i followed your steps and i got it working but it replaced my default texture pack. i was wondering if i did something wrong or if it was supposed to do that, cause i would like to go back to the original look every once in a while.. thanks
finally, minecraft looks as good graphically as it did before the halloween patch
Quote from Tyken132 »
Well, I didn't mean change up your lava, it was great. but it doesn't seem to be working in the newest version so i'm stuck with defult lava, which looks fugly.
Ahh, gotcha. In any case, johnsmith's animated lava (both still and flowing) is actually pretty nice, so I might include that in the next release as an option
Quote from n2cranes »
i followed your steps and i got it working but it replaced my default texture pack. i was wondering if i did something wrong or if it was supposed to do that, cause i would like to go back to the original look every once in a while.. thanks
Yeah, unfortunately the way the patcher currently works seems to overwrite the default pack. I don't think you can switch back to a different resolution pack using the switcher after patching, either (might be wrong about this, though). That's why I wish support for at least 32x32 textures was built in :\
I've followed your instructions exactly, even downloading your pack a few times to make sure it wasn't a bad download. No dice, the Mojang splash screen doesn't even come up for me, just black. I tried using the in-game 'custom texture' system first then the patcher, again no dice. I am also running Windows 7 64 bit. Sorry to say, it seems that 64 bit systems don't work with the new update + higher res graphics. Which blows as Doku and your texture packs were what really made this game for me.
To be honest, it kinda works for me, kinda. But the old 'brick fire' and 'gold block fire' are back, with an added portal madness. It seems it might be the patcher itself, somehow. So I'll poke around there, see if this is a known issue or what. Thanks for your work, though.
EDIT: First, removed my 'HERP NOTHC IS TEH GHEY' part, it was uncalled for and bad and I feel bad because of it. Notch is not ghey. And he wears my hat, so he is teh awesome. Second, for all those having black screen problems (and not having tried this already) wipe out BIN. I should have tried it first but I figured deleting version would cause them to be replaced. I dunno WHY (maybe leaving a .jar in that is unused now but that the patcher uses? I have no earthly clue). Wiping BIN and doing everything from scratch fixed it. For those still having issues, just wipe out the entire .minecraft folder and try from scratch. Also, you might want to try 'officially' activating the texture pack through the minecraft GUI before running mcpatcher, as that might also bork up something. It works for me though.
Glad you figured it out. I would caution against deleting the entire .minecraft folder, though, since that would also delete save files and other stuff. All you should really need to do if you're having problems installing is delete the /bin/ folder and let the minecraft client redownload it, THEN patch.
I just added a note to the installation instructions mentioning this. Thanks for sharing your fix :smile.gif:
I like this a lot, but I have taken the glass and removed the frame (it is just a repeating diamond pattern.) I've also used a modified Johnsmith dirt texture. Here are my thoughts
1. Both doku and smith have for dirt (and to some extent stone) made an excellent 'side' texture that looks kind of dumb when it's bare on the ground. The reason for this is that - for example Jsmith's stone texture - which is a totally awesome rock face - has shading that implicitly says 'side texture' - the shadowing at the top makes it look like it ripples the way stone on the side of a cliff or cave would. Notch's (and I think dokus is okay for this) doesn't favor left or right or doesn't imply a non-block shape to the stone. The doku's tex is fine if you like that crazy zelda look but I found it irritating fast (though I dig the grass+flowers/trees+flowers)
2. Along the same lines, I changed the tree so that it didn't look 'round' - the shading on the sides and the bottom/top log slice are IMO a little dumb - the log is square for God's sake get over it - and I removed the light on one side and dark on the other. Personally, I think you might agree with the change if you try to build certain things out of logs - they look find with notch or quandary but bloom, doku and smith seem to be convinced that 'LOG == TREE' whereas the base texture pack is more like 'TREE made of LOG'. Brown and bloom is a pretty sweet pack but the trees make me flinch (esp. the bases of the logs)
3. For nether textures - the glowstone or Australium or whatnot, can you consider making it a crystal texture? I've noticed that some are treating it like an ore or some such - but the behavior of the material is like crystal - punch it and it shatters into powder. I stole a crystal texture and colored it bright gold.
