Startet as a temporary solution it has developped an alternative texture set. I always use tombones original gerudoku textureset as base and do my little changes i prefer.
updated gerudoku textures with other elements or own (thank you guys for posting all the stuff!)
updated gerudoku items with other elements (thank you guys for posting all the stuff!)
all free to use!
cut out what you want or use it as a pack.
credits: doku rgp, tombones gerudoku, tyken, aeromorte... thats all i think :smile.gif: probably stuff from touriste, chazzhay+Shadounnet, lilyo and of cause Visigoth (:biggrin.gif:).... thank you all for posting your stuff as usable png or as set!
now with the new armors and sandstone & sheep fix....
Would you ever consider doing a 64x64 version of Gerudoku for people with rigs that can handle it? I recently tried Albion's Texture pack and while it looked and ran amazing there were some things that I just didn't like at all in comparison to yours (doors in particular), while things like his cobblestone texture looked beautiful.
In the end I "downgraded" my pack from Albion's to Gerudoku despite running the 128 textures without a hitch. But man, thinking about what your textures would look like in 128 almost makes me wanna squeal like a Japanese school girl. Please consider it!
Yeaaahh that's not going to happen, sorry. 90% of the terrain textures in this pack were made by doku, or were based on his work. I've edited a lot of them, and so have others... but I'm nowhere near gifted or patient enough to manually upscale dozens of carefully-crafted pieces of pixel art.
There are methods of machine upscaling that are somewhat automated, but the end result would look horrible without weeks and weeks of precision tweaking by a hand more skilled than my own. There's a good reason most games with tiled textures larger than 32x32 pixels have a more painted, rendered, or photographic look- pixeling them at that resolution just takes too damn long.
In any case, 32x is the ideal resolution for this game, IMO. It suits the scale of the blocks and components nicely, and looks appealing even without a lot of fancy filters and shaders. There are a few okay-looking 64x and 128x packs out there, but it's a completely different look they've got going, and it doesn't always suit a game that's stingy with polygons. Glad you realized the error of your ways and came back to this pack, anyway :wink.gif:
Question for tombones: Is there any way to get the bed and **** to work with v.1.4.4. of Geroduko with 1.3_01? I like those blocks and weapons more. :tongue.gif:
yes there certainly is, simple open the files, use an image editing program, and transfer the bed and redstone images over to the old item png at the same place. and the new textures onto the old one too.
I just tried to make items from scratch for the first time, and I started with diamond tools. I wanted to make them look less like blue metal, and more like cut gemstone. I think it turned out mediocre, but maybe one of you more talented gerudoku people could pick up on it if you like the idea.
I just tried to make items from scratch for the first time, and I started with diamond tools. I wanted to make them look less like blue metal, and more like cut gemstone. I think it turned out mediocre, but maybe one of you more talented gerudoku people could pick up on it if you like the idea.
Amazing effort! Those diamond weapons look like they have been fashioned from a crystalline substance, so: objective achieved!
I just tried to make items from scratch for the first time, and I started with diamond tools. I wanted to make them look less like blue metal, and more like cut gemstone. I think it turned out mediocre, but maybe one of you more talented gerudoku people could pick up on it if you like the idea.
Wow, those are nice. One thing though, make the pickaxe longer in the way of the head. maybe make the handle a bit shorter too.
EDIT: I think they're a bit large too.
well, the pick is the worst, for sure. I may wait a little before editing them more, but feel free to take and change them however you want.
I tried to improve the hilts/handles. I changed the gold/ruby colors to match the others. I also shortened the pick and axes handles because they were too long. haven't had a chance to test em in game, but here they are on an actually items.png
I don't know if it turned out too well...
I wanted to make them look less like blue metal, and more like cut gemstone.
Ahh...I like this idea :]
@SpinBuilder
I dont get why you would want small tools? its like if I told you to go dig a hole...would you take one of these
or one of these?
@Sumpumpolis
yeah I like where your going with them :]
Im a fan of the blade on the sword, shovel and the axe. very cool
and P.S. this new format of not showing the dam picture is driving me crazy >s
because they are too big for the items.png.
EDIT: for those using the book mod by shockah, Here you go
Also, what the hell is with the "busty russians" ad. something tells me the russian spammers have hacked us...
I wanted to make them look less like blue metal, and more like cut gemstone.
Ahh...I like this idea :]
@SpinBuilder
I dont get why you would want small tools? its like if I told you to go dig a hole...would you take one of these
or one of these?
@Sumpumpolis
yeah I like where your going with them :]
Im a fan of the blade on the sword, shovel and the axe. very cool
and P.S. this new format of not showing the dam picture is driving me crazy >s
because they are too big for the items.png.
