Using a new minecraft.jar I did the following steps.
1. Opened the HD patcher tool
2. Patched the game textures - confirmed the game works with the new textures.
Now for the GUI
1. Used 7zip to unzip the jar
2. Copy and replaced the gui files in the folder
3. Rezipped the folder
4. Renamed the zip to minecraft.jar
5. Start Minecraft
6. Game starts and says "done loading" and remain stuck on that screen
apparently my minecraft just didn't like the texture, as i turned it on today and it worked fine after not even getting to the mojang screen before crashing. thanks for trying to help, and i love the pack.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/10/2010
Posts:
45
Member Details
Soulscribe,
Thank you for correcting the folder names for "misc" and "title". But I noticed that the "Gui" folder should be all lowercase as well... "gui" so the patcher (or minecrafter in my case) finds it automatically.
Nice work on the gui in the 0.5 release, it looks awesome.
I've been looking around, maybe I've missed it could very well be.
Is there a fix for the rainbow grass/trees? I manually put everything into the correct .jars, then started up, had it, so I patched, and still had it. It doesn't bother me so much, and it's mildly amusing. But that'll wear off eventually. And what do all the color represent?
And my more important question:
What block is the speaker block?
I've been looking around, maybe I've missed it could very well be.
Is there a fix for the rainbow grass/trees? I manually put everything into the correct .jars, then started up, had it, so I patched, and still had it. It doesn't bother me so much, and it's mildly amusing. But that'll wear off eventually. And what do all the color represent?
And my more important question:
What block is the speaker block?
The jukebox block is the one with the subwoofer and mixers. Pretty much it it the one that looks like DJ equipment.
As for the rainbow biomes, there's a file in the misc folder called "grasscolor.png" and "foliagecolor.png" that limits the default colors for the biome into tron circuit colors.
The biome colors are pretty self explanatory:
Green= Rain forest
Teal= Default grid
Red= The transitional biome from regular to desert
Yellow= Desert
White= Snow
Solid color blocks (aka ore blocks) are used to add circuitry to a building. Since the tron world consists of mainly red, yellow, and teal circuits;
Red/orange= Iron
Yellow= Gold
Teal= Diamond
Alright, fabulous I'll have to get on making some jute boxes just for that.
I knew about the ore, and I love them 'cause I've been going through past mines that I've used and finding ore that I missed right on the surface And if I'm in peaceful mode, I almost don't even bother with torches at times it's so visible.
dunno what the deal is here, but I switched back to a regular graphics pack temporarily and there was no color issue.
Soulscribe said in an earlier post that's normal. Red is the transitionary color prior to desert. What you have there is a woods (or whatever biome is the 'default') transitioning into a desert. Perfectly normal, and once you get used to it, it feels natural.
As for going back to a regular graphics pack, depending on the pack there's either no biome colors. Or, the colors are matched in a way that isn't jarring. With a pack based on Tron, considering the colors used in both the original and Legacy, there needs to be a stark difference as the primary color is blue/teal. The colors work incredibly well IMO, and aside from some blocks/particles/textures, I feel this is a beautiful rendition of the Grid in Minecraft, and my favorite HD pack. Your mileage may vary.
Absolutely fantastic! Been using this for the last week or so, and I have no intention to go back to the default textures anytime soon, It has a certain... Je ne sais quoi to it...
A few suggestions, though:
[*:19rqmavy]As it is, the Iron/Gold/Diamond Blocks look a bit out of place when they're placed in large quantities. As decoration they look fine, but if you're building large features or even structures out of them, the unbroken color tends to look a bit out of place compared to everything else, which has a large amount of detail. As a personal work-around, I took the texture that you used for the Stone Slabs and recolored it for each of those blocks, which I found kept them distinct, while also making them a bit more detailed.
[*:19rqmavy]More of an idea than a suggestion: Different types of programs and system environments usually had specific color in the movies and games (Users being White or Blue, User Programs being blue, System programs being red, viruses and indipendent programs being yellow or green, and Hostile Users being purple, Although which colors tend to mean what tends to shift between movies and games). You could use that when you get around to doing mobs in order to further differentiate between friendly and hostile mobs, or even apply the same principle to the biome colors.