4. The nether rock itself looks from Notch's design + its behavior to be some kind of brittle, porous, igneous rock. Maybe pull something from a good lava rock? Also, I think we should be careful about wanting it to not be pink - the dark red is 'cool' but I can't see a damn thing in the nether with it... however, I adore the idea of changing it from red+brown+pink+black to some kind of more evenly reddish color: we need a good red stone building material I think, something to contrast brick on the red spectrum.
5. What is with the variation on the pumpkins? They all look fine to me :smile.gif:
6. I take it the other textures (below) are for mods?
7. I've modified some other things like the wood texture so that the 'frame' is less obvious - frames look cool in some circumstances but when for instance I was making lighthouses (i.e. spheres of glass with lava behind) the doku and a lot of glass textures other than the base look kind of 'wtf'? And I had trouble with wood stairs as well.
8. I modded the cobblestone to not tile so obviously and also to be a bit darker. I've noticed that some texture packs basically remove the variation of chromas and shades between the different materials. This means they look nice in-game (they match) but when I load some structures I built in regular textures their variation disappears.
I still have to work out a few flaws (for one my attempt at a nether rock tex doesn't tile properly) but I will post a screenie and the textures when I'm done. Right now I'm in the wrong place to access my textures, but I loved what someone here did with the doku tnt so much I had to comment. Sorry it's so long!
No time to respond point-by-point, but in short, I'd be happy to consider your adjustments if you post them along with some screenshots showing how they look.
For hell textures, I've found a shade of red that maintains visibility without being too pink, and I'm tweaking it to tile a bit better. The base texture for it suits me fine because it's not too busy and has sort of a cracked/heated look (similar to the default).
Brimstone/glowstone is one texture I'm completely happy with and don't plan on changing anytime soon.. I don't care about "function" so much as whether it looks good ingame and whether it's analogous to the default texture.
I think making the Australium round or ore is wrong, I think those glowy spots are supposed to be crystalline; I just can't make a good version of the tex hi-res that shows exactly what I mean. The rock also you can see, not so good, but I've improved it. Maybe too purple.
You can see dirt/tree trunk changes. The trees no longer have 'false bump mapping' - they're just normal cube logs with bark.
Glass- it doesn't look as good 'per tile' but when you do a dome it doesn't look like a mess of blocks. My cobble and stone mods are there, though cobble still perhaps needs to be yet darker.
Thanks for putting that together! Truthfully I'm not wild about most of your changes (for use in my pack, anyway) EXCEPT for your edited treetrunk "rings", which I am stealing for sure. Most of your tweaks seem better suited for a semireal "illustrated" johnsmith-styled pack, which is cool.. but they don't quite fit with a more pixely doku/zelda-style selection, which is what I'd like to preserve for the most part. Glad you shared them, at any rate :]
Yeah - sorry about the rest of the changes I just posted my working terrain.png. I've encorporated a few things, but mostly was interested in the ideas for nether rock and for the tree trunks.
I'll try to come up with a kind of doku-like 32x32 version of what I think Australium is being implied to be like by the 16x16 texture.
Tombones, just wanted to let you know I did get the pack working by doing what hozz first recommended: installing it through the in-game texture/mod feature, and THEN using the patcher. Strange why it works that way... but it's working great now.
RiverC, those textures are sweet man. Save them for something in the future at least, even if they don't mesh well with the gerudoku pack. I really like the new dirt you made especially.
Hey, just an FYI for everyone. We're going to be performing some upgrades on the Minecraft Exchange downloads section today, so our mirror will be down for a bit. Everything should be better than ever afterwards, though.
Thanks for the heads up. Will the upgrades add the ability to edit submissions/upload new versions? I've been holding off on putting out a new GERUDOKU release until that feature's available.
Thanks for the heads up. Will the upgrades add the ability to edit submissions/upload new versions? I've been holding off on putting out a new GERUDOKU release until that feature's available.
Well, that was faster than I thought. I just got the links working again.
I'm going to need to mess around with the new options for a bit and modify the page layouts probably to allow the edit option to work, but yeah, that option is included in the new version. You can try it out yourself now on your own file's page. You should see an edit icon at the top, but it looks like it's not working yet. I think I need to fix the sef links or something.
Try it out, though. Maybe it's working for non-admins.
