guys that are having trouble installing try using xua's hd patcher viewtopic.php?t=46173
Took a while to get used to? You open it, and click "patch."
Yeah, that's really difficult.
Given that they're higher than 16x16, you gotta re-run the patcher every time you change texture packs. (Though I think this would be obvious.)
The reason was that there was an extra "layer" of folders within the zip file (instead of "terrain" and "misc" being directly in root of the zip, they were within a subfolder). I just pulled them out, re-zipped and it worked fine.
Note to texture pack makers - don't place all of your stuff in a folder, then zip that folder. Select all the contents of your pack, and zip that multi-item selection.
It's the same with me. I'm a little emabarrased to ask this, but how did you re-zip the folder? I'm not very computer savy...