Using a new minecraft.jar I did the following steps.
1. Opened the HD patcher tool
2. Patched the game textures - confirmed the game works with the new textures.
Now for the GUI
1. Used 7zip to unzip the jar
2. Copy and replaced the gui files in the folder
3. Rezipped the folder
4. Renamed the zip to minecraft.jar
5. Start Minecraft
6. Game starts and says "done loading" and remain stuck on that screen
Am I missing a step?
Try patching last, once you put in all the files.
@pyro- I'll be reworking the stone after I get dome other things done.
Thank you for correcting the folder names for "misc" and "title". But I noticed that the "Gui" folder should be all lowercase as well... "gui" so the patcher (or minecrafter in my case) finds it automatically.
Nice work on the gui in the 0.5 release, it looks awesome.
Cheers.
Edit: Corrected typo
Can't wait for the update =)
Is there a fix for the rainbow grass/trees? I manually put everything into the correct .jars, then started up, had it, so I patched, and still had it. It doesn't bother me so much, and it's mildly amusing. But that'll wear off eventually. And what do all the color represent?
And my more important question:
What block is the speaker block?
The jukebox block is the one with the subwoofer and mixers. Pretty much it it the one that looks like DJ equipment.
As for the rainbow biomes, there's a file in the misc folder called "grasscolor.png" and "foliagecolor.png" that limits the default colors for the biome into tron circuit colors.
The biome colors are pretty self explanatory:
Green= Rain forest
Teal= Default grid
Red= The transitional biome from regular to desert
Yellow= Desert
White= Snow
Solid color blocks (aka ore blocks) are used to add circuitry to a building. Since the tron world consists of mainly red, yellow, and teal circuits;
Red/orange= Iron
Yellow= Gold
Teal= Diamond
I knew about the ore, and I love them 'cause I've been going through past mines that I've used and finding ore that I missed right on the surface And if I'm in peaceful mode, I almost don't even bother with torches at times it's so visible.
Thanks for the info on the biomes though.
dunno what the deal is here, but I switched back to a regular graphics pack temporarily and there was no color issue.
That's not a glitch, it's the biome colouring
Soulscribe said in an earlier post that's normal. Red is the transitionary color prior to desert. What you have there is a woods (or whatever biome is the 'default') transitioning into a desert. Perfectly normal, and once you get used to it, it feels natural.
As for going back to a regular graphics pack, depending on the pack there's either no biome colors. Or, the colors are matched in a way that isn't jarring. With a pack based on Tron, considering the colors used in both the original and Legacy, there needs to be a stark difference as the primary color is blue/teal. The colors work incredibly well IMO, and aside from some blocks/particles/textures, I feel this is a beautiful rendition of the Grid in Minecraft, and my favorite HD pack. Your mileage may vary.
A few suggestions, though:
[*:19rqmavy]As it is, the Iron/Gold/Diamond Blocks look a bit out of place when they're placed in large quantities. As decoration they look fine, but if you're building large features or even structures out of them, the unbroken color tends to look a bit out of place compared to everything else, which has a large amount of detail. As a personal work-around, I took the texture that you used for the Stone Slabs and recolored it for each of those blocks, which I found kept them distinct, while also making them a bit more detailed.
[*:19rqmavy]More of an idea than a suggestion: Different types of programs and system environments usually had specific color in the movies and games (Users being White or Blue, User Programs being blue, System programs being red, viruses and indipendent programs being yellow or green, and Hostile Users being purple, Although which colors tend to mean what tends to shift between movies and games). You could use that when you get around to doing mobs in order to further differentiate between friendly and hostile mobs, or even apply the same principle to the biome colors.
All in all, Very nice work. Keep it up!
Edit: Not that I'm not excited about your pack as a whole, its just that I don't think my comp will run 64x
I haven't got to that part of my texture pack. I will be doing it though.