Thanks for the heads up. Will the upgrades add the ability to edit submissions/upload new versions? I've been holding off on putting out a new GERUDOKU release until that feature's available.
Well, that was faster than I thought. I just got the links working again.
I'm going to need to mess around with the new options for a bit and modify the page layouts probably to allow the edit option to work, but yeah, that option is included in the new version. You can try it out yourself now on your own file's page. You should see an edit icon at the top, but it looks like it's not working yet. I think I need to fix the sef links or something.
Try it out, though. Maybe it's working for non-admins.
Not seeing an edit button anywhere yet.. I'd kind of like to put out a new release sometime today or tomorrow, so I might pull the MCXC download link for that and just leave the mediafire one until yall get it sorted out.
Thanks for the heads up. Will the upgrades add the ability to edit submissions/upload new versions? I've been holding off on putting out a new GERUDOKU release until that feature's available.
Well, that was faster than I thought. I just got the links working again.
I'm going to need to mess around with the new options for a bit and modify the page layouts probably to allow the edit option to work, but yeah, that option is included in the new version. You can try it out yourself now on your own file's page. You should see an edit icon at the top, but it looks like it's not working yet. I think I need to fix the sef links or something.
Try it out, though. Maybe it's working for non-admins.
Not seeing an edit button anywhere yet.. I'd kind of like to put out a new release sometime today or tomorrow, so I might pull the MCXC download link for that and just leave the mediafire one until yall get it sorted out.
Just got a patch from the creator of our download software which may fix this. I'll send you something in PM if it looks like it is working.
finally, minecraft looks as good graphically as it did before the halloween patch
Ahh, gotcha. In any case, johnsmith's animated lava (both still and flowing) is actually pretty nice, so I might include that in the next release as an option
Yeah, unfortunately the way the patcher currently works seems to overwrite the default pack. I don't think you can switch back to a different resolution pack using the switcher after patching, either (might be wrong about this, though). That's why I wish support for at least 32x32 textures was built in :\
http://steamcommunity.com/profiles/76561198018412141 my steam account if for some reason you need to reach me.
I've followed your instructions exactly, even downloading your pack a few times to make sure it wasn't a bad download. No dice, the Mojang splash screen doesn't even come up for me, just black. I tried using the in-game 'custom texture' system first then the patcher, again no dice. I am also running Windows 7 64 bit. Sorry to say, it seems that 64 bit systems don't work with the new update + higher res graphics. Which blows as Doku and your texture packs were what really made this game for me.
To be honest, it kinda works for me, kinda. But the old 'brick fire' and 'gold block fire' are back, with an added portal madness. It seems it might be the patcher itself, somehow. So I'll poke around there, see if this is a known issue or what. Thanks for your work, though.
EDIT: First, removed my 'HERP NOTHC IS TEH GHEY' part, it was uncalled for and bad and I feel bad because of it. Notch is not ghey. And he wears my hat, so he is teh awesome. Second, for all those having black screen problems (and not having tried this already) wipe out BIN. I should have tried it first but I figured deleting version would cause them to be replaced. I dunno WHY (maybe leaving a .jar in that is unused now but that the patcher uses? I have no earthly clue). Wiping BIN and doing everything from scratch fixed it. For those still having issues, just wipe out the entire .minecraft folder and try from scratch. Also, you might want to try 'officially' activating the texture pack through the minecraft GUI before running mcpatcher, as that might also bork up something. It works for me though.
I just added a note to the installation instructions mentioning this. Thanks for sharing your fix :smile.gif:
1. Both doku and smith have for dirt (and to some extent stone) made an excellent 'side' texture that looks kind of dumb when it's bare on the ground. The reason for this is that - for example Jsmith's stone texture - which is a totally awesome rock face - has shading that implicitly says 'side texture' - the shadowing at the top makes it look like it ripples the way stone on the side of a cliff or cave would. Notch's (and I think dokus is okay for this) doesn't favor left or right or doesn't imply a non-block shape to the stone. The doku's tex is fine if you like that crazy zelda look but I found it irritating fast (though I dig the grass+flowers/trees+flowers)
2. Along the same lines, I changed the tree so that it didn't look 'round' - the shading on the sides and the bottom/top log slice are IMO a little dumb - the log is square for God's sake get over it - and I removed the light on one side and dark on the other. Personally, I think you might agree with the change if you try to build certain things out of logs - they look find with notch or quandary but bloom, doku and smith seem to be convinced that 'LOG == TREE' whereas the base texture pack is more like 'TREE made of LOG'. Brown and bloom is a pretty sweet pack but the trees make me flinch (esp. the bases of the logs)
3. For nether textures - the glowstone or Australium or whatnot, can you consider making it a crystal texture? I've noticed that some are treating it like an ore or some such - but the behavior of the material is like crystal - punch it and it shatters into powder. I stole a crystal texture and colored it bright gold.