EDIT: for those using the book mod by shockah, Here you go
Also, what the hell is with the "busty russians" ad. something tells me the russian spammers have hacked us...
Wait...what? are you saying there too big if your using that mod? Cus I just checked them in PS and there not to big, they are exactly "by pixle" as large as they can be wile still working!
Wait...what? are you saying there too big if your using that mod? Cus I just checked them in PS and there not to big, they are exactly "by pixle" as large as they can be wile still working!
Handles that are too long make the tools look unweildy, even if the proportions are technically closer to their real life counterparts.
The proportions of almost everything in minecraft (particularly the player's) have a slight "superdeformed" quality to them, so having handles extend "realistically" long doesn't really make sense. Also, they make the tools take up a bit more screenspace when equipped, which can be annoying for large-headed tools like picks that extend further into the viewing range.
Quote from Sumpumpolis »
k, here is another slight change. i messed with the hoe, and fixed a few bits of shading on the hilt of the sword
that's it, nobody messes with hoes in MY thread
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now with the new armors and sandstone & sheep fix....
and after a request: a version with the old block-textures
Yeaaahh that's not going to happen, sorry. 90% of the terrain textures in this pack were made by doku, or were based on his work. I've edited a lot of them, and so have others... but I'm nowhere near gifted or patient enough to manually upscale dozens of carefully-crafted pieces of pixel art.
There are methods of machine upscaling that are somewhat automated, but the end result would look horrible without weeks and weeks of precision tweaking by a hand more skilled than my own. There's a good reason most games with tiled textures larger than 32x32 pixels have a more painted, rendered, or photographic look- pixeling them at that resolution just takes too damn long.
In any case, 32x is the ideal resolution for this game, IMO. It suits the scale of the blocks and components nicely, and looks appealing even without a lot of fancy filters and shaders. There are a few okay-looking 64x and 128x packs out there, but it's a completely different look they've got going, and it doesn't always suit a game that's stingy with polygons. Glad you realized the error of your ways and came back to this pack, anyway :wink.gif:
yes there certainly is, simple open the files, use an image editing program, and transfer the bed and redstone images over to the old item png at the same place. and the new textures onto the old one too.
thought you guys might get a kick out of our new zombie and skeleton skins there very "RPG"
skeleton RPG skin by Visigoth
zombie RPG skin by Visigoth
and what the hell is up with this "External Image" Crap >_<
EDIT: Fixed Images :]
So full of WIN! (^_^)b
I've only edited a few textures, but I thought I'd add my two cents.
I love how this pack is such a cooperative effort and is continuing to evolve.
What can I say, I have nothing to say....
Amazing effort! Those diamond weapons look like they have been fashioned from a crystalline substance, so: objective achieved!
Wow, those are nice. One thing though, make the pickaxe longer in the way of the head. maybe make the handle a bit shorter too.
EDIT: I think they're a bit large too.
Member of the official ctm pillar club
I tried to improve the hilts/handles. I changed the gold/ruby colors to match the others. I also shortened the pick and axes handles because they were too long. haven't had a chance to test em in game, but here they are on an actually items.png
I don't know if it turned out too well...
Member of the official ctm pillar club
Ahh...I like this idea :]
@SpinBuilder
I dont get why you would want small tools? its like if I told you to go dig a hole...would you take one of these
or one of these?
@Sumpumpolis
yeah I like where your going with them :]
Im a fan of the blade on the sword, shovel and the axe. very cool
and P.S. this new format of not showing the dam picture is driving me crazy >s
So full of WIN! (^_^)b
visigoth: used your axe for the base for my diamond one, i forgot about that.
because they are too big for the items.png.
EDIT: for those using the book mod by shockah, Here you go
Also, what the hell is with the "busty russians" ad. something tells me the russian spammers have hacked us...
Member of the official ctm pillar club
k, here is another slight change. i messed with the hoe, and fixed a few bits of shading on the hilt of the sword
Wait...what? are you saying there too big if your using that mod? Cus I just checked them in PS and there not to big, they are exactly "by pixle" as large as they can be wile still working!
So full of WIN! (^_^)b
Handles that are too long make the tools look unweildy, even if the proportions are technically closer to their real life counterparts.
The proportions of almost everything in minecraft (particularly the player's) have a slight "superdeformed" quality to them, so having handles extend "realistically" long doesn't really make sense. Also, they make the tools take up a bit more screenspace when equipped, which can be annoying for large-headed tools like picks that extend further into the viewing range.
that's it, nobody messes with hoes in MY thread