This is probably the only non-standard feel texturepack that I would ever use. Amazing work, my friend. Amazing work indeed.
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Games that are still enjoyed thanks to modding-
Morrowind, Oblivion, Starcraft, Garrys Mod, Half-Life (And thus TF2, Portal, ectectect), ect.
Modability isn't just a word I made up, it's the line between Minecraft being a fad and a cult classic.
I tried to use MCPatcher to install the pack. I had everything checked, 64x64 selected, the texturepack in the right folder, etc etc. And yet...
[java, -cp, /Users/iNSOMNiAC/Library/Application Support/minecraft/bin/minecraft.jar:/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/lwjgl.jar:/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/lwjgl_util.jar:/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/jinput.jar, -Djava.library.path=/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
Exception in thread "main" java.lang.NoSuchMethodError: iz.<init>(ILha;)V
at np.<clinit>(SourceFile:94)
at od.<init>(SourceFile:14)
at net.minecraft.client.Minecraft.<init>(SourceFile:138)
at gi.<init>(SourceFile:1450)
at net.minecraft.client.Minecraft.a(SourceFile:1450)
at net.minecraft.client.Minecraft.a(SourceFile:1428)
at net.minecraft.client.Minecraft.main(SourceFile:1497)
Yeah...for some reason my system hates 64 and above packs. From a fresh (vanilla) download, then using the installer, even crying just a bit, can't get it to go.
Too bad too....
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"This may hurt a little, but it's something you'll get used to...."
I tried to use MCPatcher to install the pack. I had everything checked, 64x64 selected, the texturepack in the right folder, etc etc. And yet...
[java, -cp, /Users/iNSOMNiAC/Library/Application Support/minecraft/bin/minecraft.jar:/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/lwjgl.jar:/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/lwjgl_util.jar:/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/jinput.jar, -Djava.library.path=/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
Exception in thread "main" java.lang.NoSuchMethodError: iz.<init>(ILha;)V
at np.<clinit>(SourceFile:94)
at od.<init>(SourceFile:14)
at net.minecraft.client.Minecraft.<init>(SourceFile:138)
at gi.<init>(SourceFile:1450)
at net.minecraft.client.Minecraft.a(SourceFile:1450)
at net.minecraft.client.Minecraft.a(SourceFile:1428)
at net.minecraft.client.Minecraft.main(SourceFile:1497)
Helllllp. ;3;
Did you try the other HD patcher?
@Silva: The stone is made to look like the outlands of the tron world. Nice video also, adding to OP.
I got it to work with Xau's. But it can be the only texture file in the folder for it to work for me. I also had to (but this is the cool/funny part) add some textures to fill in the blanks.
So...Ima share what I did just to entertain you
:biggrin.gif:
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"This may hurt a little, but it's something you'll get used to...."
Actually, now that I've fiddled with it some, it's giving me the same error when I try to patch with other texturepacks. Which makes no sense, because I was able to patch fine this morning.
Well...I textured around 10-15 "empty spots" with what I had or from Albion (I think), so I would know what I was walking on or under. I can only assume it's cobble since all those areas are built that way. (checked and yeah...it's in that spot)
BTW...some one has to do a video based on breaking glass....how cool is that?!?
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"This may hurt a little, but it's something you'll get used to...."
To those with Patch problems:
Uncheck all the boxes.
I patch with no boxes checked.
Minecraft starts up.
Gets to Mojang screen.
Crashes.
MCPatcher log says
########## GL ERROR ##########
@ Pre render
1281: Invalid value
I've had issues getting several packs going before I read up on Misa's HD pack... try putting all your TPs in a seperate folder (mine is on my desktop) together, and make sure you have the LATEST version of MCpatcher (my problem was an outdated patcher, lol, and when I got the latest I didn't have to uncheck anything) don't put them in the TP folder in minecraft, as more than one seems to overload it... I hope this helps everyone having issues..
*P.S. make sure you have 64x64 selected, "texture pack" button checked, and the correct path to the relevant TP correct...
I love this pack, I was playing on a server I have been on for a while using the pack... and the tower at the spawn looked epic. I didn't make the tower though.
P.S.And if you are wondering I did collect all the diamond for the tools except the axe
P.S.S. and here is the server White Pass
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for ever.
really, i mean it.
And what about mobs so far?
[java, -cp, /Users/iNSOMNiAC/Library/Application Support/minecraft/bin/minecraft.jar:/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/lwjgl.jar:/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/lwjgl_util.jar:/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/jinput.jar, -Djava.library.path=/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
Exception in thread "main" java.lang.NoSuchMethodError: iz.<init>(ILha;)V
at np.<clinit>(SourceFile:94)
at od.<init>(SourceFile:14)
at net.minecraft.client.Minecraft.<init>(SourceFile:138)
at gi.<init>(SourceFile:1450)
at net.minecraft.client.Minecraft.a(SourceFile:1450)
at net.minecraft.client.Minecraft.a(SourceFile:1428)
at net.minecraft.client.Minecraft.main(SourceFile:1497)
Helllllp. ;3;
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Retired StaffToo bad too....
"This may hurt a little, but it's something you'll get used to...."
Did you try the other HD patcher?
@Silva: The stone is made to look like the outlands of the tron world. Nice video also, adding to OP.
The other one is the HD texture fix by xau. It's also the one I use.
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Retired StaffSo...Ima share what I did just to entertain you
:biggrin.gif:
"This may hurt a little, but it's something you'll get used to...."
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Retired Staff"This may hurt a little, but it's something you'll get used to...."
My problem is still valid. :/
Actually, now that I've fiddled with it some, it's giving me the same error when I try to patch with other texturepacks. Which makes no sense, because I was able to patch fine this morning.
fml
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Retired StaffWell...I textured around 10-15 "empty spots" with what I had or from Albion (I think), so I would know what I was walking on or under. I can only assume it's cobble since all those areas are built that way. (checked and yeah...it's in that spot)
BTW...some one has to do a video based on breaking glass....how cool is that?!?
"This may hurt a little, but it's something you'll get used to...."
Uncheck all the boxes.
I patch with no boxes checked.
Minecraft starts up.
Gets to Mojang screen.
Crashes.
MCPatcher log says
########## GL ERROR ##########
@ Pre render
1281: Invalid value
I've had issues getting several packs going before I read up on Misa's HD pack... try putting all your TPs in a seperate folder (mine is on my desktop) together, and make sure you have the LATEST version of MCpatcher (my problem was an outdated patcher, lol, and when I got the latest I didn't have to uncheck anything) don't put them in the TP folder in minecraft, as more than one seems to overload it... I hope this helps everyone having issues..
*P.S. make sure you have 64x64 selected, "texture pack" button checked, and the correct path to the relevant TP correct...
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Curse PremiumP.S.And if you are wondering I did collect all the diamond for the tools except the axe
P.S.S. and here is the server White Pass