4. The nether rock itself looks from Notch's design + its behavior to be some kind of brittle, porous, igneous rock. Maybe pull something from a good lava rock? Also, I think we should be careful about wanting it to not be pink - the dark red is 'cool' but I can't see a damn thing in the nether with it... however, I adore the idea of changing it from red+brown+pink+black to some kind of more evenly reddish color: we need a good red stone building material I think, something to contrast brick on the red spectrum.
5. What is with the variation on the pumpkins? They all look fine to me :smile.gif:
6. I take it the other textures (below) are for mods?
7. I've modified some other things like the wood texture so that the 'frame' is less obvious - frames look cool in some circumstances but when for instance I was making lighthouses (i.e. spheres of glass with lava behind) the doku and a lot of glass textures other than the base look kind of 'wtf'? And I had trouble with wood stairs as well.
8. I modded the cobblestone to not tile so obviously and also to be a bit darker. I've noticed that some texture packs basically remove the variation of chromas and shades between the different materials. This means they look nice in-game (they match) but when I load some structures I built in regular textures their variation disappears.
I still have to work out a few flaws (for one my attempt at a nether rock tex doesn't tile properly) but I will post a screenie and the textures when I'm done. Right now I'm in the wrong place to access my textures, but I loved what someone here did with the doku tnt so much I had to comment. Sorry it's so long!
For hell textures, I've found a shade of red that maintains visibility without being too pink, and I'm tweaking it to tile a bit better. The base texture for it suits me fine because it's not too busy and has sort of a cracked/heated look (similar to the default).
Brimstone/glowstone is one texture I'm completely happy with and don't plan on changing anytime soon.. I don't care about "function" so much as whether it looks good ingame and whether it's analogous to the default texture.
I think making the Australium round or ore is wrong, I think those glowy spots are supposed to be crystalline; I just can't make a good version of the tex hi-res that shows exactly what I mean. The rock also you can see, not so good, but I've improved it. Maybe too purple.
You can see dirt/tree trunk changes. The trees no longer have 'false bump mapping' - they're just normal cube logs with bark.
Glass- it doesn't look as good 'per tile' but when you do a dome it doesn't look like a mess of blocks. My cobble and stone mods are there, though cobble still perhaps needs to be yet darker.
I'll try to come up with a kind of doku-like 32x32 version of what I think Australium is being implied to be like by the 16x16 texture.
RiverC, those textures are sweet man. Save them for something in the future at least, even if they don't mesh well with the gerudoku pack. I really like the new dirt you made especially.
HOW THE HELL?!?! ^^^^^^
...Sorry, i haven't ever seen something like this... and its epic o.o ... and is this a metroid mod thing?
Glad you got it working, pence. I'll add a note about that possible solution to the OP, too. These instructions are getting so complicated D:
[simg]http://mcxc.net/images/logosmall.png[/simg]
Well, that was faster than I thought. I just got the links working again.
I'm going to need to mess around with the new options for a bit and modify the page layouts probably to allow the edit option to work, but yeah, that option is included in the new version. You can try it out yourself now on your own file's page. You should see an edit icon at the top, but it looks like it's not working yet. I think I need to fix the sef links or something.
Try it out, though. Maybe it's working for non-admins.
[simg]http://mcxc.net/images/logosmall.png[/simg]
Not seeing an edit button anywhere yet.. I'd kind of like to put out a new release sometime today or tomorrow, so I might pull the MCXC download link for that and just leave the mediafire one until yall get it sorted out.
Just got a patch from the creator of our download software which may fix this. I'll send you something in PM if it looks like it is working.
[simg]http://mcxc.net/images/logosmall.png[/simg]
(forgot to mention earlier, GREAT texture pack)